atb

  1. Tetsune

    Victor ATB issue

    I'm having major issues with Victor Sant's Active Time Battle script When I enter a battle, the gauge loads like normal, but once I select a command, the gauge instantly reloads and allows me to select again, and again, and again. It literally loops and I never perform the action, and neither...
  2. SilentWyvern

    (VX Ace) ATB System Options Help

    Sorry for the less than discriptive title, wasn't sure exactly how to word what I needed. I'm currently making a game centered around ATB combat, but as I'm aware there are players who don't exactly LIKE ATB combat so I'm looking for a way via the system options to turn it off if they'd like...
  3. DoubleX RMVXA Basic ATB

    Note For scripters going to learn from this script, reading how to write an atb system script first can help quite a lot. Purpose Aids other scripters to learn how a basic atb system script can be written Script Calls Configurations Games Using This Script None so far...
  4. jayholden

    Shared ATB/Stamina Meter for Strategy RPG

    Hey all. I'm making a game. Somewhat new to RPG Maker, completely new to scripting. Here are my requirements for my game's combat: 1. 3d Isometric perspective - using Layy Meta Engine 2. Active time (sort of... see #3) tactical/strategy RPG - using GubiD's Tactical Battle System aka GTBS 3. A...
  5. What do you dislike in ATB Systems?

    This time I want to know what are disliked in specific atb systems or the atb system concept in general. Just feel free to share that :) For instance, I dislike atb systems with: Fixed atb wait condition - Sometimes I might want to be more relaxed, so I might want the atb wait condition to be...
  6. What can the RM2K3 ATB System do?

    I don't have RM2K3 yet, and I know I should buy it to explore this question myself, but I still want to ask here first :D For example, can it replicate the below features? 1. Skill charge(the battler needs to wait for a while after inputting an action to actually execute it) 2. Battler...
  7. Dark Horseman

    Favorite Battle System (atb, etc) Available for Ace?

    I know a lot of people have a preference for battle systems in JRPGs they've played in the past, but what about systems available as custom scripts for Ace? Things such as Victor ATB or Archeia CTB or the action rpg scripts for compatibility and feel. For example, although action rpgs are one of...
  8. How to write an atb system script

    Edit: #1 to #19 cover stuffs that can be handled with some scripting proficiency; The later replies will probably cover stuffs that need decent scripting proficiency to be handled. This post mainly targets those wanting to write an atb system script or understand how the existing ones work, or...
  9. DoubleX RMVXA Enhanced YSA Battle System: Classical ATB Compatibility

    Purpose Fixes compatibility issues in DoubleX RMVXA Enhanced YSA Battle System: Classical ATB Scripts Addressed Video Coming Soon Demo Coming Soon Prerequisites Terms Of Use Instructions Open the script editor and put this script into an open slot between DoubleX RMVXA Enhanced YSA...
  10. DoubleX RMVXA Enhanced YSA Battle System: Classical ATB

    Patches (DoubleX)ECATB Base Formula(Possibly hurts code performance but frees you from copying the same <ecatb rate: RX> to every battler) Note Introduction Purpose Be an enhanced version of YSA-CATB with bug fixes and addons integrated Features Possibly upcoming...
  11. cloakedranger

    Animated, Sideview, ATB Battle

    I've been having a lot of trouble with this one, so I gave up and decided it'd be easier to find someone else's scripts (now that I know more) and edit them from there; but the problem is, I can't find all of what I'm looking for... Basically I just need a sideview style battle with both actors...
  12. S.Court

    [VX Ace] Sap status as in Final Fantasy V

    Hi, I have a question, is it possible to make a status like Sap works in Final Fantasy V, of course, I know not all have played this game so I'll describe it With this state, the HP will decrease continuously, like Poison but in real time, but of course, by smaller portions (like 2 HP each...
  13. deathsia

    YanFly Compatible Customisable ATB/Stamina Based Battle System Script by Fomar0153 Version 1.4

    Get it here!   ---------------------- Change Log ---------------------- 1.0 -> 1.1 Added CTB related options            Added the ability to pass a turn            Added options for turn functionality to be based on time            or number of actions            Added the ability to...
  14. Yanfly ATB System + Buff & State Manager

    As stated in the topic, I'm using these two scripts (along with MANY other Yanfly scripts). With the State Manager, little numbers appear beside the state in battle and are supposed to count down as the turns go by. Problems is, the way things are set up (pretty default, I haven't changed much...
  15. What features you want to have in an ATB system?

    Although this topic is mainly about ideas of ATB system features, I hope it won't be too specific to be posted here as I think that some of them can be implemented in some other battle systems. I'm asking this here as I feel that I've run out of ideas of what else can be added into an ATB...
  16. Victor Script Active Time Battle

    Hey Guys! I finally got my kaduki battlers working like I wanted with Victor's Animated Battles, and I just added in his Active Time Battle Script. My issue is this...all players ATB bars fill, and as each one gets full, I am able to select their actions, then they attack. Once every player...
  17. Sixth

    [Ace] Yami's ATB or Fomar's ATB (compatibility?) fixes?

    I have been trying to find a fix on the following things on multiple forums/sites to no avail. 1. Turn function for Fomar's Customisable ATB/Stamina Based Battle System (the addon version) I really need turn function restored for my battle system, because it would base most of the damage on...
  18. Anthonyarman

    Pacman's enemy Hud & Victor Saint's ATB issues

    Hello everyone, I was wondering if anyone could help me with an issue I'm having with Pacman's enemy Hud & Victor Saint's ATB system. Everytime I go to pick the target of my attack/skill the atb gauge of my actors stays and covers up the Tp gauge of my enemy. I was wondering if anyone could...
  19. HumanNinjaToo

    Brave Force

                              Genre: Fantasy RPG Game Progression: 15% Synopsis: Demo:
  20. McTone

    Weird issue with Yami ATB

    So I'm using Yami's ATB system with Battle Symphony (a wonderful combination so far), and I've suddenly encountered a very strange glitch. At a certain point in my game, the ATB bars start filling up really fast. Like they go instantly from one person to the next. Now the turn order still works...

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