1. Franz_Pantalon

    RMMV Casting time

    Hello everyone, I am quite new to the RPG maker scene, so please excuse my question if it is trivial. I have been intensively looking for a mean to introduce casting times in a game. This should push characters intending to use powerful skills to be vulnerable for a certain duration requested...
  2. RMMZ Visustella ATB (Real Time)

    Is there anyway to make it so the battle doesnt... stop processing the bars? When its in menu? It keeps acting like "wait" no matter what changes I make to the plugins and I just dont understand what Im doing wrong here. Also is there a bountyboard here? Im willing to comission some scripts but...
  3. hoboayoyo

    RMMV Banbard: The Lost Tale (character customization RPG Demo)

    Download: https://www.mediafire.com/folder/rj7txrnfjfsee/Banbard Twitter (to help spread the word) In a world where humans roamed the lands as nomads and elves researched the mysteries of the world. The elves looked into the power of the mind and were able to gather energy from the land: this...
  4. hoboayoyo

    RMMV YANFLY ATB. How to store previous action of a actor.

    If a user is forced to use an action via event while they are charging an action, they lose there charged action. I'm trying to store the charged action as a variable but am unsure how to do it in yanfly atb script. I think it has something to do with 'battler.currentAction' or...
  5. Lord Vectra

    ATB System help

    So I'm using Paradog's ATB system and the CT bar resets to 0 regardless of the configuration settings of "ACT_SKILL_CT" if the skill's scope is anything but one ally/enemy. So if the scope is all enemies, all allies, none, or just anything else, it doesn't work and resets the whole bar. I tried...
  6. Andrew-Burcastro

    RMMZ Pek's Adventure

    Summary Screenshots Features Playtime Download Thanks for checking out my first game. Let me know what you think!
  7. thenerdmansion

    RMMZ Moghunter Battlehud no atb gauge when time progress (wait) selected.

    Hi all, I've been using moghunters battlehud. I created a hud to my taste. Only one problem. the atb gauge is only visible when i select "Time Progress (active)", if I select "Time Progress (wait) then the gauge disappears and my actors/enemies are waiting there sitting until the gauge fills up...
  8. RMMZ Looking for an ATB - System for MZ

    I'm searching for a FREE ATB system for MZ. I'm aware of Visu Stella, but it costs money so... yeah... thanks for reading xD Here: https://forums.rpgmakerweb.com/index.php?threads/devils-dungeon-development-and-idea-threat.129286/#post-1132910
  9. DoubleX RMMV Superlative ATB

    Note While this plugin's already fully functional, there are still many more modules to be implemented, so the feature set isn't complete yet. Purpose To be the most flexible, performant and powerful ATB system framework with the greatest amount of freedom while being user-friendly...
  10. Lex1253

    MOGHunter Chrono Engine Battle Abort?

    Hi! So, I've been using MOGHunter's Chrono Engine for a while, and I've been trying to make a sparring system/Evented Battle Abort. The closest I've gotten was to fade out the screen and turn off the Chrono Engine, but this doesn't help, as it locks up everything, not allowing any events to...
  11. Benjomin

    RMMV Project Nullus (Concept Demo)

    Will you survive the Nullus Manor? After a near fatal collision with a deer on a backwoods road, Noa finds herself at an eerie manor in search of help. Project Nullus started as an idea I had for a combat system and evolved into this JRPG-ish Horror Survival thing. Players will explore the...
  12. TheGameAfter

    MV Battle System - Resources (TGA)

    Hey game makers, After taking some time to continue working on my own game I'm back with a list of all the 'Battle System' developers can use for their games. Please note I'm doing this in order to save you time looking around for each of the systems below, you will still need to check for...
  13. ATB Gauge with Hud Maker?

    Hello :-) I tried all day to find the "value"-Formula to create an ATB-Gauge with the Hud maker. For displaying the HP Bar it's: current value: $gameParty.leader().hp max value: $gameParty.leader().mhp and boom, there is a healtbar. But what on earth are the value's to create an ATB-Bar? I...
  14. masanobu91

    Yanfly atb gauge lenght? Elly's ATB bug? Heeelp T.T

    Hello everyone, Can anyone tell me if it's possible to change the width of the gauges with yanfly atb system? I tried elly's atb and it works amazingly but it has a bug with the casting animation: If the actor gets hit or selected during the casting it stops the motion. OR if the motion is set...
  15. KrimsonKatt

    YEP ATB not working

    Okay, I know what you're going to say. "But KrimsonKatt! Isn't YEP ATB is no longer supported! Of course it doesn't work!" I know that. However, there aren't that many options for ATB systems in MV, and I have continued to use Yanfly's ATB many times in many games, and it has always worked...
  16. Yanfly ATB Plug-In Casting Time Question

    Hey everybody, I hope this is the right place to post this but, I have a problem (need ideas) on what to do with Yanfly's ATB Battle System. Basically, I've got everything else running perfect and pretty but, my only grip is there doesn't seem to be a way to manually change a character's charge...
  17. nathanlink169

    Yanfly ATB Battle System - Skill Speed

    Hello. Yanfly's ATB Battle system gives every battler a new gauge that fills up real-time. When the gauge is filled up, that battler will be able to select their ability. They will then charge up their ability: once this has finished charging, they will then execute the ability. The edit that...
  18. Milennin

    [YEP_X_BattleSysATB] - Player ATB gauge moving super slow

    Been working on this game for a while with Yanfly's BattleATB. Has been working just fine, until today, when I go into battle and my player ATB gauge is crawling up at a snail's pace. Setting his Agility to 9999 does not change a thing, it remains to charge at super low speed. The enemies I've...
  19. Hisao Shou

    RMVXA Made Of Dirt

    I continue living this cyclical quiet life, but these strange yet familiar dreams of mine keep appearing...This game contains implicit, but not explicit, scenes Warning This game contains implicit, but not explicit scenes / subjects / hints of multiple sensitive themes as: Blood Reference...
  20. ATB Interrupt Condition Javascript [Yanfly ATB]

    Hey, looking for some help in regards to an ATB interrupt condition in Yanfly's ATB. <ATB Interrupt Eval> if () { interrupt = true; } </ATB Interrupt Eval> Here's the format I've been presented with, unfortunately, I have very little knowledge in regards to javascript and...

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