1. Yanfly ATB Plug-In Casting Time Question

    Hey everybody, I hope this is the right place to post this but, I have a problem (need ideas) on what to do with Yanfly's ATB Battle System. Basically, I've got everything else running perfect and pretty but, my only grip is there doesn't seem to be a way to manually change a character's charge...
  2. nathanlink169

    Yanfly ATB Battle System - Skill Speed

    Hello. Yanfly's ATB Battle system gives every battler a new gauge that fills up real-time. When the gauge is filled up, that battler will be able to select their ability. They will then charge up their ability: once this has finished charging, they will then execute the ability. The edit that...
  3. Milennin

    [YEP_X_BattleSysATB] - Player ATB gauge moving super slow

    Been working on this game for a while with Yanfly's BattleATB. Has been working just fine, until today, when I go into battle and my player ATB gauge is crawling up at a snail's pace. Setting his Agility to 9999 does not change a thing, it remains to charge at super low speed. The enemies I've...
  4. Hisao Shou

    RMVXA Made Of Dirt

    I continue living this cyclical quiet life, but these strange yet familiar dreams of mine keep appearing...This game contains implicit, but not explicit, scenes Warning This game contains implicit, but not explicit scenes / subjects / hints of multiple sensitive themes as: Blood Reference...
  5. ATB Interrupt Condition Javascript [Yanfly ATB]

    Hey, looking for some help in regards to an ATB interrupt condition in Yanfly's ATB. <ATB Interrupt Eval> if () { interrupt = true; } </ATB Interrupt Eval> Here's the format I've been presented with, unfortunately, I have very little knowledge in regards to javascript and...
  6. dotKuhn

    'Wait' Battle command

    I'm using Moghunters' ATB Battle system and Cooperation Skills (Link: The thing is, there are 3 avaibles ATB: -Wait: ATB Stops during player turns -Semi: ATB Stops ONLY during a command window or target selection) -Full: ATB never...
  7. Warrior_Corporation

    How to make enemies respawn in MogHunter ATB system

    I've seen that the MogHunter ATB battle system is very good but when the enemies die they do not come back, how to create a respawn after a while? Note: This is the ATB of the chrono engine. System:
  8. Starmage

    RMMV Tall Tales of Fall

    Features: - Fast-paced ATB battle system. - Choose among four characters to start the game and perceive the story with. - Delve into an atmosphere of mystery and wonder. - Immersive and atmospheric places and dungeons. - Secret boss fights and many more! Credits: Graphics: Jason Perry...
  9. Ameer

    Sumrndmdde's Hud Maker and Yanfly's Atb

    Hey i am using Yanfly Atb and Sumrndmdde's Hud Maker so i wan't to make some Gauges for Atb can someone tell me what script i should use in max value and in base value
  10. Cerderic


    I'm pretty new to MV so I'm sorry if something like this already exists. (Obviously it's better for me if already does.) Basically looking to make the attack function in battle automatic. So basic attack would run as ATB (the delay between attacks would be based on weapon type), and the player...
  11. RMMV Therassia

    Welcome to Therassia Our World of Therassia finds itself upon interesting times. Her story, familiar, one retold throughout the ages. The Gods are quiet, still. Have they abandoned their people? Have they forsaken this world? Kings and Queens struggle for power. Empires rise. Tyrants are born...
  12. FF 4-9's ATB? (MV)

    I am looking for an ATB plugin in which the battle doesn't stop when a characters gauge is filled, therefore allowing you to switch between characters.
  13. Vis_Mage

    Ao no Kiseki Battle System Turn Length

    Hello! :) I'm wondering if anyone could help me out with making a change to Saba Kan's Ao no Kiseki Battle System (The core script, most likely). As it is, the script causes a turn to pass after every action, which messes with states and turn based events. Could someone please help me add in a...
  14. tale

    MPP_ActiveTimeBattle (with ATB bar on battle status window)

    MPP_ActiveTimeBattle- 2017/12/01 (ver. 1.11) Creator name: Mokusei Penguin Overview Change battle system into active time battle Features- ・ATB bar on battle status window ・Help Window Position, it can be top of the status window ・Options for ATB Mode [Active, Wait] and Battle Speed More...
  15. Jaiden

    RMXP Legends of Astravia

    Dive into Astravia, a world of magic and mystery filled with bold quests, engaging battles, and compelling secrets. Legends of Astravia is a story-driven JRPG with puzzle elements inspired by games like Golden Sun, Chrono Trigger, and Grandia. It was originally created for the IGMC 2017...
  16. FoppyOmega

    Forever Home - 50+ Hour JRPG on Steam

    Summary Release date: NOV 1ST 2017 Get Forever Home on: Steam, GameJolt, Developer: David Hunt (Pixel Blade Games) Genre: RPG [Single-player] Date started: 2004 Website: Platforms: PC, other platforms TBA Price: $4.99 (€4.99, £3.99) Contact: foppydev [at] gmail...
  17. LMichelle

    Grandia 1 like gauge for ATB

    Hi everyone, So I'm getting around to working with Yanfly's ATB or Ellye's ATB, but I very much dislike the way the gauge is set for each and every actor, instead of 1 gauge visually representing the actors and enemies. Grandia 1 has the gauge like this: Both of the plugins are free to edit...
  18. Nesarthin

    Chrono Engine ATB Question

    Hello I've been wanting to try out Chrono Engines ATB system, so I went ahead and imported a demo I've been working on in order to learn RPG Maker. I am currently stuck because from what I can tell is the plugin is set up for when you enter the battle to have all enemiesOnScreen join in the...
  19. Kuu_t


    SYNOPSIS It’s the beginning of June. Summer holidays start. The family should be taken somewhere… but where, when you have kids as wild as Suttu and Touhu are… Previous years have been catastrophes. Even grandma cannot take it anymore. She got enough at last year. There’s still one place...
  20. Kyuukon


    Might post mine here as well... :D Summary: A transport that sets out at dusk and arrives at midnight. A world above. A world below. YOMOTSU is the thin line that connects the two. You are but another unfortunate soul that happened to be at the wrong place at the wrong time. Enjoy your ride...

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