1. LordNPC

    Multiple Attack Options

    I'm making a game where the characters can be equipped with a melee weapon and a ranged weapon, similar to a handful of games in the Megami Tensei series; Devil Summoner, Strange Journey, and Shin Megami Tensei IV to name a few. I want each party member to have two generic attack options, a...
  2. UncannyBoots

    No attack animation if the attack misses

    It has always bothered me to see my character's attack clearly hit the enemy, only for it to then "miss". And so, as the title says, I'd like for an attack animation to not play until after the battle scene determines whether an attack hits or misses, and if the attack misses, the animation will...
  3. Doopis_Doop

    How can I calculate a variable and attack with said variable

    I want to use variable calculations to attack. So say in the battle you click the attack button, well i want this to happen. This here is what my common event looks like: Set Variable Attack Random [1-20] Text: "Your attack is [Attack Variable]" Set variable Enemy Defense Random [1-20] Text...
  4. Doopis_Doop

    Calculate attack in battle and use that calculation to attack

    I Want to make the combat random. What I did was make a random common event that basically says: I want to do all that before the attack, which is the normal attack skill. It's it at all possible? I know I can set the formula to be the variable and I know how to do that, but I want to set...
  5. RMMV Problem with Chrono Engine ABS

    Hello everyone! I'm working with Chrono engine ABS system and I dont know how to do that the other members of the team attack to the enemies at the same time I'm doing. I'had tried with this.actor().movetotarget but it doesnt work. The others only follow me all time. Any suggestions? Thanks!
  6. Black Pagan

    Common Attack Function - For all Party Members

    Is there a way to make something like a Common Attack function making the default normal attack of all Party members into one single Attack command ? This is intended to make all your Characters perform a single turn of Normal attack once, on selecting "Attack" command.. I was looking for...
  7. CatFyre_Games

    Monster flashing before attacking, FF6 Style

    Hi guys, I've been searching for quite some time now, but i can't seem to find anything close to what i want: In the SNES Final Fantasy games (but in this case i'm more inclined to set FF6 as an example), the monster flashes white two times in quick succession before performing an actual...
  8. tale

    [CodeManu] Pixel Effects Pack Animations reformat (Public Domain)

    I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet. 20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun License- Public Domain Credit...
  9. tale

    [Viktor Hahn] Pixelated Attack/Hit Animations reformat

    I reformatted Viktor Hahn Pixelated Attack/Hit Animations from opengameart into XP/ VX Ace/ MV animation sheet. A couple of pixel-art attack, hit and sword swing animations. Blasts not included Tip: it adds a lot visually to have attack animations in roguelike dungeon crawlers, even without...
  10. tale

    Battle Formation (ver. 1.7)

    MPP_SpecialFormBattle - 2020/01/21 (ver. 1.7) Creator name: Mokusei Penguin Overview Create battle formation such as back attack and side attack. Enemy Troop Command: <Preemptive> # Preemptive strike <Surprise> # Surprise attack <Invert> # Flip...
  11. tale

    [Soluna Software] 9 Animation Effects (reformat)

    I reformatted Soluna Software animation effects from opengameart into XP/ VX Ace/ MV animation sheet. Download includes 9 images (png)- Aura, 4 effects, 4 explosions Preview License- Public Domain (CC0) Use this as you like. You do not need to credit Soluna Software Author's website...
  12. Looking for alternate way for Action RPG attacks

    Hey everyone, I'm creating something around an Action RPG format. I have a system that works via GALVs Map Projectiles, but it's missing core elements. Does anyone know of simpler or more effective ways of doing melee attacks/abilities? GALV also suggested I could find someone to tweak the...
  13. tale

    Damage Formula Extension

    Damage Formula Extension 2017/01/28 Creator name: Triacontane Introduction More functions that can be used for damage formula calculation. How to Use Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def) Formula functions list: plus_atk(percent, value)...
  14. tale

    [Sinestesia] Blood, Coins, Explode, Side-shots, Strike Animations (reformat)

    I reformatted Sinestesia's Free Animations from opengameart into XP/ VX Ace/ MV animation sheet. Maybe animations flows well with Aekashic's battlers. Download includes 18 images (png)- blood1-3, coins, explode1-8, sideshot1-2, spurt1-2, strike1-2 Preview License- Public Domain (CC0) Just...
  15. tale

    [daneeklu] LPC Magic Animations (reformat)

    I reformatted Extended LPC Magic pack into XP/ VX Ace/ MV animation sheet. Nearest-neighbour scaling was used to maintain crisp pixelated look. Download includes 14 images (png) | Dimensions: 960x768- firelion_down, firelion_left, firelion_right, firelion_up, iceshield, icetacle, lightningclaw...
  16. tsurugikage

    Adding extra attack with leveling?

    So I wanted to set up that certain classes in my game get extra attacks at higher levels, but have no idea how to implement them. If any of you guys happen to know of a way to do this, could you please point me in the right direction? My original idea was to increase the "Attack times +" at...
  17. tale

    maru 12 scripts (compilation)

    Animate state Display state icons based on order. (frame by frame) Preview Installation Paste this script above Main. Script __________ Actor stats window Changes the actor window display with stats when using items and skills. Preview Script __________ Map name window Creates...
  18. Lord Vectra

    Counter Attack Effects

    I've been deciding how I wanted to do counter-effect abilities. I'm using RPG Maker XP (fyi). So, about counter effects, I had the following ideas but I don't know what to do. Ideas Subtract X damage from the first hit and then counter Reflect X damage from first hit and then counter Subtract...
  19. PhxFire

    Changing default attack animation based on character/weapon

    Is there a way to have the default attack animation be different for each actor? and also is there a way to change it based on the weapon they're holding... Example Actor_a holding nothing -> normal punch animation Actor_b holding nothing -> Scratch animation Actor_a holding sword-> Slice...
  20. Blair Pendragon

    State to disable "Basic Attack". (MV)

    Hello, Ive been looking around google, and here, and I cant seem to find this type of "state". I do not wish to remove the attack option entirely, as all of my search results lead me to. I want a SINGLE character in my party to be unable to attack, SOMETIMES. Preferably through a state. I'm...

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