1. Midnight Kitty

    Parameter inconsistent

    I have a problem with one of the parameters and I am not sure if the script I am using to check it is accurate ◆If:Script:($gameActors.actor(1).param[2] = 1) ◆Common Event:Str_check ◆Control Variables:#0200 V200 = Attack of \N[1] ◆Change Parameter:\N[1], Attack + 5 ◆Control...
  2. Parallax Panda

    Creating combo-attacks

    So I had an interesting idea for a battle mechanic but I'm not sure how to make it happen. It's possible it's beyond me but I thought I should at least ask for help first. I want a battle system where if more than one party member uses the deafault attack to target the same enemy, they would...
  3. Yitzi Litt

    Make "miss" effect when attack = 0

    I'm sure we've all tried to make an attack skill that has the possibility of dealing 0 damage. The problem is that when that happens you get a "x got 0 damage" popup, as apposed to a "miss" popup, which looks nicer imo. Can we get a plugin that shows the "miss" effect when 0 damage is dealt to...
  4. RPG_itch_Studio

    Use a custom skill for attacking when affected by "Confusion" state.

    I have a skill that adds the "Confusion" state to one enemy. However, when an enemy is affected by this state the only thing he does is "Attack" (Skill 1 in database). Is there a plugin or script that can change the skill id for attacking?
  5. Poupouille

    Use an attack only one time

    Hello, I would like to know how to make for my player can use an attack only once, after which the attack becomes unusable (this attack will be grayed out in the list of fights). Do you know how to do it ?
  6. Karbonic

    Button Mash Attack

    Hi, I am making a physical fighter type character, and wanted to give them an attack which involves mashing a button to cause consecutive hit. Essentially the attack is given a timer, and each time the player hits a button, it will register as another hit, and replay the animation, until the...
  7. RPG_itch_Studio

    Hide actor status overlay/icon while he is attacking or performing a skill!

    Hi! Is there a way to hide temporary the status overlay (or icon) of an actor above his head during his attacks (or skills)?
  8. LUKElcs

    How do I make attack work?

    I am at a loss here. I simply want my characters to be able to attack. I would think that tutorial would exist somewhere on the internet. Search for it on forums, nothing. Search for it on youtube, nothing. Search for it on GOOGLE, and... Surprise, surprise: NOTHING! Please help me.
  9. 22pepperjack

    custom attack on state expire bug? Yanfly States&Buffs

    so im not sure if this is the best method for doing this, but it seems to ALMOST work. im using Yanfly's Buffs and States Core and yanflys STB scripts Buffs and States Core Standard Turn Battle what ive done is add in a custom skill for the player character: when the skill is used it...
  10. Ivan_the_Terrible

    Redirecting leftover attacks

    Greetings, fellow bipeds! I have a question regarding multiple attacks in battle. In the game I am working on, some party characters can attack more than once during turns (meaning, on each turn, they'll attack an enemy two or three times instead of once) and if they defeat the enemy in...
  11. Karbonic

    Button Mash Attack

    Hi, I'm looking for a button mash based attack. I am aware of SRDude's timed mash attack, but it isn't what i'm looking for. Is there a way to make an attack where each time the player hits a button in a certain amount of time, it will count as another attack? Something like you'd see in one of...
  12. tale


    Torigoya_QuickSkill - 2017/05/02 (blog posted: 2015-10-29) Creator name: Ru/むっくRu (Rutan) Overview A skill that doesn't use up a turn and quickly attacks enemy. Features - Quick skill can be used without having the whole party complete their action. Notes: - It's meant for characters in your...
  13. Frankster300

    25% Chance to gain 25% MP after a successful "Attack"

    Ok, this is going to get complicated very fast... Heres what i want: On every "Attack" action on a specific character: If the attack deals damage, the user who uses this action has a 25% chance to gain 25% of their own maximum mp back. In theory, i also want this to work if a "Attack" action...
  14. Thordon123

    Several tough problems

    Hi guys, I'm new to the game and just started screwing around with it. I've been working towards fine-tuning my battle system and have come up against the sort of problems that googling doesn't seem to solve. I have three big problems at the moment that I just can't seem to fix, and I was hoping...
  15. Thordon123

    Hit Chance Buff+Attack Skill

    Hi all, I'm working on a combat system at the moment where players can choose to either dodge or attack with extra accuracy each turn. What I want, ultimately, is for the player to choose a skill ( called "Aimed Attack") that works like a normal attack, but gives a 1-turn duration 30% boost to...
  16. IamJustice743

    Wheel of Fortune Attack/Skill

    I want to make a skill for my game that works similar to the Fortune Arcana boss's ability in Persona 3: when the skill is activated, it randomly picks either the enemy's entire team or the player's entire team and it inflicts a random effect to each player on that side of the field. This...
  17. Parallax Panda

    Switch weapon skill & Remove battle commands

    Instead of making two separate topics I'd like to ask two questions in regard to my battle system. My first request would be instructions of how I can remove the [Attack] and [Guard] battle commands completely. I'd also like to "move" the [Item] command and place it within one of my two skill...
  18. kongu2910

    Attack Scaling w/ Other Parameter Rates

    I am attempting to create a formula to calculate ATK that takes the parameter rates for both ATK and AGI into account. I'm currently using Yanfly's Base Parameter Control plugin to try and attempt this. Here is an excerpt from the formula I'm using to achieve this: base * user.hit * 10.41 +...
  19. Attacks not connecting

    So I've been trying to figure out what I did wrong. My attacks are not connects for SV actors or enemy. The attack animation plays but there is no damage calculated, the numbers pop up and no hit sound effects. I undid everything that I previously did but still there is something wrong. Does...
  20. Benja

    Enemy emoting to getting hit, attacking, etc.

    Hiya. I'm looking for a script that would allow enemies to change battlers based on action taken in battle. i.e. An enemy gives a pained look when hit, then goes back to normal. Or an enemy attacks, giving a face of anger, then goes back to normal. Any help is appreciated!

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