attack

  1. CatFyre_Games

    Monster flashing before attacking, FF6 Style

    Hi guys, I've been searching for quite some time now, but i can't seem to find anything close to what i want: In the SNES Final Fantasy games (but in this case i'm more inclined to set FF6 as an example), the monster flashes white two times in quick succession before performing an actual...
  2. tale

    [CodeManu] Pixel Effects Pack Animations reformat (Public Domain)

    I reformatted CodeManu Free Pixel Effects Pack animations from opengameart into XP/ VX Ace/ MV animation sheet. 20 pixel-art effects, may be effective for status effects or attack/ spells. Animations style reminds me a bit of GBA Golden Sun License- Public Domain Credit...
  3. tale

    [Viktor Hahn] Pixelated Attack/Hit Animations reformat

    I reformatted Viktor Hahn Pixelated Attack/Hit Animations from opengameart into XP/ VX Ace/ MV animation sheet. A couple of pixel-art attack, hit and sword swing animations. Blasts not included Tip: it adds a lot visually to have attack animations in roguelike dungeon crawlers, even without...
  4. tale

    Battle Formation (ver. 1.7)

    MPP_SpecialFormBattle - 2020/01/21 (ver. 1.7) Creator name: Mokusei Penguin Overview Create battle formation such as back attack and side attack. Enemy Troop Command: <Preemptive> # Preemptive strike <Surprise> # Surprise attack <Invert> # Flip...
  5. tale

    [Soluna Software] 9 Animation Effects (reformat)

    I reformatted Soluna Software animation effects from opengameart into XP/ VX Ace/ MV animation sheet. Download includes 9 images (png)- Aura, 4 effects, 4 explosions Preview License- Public Domain (CC0) Use this as you like. You do not need to credit Soluna Software Author's website...
  6. Looking for alternate way for Action RPG attacks

    Hey everyone, I'm creating something around an Action RPG format. I have a system that works via GALVs Map Projectiles, but it's missing core elements. Does anyone know of simpler or more effective ways of doing melee attacks/abilities? GALV also suggested I could find someone to tweak the...
  7. tale

    Damage Formula Extension

    Damage Formula Extension 2017/01/28 Creator name: Triacontane Introduction More functions that can be used for damage formula calculation. How to Use Input function for skill damage formula in database. Example(a.plus_atk), (b.plus_def) Formula functions list: plus_atk(percent, value)...
  8. tale

    [Sinestesia] Blood, Coins, Explode, Side-shots, Strike Animations (reformat)

    I reformatted Sinestesia's Free Animations from opengameart into XP/ VX Ace/ MV animation sheet. Maybe animations flows well with Aekashic's battlers. Download includes 18 images (png)- blood1-3, coins, explode1-8, sideshot1-2, spurt1-2, strike1-2 Preview License- Public Domain (CC0) Just...
  9. tale

    [daneeklu] LPC Magic Animations (reformat)

    I reformatted Extended LPC Magic pack into XP/ VX Ace/ MV animation sheet. Nearest-neighbour scaling was used to maintain crisp pixelated look. Download includes 14 images (png) | Dimensions: 960x768- firelion_down, firelion_left, firelion_right, firelion_up, iceshield, icetacle, lightningclaw...
  10. tsurugikage

    Adding extra attack with leveling?

    So I wanted to set up that certain classes in my game get extra attacks at higher levels, but have no idea how to implement them. If any of you guys happen to know of a way to do this, could you please point me in the right direction? My original idea was to increase the "Attack times +" at...
  11. tale

    maru 12 scripts (compilation)

    Animate state Display state icons based on order. (frame by frame) Preview Installation Paste this script above Main. Script __________ Actor stats window Changes the actor window display with stats when using items and skills. Preview Script __________ Map name window Creates...
  12. Lord Vectra

    Counter Attack Effects

    I've been deciding how I wanted to do counter-effect abilities. I'm using RPG Maker XP (fyi). So, about counter effects, I had the following ideas but I don't know what to do. Ideas Subtract X damage from the first hit and then counter Reflect X damage from first hit and then counter Subtract...
  13. PhxFire

    Changing default attack animation based on character/weapon

    Is there a way to have the default attack animation be different for each actor? and also is there a way to change it based on the weapon they're holding... Example Actor_a holding nothing -> normal punch animation Actor_b holding nothing -> Scratch animation Actor_a holding sword-> Slice...
  14. Blair Pendragon

    State to disable "Basic Attack". (MV)

    Hello, Ive been looking around google, and here, and I cant seem to find this type of "state". I do not wish to remove the attack option entirely, as all of my search results lead me to. I want a SINGLE character in my party to be unable to attack, SOMETIMES. Preferably through a state. I'm...
  15. How do I make it to where damage is based on TP?

    I want to make it to where attack and skill damage is based on current TP. Does anyone know of a formula I can use if there is any?
  16. Midnight Kitty

    Parameter inconsistent

    I have a problem with one of the parameters and I am not sure if the script I am using to check it is accurate ◆If:Script:($gameActors.actor(1).param[2] = 1) ◆Common Event:Str_check ◆Control Variables:#0200 V200 = Attack of \N[1] ◆Change Parameter:\N[1], Attack + 5 ◆Control...
  17. Parallax Panda

    Creating combo-attacks

    So I had an interesting idea for a battle mechanic but I'm not sure how to make it happen. It's possible it's beyond me but I thought I should at least ask for help first. I want a battle system where if more than one party member uses the deafault attack to target the same enemy, they would...
  18. Yitzi Litt

    Make "miss" effect when attack = 0

    I'm sure we've all tried to make an attack skill that has the possibility of dealing 0 damage. The problem is that when that happens you get a "x got 0 damage" popup, as apposed to a "miss" popup, which looks nicer imo. Can we get a plugin that shows the "miss" effect when 0 damage is dealt to...
  19. RPG_itch_Studio

    Use a custom skill for attacking when affected by "Confusion" state.

    I have a skill that adds the "Confusion" state to one enemy. However, when an enemy is affected by this state the only thing he does is "Attack" (Skill 1 in database). Is there a plugin or script that can change the skill id for attacking?
  20. Poupouille

    Use an attack only one time

    Hello, I would like to know how to make for my player can use an attack only once, after which the attack becomes unusable (this attack will be grayed out in the list of fights). Do you know how to do it ?

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