1. tylerash

    Way to give enemies unique attack sounds?

    I'm currently using Yep's Animated SVE enemies and am enjoying it a lot. But I want to give unique sounds to different enemies when they hit the player, rather than just the generic attack sound that always plays. Is there a plugin that can do this or something?
  2. Attack option in Combat Won't work.

    Okay so I'm working on a project I'm calling Shattered Souls, each of the four main characters are going to have their own attack skill. I was trying to set this up for the main character and set their base attack as skill 1 and deleted "Attack" from that slot. I went to test the battle to make...
  3. Stonga

    How do I make actor specific 'normal' attacks in MV?

    I've seen scripts for VX Ace that allow special normal attacks per character, but yet i cant seem to find out how to do it in MV. What I'd like is to be able to have some characters have the normal "Attack" option (which uses the first skill slot in the editor), and other characters use perhaps...
  4. TheLegendOfWolf

    Battle direct attack after selection

    With the default battle system, when playing with a party, you can select every party member's action, then they will execute them in a chain. Like member one casts 'Heal', member two attacks, etc. This all happens in a sequence. I would like to have a different system. To be exact...
  5. jezebelthenun

    Dual Actor Combo Move

    It's me again!  I'm wondering if there's a way to create a dual actor combo in which, when one actor's special move is used, there's a "team up" with another actor for a combo attack in which they both complete an action? That's probably explained poorly, but help is appreciated.
  6. TriceratopsX

    Clumsy attacker?

    So I was wondering if it would be possible to make a character where when they'd go to use magic, instead of it casting the correct spell it would cast a random spell instead (kinda like metronome from pokemon, only with every spell, and only with that one character) Any help is appreciated
  7. Blair Pendragon

    All attacks or Skills trigger a special spell attack?

    I was a bit disappointed when Counter Attack prevents all physical dmg taken. But that is ok, as I was wanting a completely different effect anyways, so what I'm now looking to do, is have a character who ALWAYS casts a unique offensive spell, after every basic normal attack, or offensive skill...
  8. Golden Fish Entertainment

    Weapon Animations not Occurring

    Been fiddling around with different weapon types (guns, swords, etc) and have noticed that no matter what animation is selected for the weapon in database, the normal attack option always uses the same animation. It's my understanding that the weapon animation should overwrite whatever the...
  9. xanax48

    AAS (Auto Attack Syndrome)

    Is it just me or does it seem like many games have some kind of auto attack built in? This is a system wherein you select one action (auto) and watch as AI fights the battle for you. It's flooding the mobile market these days and is nothing new, I remember it's in Suikoden 1, a console games...
  10. Attack Command Animation and Targeting Change

    Hello, I couldn't find an answer to this through my searches, but it's probably a very easy fix.  I want to change the Attack and Guard commands into an Offense Stance and Defense Stance command.  I've already changed the relative skills in the skill list to represent the change, changing the...
  11. MiniBeast2002

    Question: Attack Area

    The attack animations go to the middle like in a normal battle, and not a side view battle. Is that because the resolution is too high? Is there a way to fix it?
  12. GoodSelf

    Spamming the Attack Button

    I'm early in my testing, and I'm working on balancing out skills and stats using a bunch of Yanfly's plugins (which can be found here). I think my math is correct so far, but I've come to another issue: I win battles by spamming the attack button. Now obviously, this is poor design on my...
  13. Leon Kennedy

    SumRndomDude Timed Attack Formula Question

    Plugin link:  trying to use the timed attack function tas power from sumrandomdude along with my own custom formula  With (a.atk * 4 - b.def * 2) * ($gameTemp.tas_power) or any very basic formula like this it works however if we go into more complex formulas such as the one i...
  14. Additional attack

    I want to make a passive skill where when I use the normal attack option, I attack twice. If it matters i'm using yanfly's equip battle skills.
  15. Enabling and unabling the Attack Command by item

    So in my game, I want my only actor to lose the Attack, Guard, and Skill commands, but later find an item that then enables the attack command. how would I do that?

    attack down and magic attack down states?

    I am still in the process of understanding and getting acclimated with in game states used during battle and have a few questions: How would I create a physical attack down state as well as a magic attack down state? Likewise, I would also need a physical attack up state and a magic attack...
  17. LuLingqi1

    Help with changing how my attack "skill" works!

    Okay so, for quality of life balance reasons, I have decided to change the attack formula that's already in the game. The twist is, I only want it to be changed for a specific group of characters. So I figured, alright alright, I'll just make a second Attack skill, and that would be the end of...
  18. Kloqdq

    Changing Normal Attack

    Hello again, Another question which I've had no success finding an answer too. This question involves having weapons change the normal attack. What I mean is instead of the weapon using a normal attack when the character selects the Attack option in battle too; the Character performs a...
  19. RLFHOG3

    Consolidation of attack elements

    So as i have it in my game, there are 8 different elements and then the "physical" element for basic attacks and what not as well as a physical version of each element and a ranged physical version of each element resulting in 26 different attack types. for example Fire, physical fire...
  20. jediMasterLenny

    Is there a way to make multiple attack inputs before an attack?

    Just curious. I'm working on a math adventure game for my son to help him with math. I'd like to make it so he has to create a formula that equals the enemy's health. So for example - Enemy HP =2 Select first option: 1 Select 2nd option: +1 If it = the enemy's health, he wins etc.

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