1. Trihan

    No MP? No Problem!

    No MP? No Problem! v1.00 Trilobytes by Trihan Introduction This plugin was written for JamieSabriel to respond to the request at https://forums.rpgmakerweb.com/index.php?threads/rmmz-actors-do-nothing-if-they-lose-the-required-mp-for-their-spell-before-they-cast-it.145271/ but I decided to...
  2. ts50

    RMMV Variable that changes default attack skill

    For RPG Maker MV, by default selecting the attack command uses skill #1, set as "Attack" and just doing basic damage. In my game, I'm using a timed button press system. But I understand that some users strongly dislike timed button systems and/or cannot do them due to a physical inhibition...
  3. Cyndi4U

    Attack that makes enemy flee?

    Hi! I'm wondering if there's some way for me to make an attack that has a chance of making the target enemy flee? I haven't tested it, but I assume that "Special Effect: Escape" means the player escapes, not the target.
  4. Nacura

    how can i increase the attack

    Hello good to all Consult how I can increase the attack but not in percentage, direct, it is that I want to make that in battle when eating an item, it gives me +50 attack and 12% critical chance and that it lasts 2 turns. Through yanfly there is one plugin: buff states cores and inside there...
  5. LordNPC

    Multiple Attack Options

    I'm making a game where the characters can be equipped with a melee weapon and a ranged weapon, similar to a handful of games in the Megami Tensei series; Devil Summoner, Strange Journey, and Shin Megami Tensei IV to name a few. I want each party member to have two generic attack options, a...
  6. UncannyBoots

    No attack animation if the attack misses

    It has always bothered me to see my character's attack clearly hit the enemy, only for it to then "miss". And so, as the title says, I'd like for an attack animation to not play until after the battle scene determines whether an attack hits or misses, and if the attack misses, the animation will...
  7. Doopis_Doop

    How can I calculate a variable and attack with said variable

    I want to use variable calculations to attack. So say in the battle you click the attack button, well i want this to happen. This here is what my common event looks like: Set Variable Attack Random [1-20] Text: "Your attack is [Attack Variable]" Set variable Enemy Defense Random [1-20] Text...
  8. Doopis_Doop

    Calculate attack in battle and use that calculation to attack

    I Want to make the combat random. What I did was make a random common event that basically says: I want to do all that before the attack, which is the normal attack skill. It's it at all possible? I know I can set the formula to be the variable and I know how to do that, but I want to set...
  9. RMMV Problem with Chrono Engine ABS

    Hello everyone! I'm working with Chrono engine ABS system and I dont know how to do that the other members of the team attack to the enemies at the same time I'm doing. I'had tried with this.actor().movetotarget but it doesnt work. The others only follow me all time. Any suggestions? Thanks!
  10. Black Pagan

    Common Attack Function - For all Party Members

    Is there a way to make something like a Common Attack function making the default normal attack of all Party members into one single Attack command ? This is intended to make all your Characters perform a single turn of Normal attack once, on selecting "Attack" command.. I was looking for...
  11. CatFyre_Games

    Monster flashing before attacking, FF6 Style

    Hi guys, I've been searching for quite some time now, but i can't seem to find anything close to what i want: In the SNES Final Fantasy games (but in this case i'm more inclined to set FF6 as an example), the monster flashes white two times in quick succession before performing an actual...
  12. ovate

    [CodeManu] Pixel Effects Pack Animations reformat (Public Domain)

    I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet. 20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun License- Public Domain Credit...
  13. ovate

    [Viktor Hahn] Pixelated Attack/Hit Animations reformat

    I reformatted Viktor Hahn Pixelated Attack/Hit Animations from opengameart into XP/ VX Ace/ MV animation sheet. A couple of pixel-art attack, hit and sword swing animations. Blasts not included Tip: it adds a lot visually to have attack animations in roguelike dungeon crawlers, even without...
  14. ovate

    Battle Formation (ver. 1.7)

    MPP_SpecialFormBattle - 2020/01/21 (ver. 1.7) Creator name: Mokusei Penguin Overview Create battle formation such as back attack and side attack. Enemy Troop Command: <Preemptive> # Preemptive strike <Surprise> # Surprise attack <Invert> # Flip...
  15. ovate

    [Soluna Software] 9 Animation Effects (reformat)

    I reformatted Soluna Software animation effects from opengameart into XP/ VX Ace/ MV animation sheet. Download includes 9 images (png)- Aura, 4 effects, 4 explosions Preview License- Public Domain (CC0) Use this as you like. You do not need to credit Soluna Software Author's website...
  16. Looking for alternate way for Action RPG attacks

    Hey everyone, I'm creating something around an Action RPG format. I have a system that works via GALVs Map Projectiles, but it's missing core elements. Does anyone know of simpler or more effective ways of doing melee attacks/abilities? GALV also suggested I could find someone to tweak the...
  17. ovate

    Damage Formula Extension

    Damage Formula Extension 2017/01/28 Creator name: Triacontane Introduction More functions that can be used for damage formula calculation. How to Use Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def) Formula functions list: plus_atk(percent, value)...
  18. ovate

    [Sinestesia] Blood, Coins, Explode, Side-shots, Strike Animations (reformat)

    I reformatted Sinestesia's Free Animations from opengameart into XP/ VX Ace/ MV animation sheet. Maybe animations flows well with Aekashic's battlers. Download includes 18 images (png)- blood1-3, coins, explode1-8, sideshot1-2, spurt1-2, strike1-2 Preview License- Public Domain (CC0) Just...
  19. ovate

    [daneeklu] LPC Magic Animations (reformat)

    I reformatted Extended LPC Magic pack into XP/ VX Ace/ MV animation sheet. Nearest-neighbour scaling was used to maintain crisp pixelated look. Download includes 14 images (png) | Dimensions: 960x768- firelion_down, firelion_left, firelion_right, firelion_up, iceshield, icetacle, lightningclaw...
  20. tsurugikage

    Adding extra attack with leveling?

    So I wanted to set up that certain classes in my game get extra attacks at higher levels, but have no idea how to implement them. If any of you guys happen to know of a way to do this, could you please point me in the right direction? My original idea was to increase the "Attack times +" at...

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Replaced my battle victory/level up script by a custom-made script by Sixth
"It is very easy to break things and very difficult to make things."
Took a six week summer break from making my game, hoping some inspiration would magically strike me and I'd easily finish the last minigame and find the remaining music, but no such luck :D Guess I'll soon have to just sit down again and grind the project to the finish line. Well, at least I played a couple of good games. The Messenger was fun (when it didn't cause you rage) and currently playing World End Syndrome.
Enig and Riley.png
Each area of my game acts sort of like a level of sorts. These 3 are the bosses of the first area. Called Team Outcast, there's Riley, Mary Mars McQueen (Triple M), and Enig. A trio of wanna be super heroes.

Now with animated hair~

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