I'm having major issues with Victor Sant's Active Time Battle script
When I enter a battle, the gauge loads like normal, but once I select a command, the gauge instantly reloads and allows me to select again, and again, and again. It literally loops and I never perform the action, and neither...
Sorry for the less than discriptive title, wasn't sure exactly how to word what I needed.
I'm currently making a game centered around ATB combat, but as I'm aware there are players who don't exactly LIKE ATB combat so I'm looking for a way via the system options to turn it off if they'd like...
Note
For scripters going to learn from this script, reading how to write an atb system script first can help quite a lot.
Purpose
Aids other scripters to learn how a basic atb system script can be written
Script Calls
Configurations
Games Using This Script
None so far...
Hey all. I'm making a game. Somewhat new to RPG Maker, completely new to scripting. Here are my requirements for my game's combat:
1. 3d Isometric perspective - using Layy Meta Engine
2. Active time (sort of... see #3) tactical/strategy RPG - using GubiD's Tactical Battle System aka GTBS
3. A...
This time I want to know what are disliked in specific atb systems or the atb system concept in general. Just feel free to share that :)
For instance, I dislike atb systems with:
Fixed atb wait condition - Sometimes I might want to be more relaxed, so I might want the atb wait condition to be...
I don't have RM2K3 yet, and I know I should buy it to explore this question myself, but I still want to ask here first :D
For example, can it replicate the below features?
1. Skill charge(the battler needs to wait for a while after inputting an action to actually execute it)
2. Battler...
I know a lot of people have a preference for battle systems in JRPGs they've played in the past, but what about systems available as custom scripts for Ace? Things such as Victor ATB or Archeia CTB or the action rpg scripts for compatibility and feel. For example, although action rpgs are one of...
Edit: #1 to #19 cover stuffs that can be handled with some scripting proficiency; The later replies will probably cover stuffs that need decent scripting proficiency to be handled.
This post mainly targets those wanting to write an atb system script or understand how the existing ones work, or...
Purpose
Fixes compatibility issues in DoubleX RMVXA Enhanced YSA Battle System: Classical ATB
Scripts Addressed
Video
Coming Soon
Demo
Coming Soon
Prerequisites
Terms Of Use
Instructions
Open the script editor and put this script into an open slot between DoubleX RMVXA Enhanced YSA...
Patches
(DoubleX)ECATB Base Formula(Possibly hurts code performance but frees you from copying the same <ecatb rate: RX> to every battler)
Note
Introduction
Purpose
Be an enhanced version of YSA-CATB with bug fixes and addons integrated
Features
Possibly upcoming...
I've been having a lot of trouble with this one, so I gave up and decided it'd be easier to find someone else's scripts (now that I know more) and edit them from there; but the problem is, I can't find all of what I'm looking for... Basically I just need a sideview style battle with both actors...
Hi, I have a question, is it possible to make a status like Sap works in Final Fantasy V, of course, I know not all have played this game so I'll describe it
With this state, the HP will decrease continuously, like Poison but in real time, but of course, by smaller portions (like 2 HP each...
Get it here!
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Change Log
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1.0 -> 1.1 Added CTB related options
Added the ability to pass a turn
Added options for turn functionality to be based on time
or number of actions
Added the ability to...
As stated in the topic, I'm using these two scripts (along with MANY other Yanfly scripts). With the State Manager, little numbers appear beside the state in battle and are supposed to count down as the turns go by. Problems is, the way things are set up (pretty default, I haven't changed much...
Although this topic is mainly about ideas of ATB system features, I hope it won't be too specific to be posted here as I think that some of them can be implemented in some other battle systems.
I'm asking this here as I feel that I've run out of ideas of what else can be added into an ATB...
Hey Guys!
I finally got my kaduki battlers working like I wanted with Victor's Animated Battles, and I just added in his Active Time Battle Script.
My issue is this...all players ATB bars fill, and as each one gets full, I am able to select their actions, then they attack. Once every player...
I have been trying to find a fix on the following things on multiple forums/sites to no avail.
1. Turn function for Fomar's Customisable ATB/Stamina Based Battle System (the addon version)
I really need turn function restored for my battle system, because it would base most of the damage on...
Hello everyone,
I was wondering if anyone could help me with an issue I'm having with Pacman's enemy Hud & Victor Saint's ATB system. Everytime I go to pick the target of my attack/skill the atb gauge of my actors stays and covers up the Tp gauge of my enemy. I was wondering if anyone could...
So I'm using Yami's ATB system with Battle Symphony (a wonderful combination so far), and I've suddenly encountered a very strange glitch. At a certain point in my game, the ATB bars start filling up really fast. Like they go instantly from one person to the next. Now the turn order still works...
Are we allowed to post about non-RPG Maker games? And, if so, would any of you be interested in a short, proof of concept type non-euclidian puzzle game?
i can't wait to drink some ice after struggling with my illness in 9 days. 9 days is really bad for me,i can't focus with my shop and even can't do something with my project
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