attack

  1. Additional attack

    I want to make a passive skill where when I use the normal attack option, I attack twice. If it matters i'm using yanfly's equip battle skills.
  2. Enabling and unabling the Attack Command by item

    So in my game, I want my only actor to lose the Attack, Guard, and Skill commands, but later find an item that then enables the attack command. how would I do that?
  3. ACECORP

    attack down and magic attack down states?

    I am still in the process of understanding and getting acclimated with in game states used during battle and have a few questions: How would I create a physical attack down state as well as a magic attack down state? Likewise, I would also need a physical attack up state and a magic attack...
  4. LuLingqi1

    Help with changing how my attack "skill" works!

    Okay so, for quality of life balance reasons, I have decided to change the attack formula that's already in the game. The twist is, I only want it to be changed for a specific group of characters. So I figured, alright alright, I'll just make a second Attack skill, and that would be the end of...
  5. Kloqdq

    Changing Normal Attack

    Hello again, Another question which I've had no success finding an answer too. This question involves having weapons change the normal attack. What I mean is instead of the weapon using a normal attack when the character selects the Attack option in battle too; the Character performs a...
  6. RLFHOG3

    Consolidation of attack elements

    So as i have it in my game, there are 8 different elements and then the "physical" element for basic attacks and what not as well as a physical version of each element and a ranged physical version of each element resulting in 26 different attack types. for example Fire, physical fire...
  7. jediMasterLenny

    Is there a way to make multiple attack inputs before an attack?

    Just curious. I'm working on a math adventure game for my son to help him with math. I'd like to make it so he has to create a formula that equals the enemy's health. So for example - Enemy HP =2 Select first option: 1 Select 2nd option: +1 If it = the enemy's health, he wins etc.
  8. Choosing the order in which party members attack

    Hello, I'd like to know if there is any method or script that will allow me to choose the order in which my party members attack. It gets a bit annoying having one member use "revive" while the other one heals afterwards, only to have the order switched around. Thanks!
  9. Koi

    Attack only done when a state isn't applied?

    So I've got a monster who has an attack that causes paralysis. Is there a way that I can make it so that it can't use that attack when the target is already paralyzed? I'm going to assume this is going to need some kind of script or note.
  10. Koi

    Attack dependent on item in inventory?

    Hi, I've got an enemy attack that calls for a common event to take away one of a specific item from the victim. So, basically a thief attack. But, what about when the player doesn't have that item? Is there a way to make that attack conditional depending on whether or not the object is in the...
  11. PokemonPets

    Looking for attack animations sprites

    Hello. I am looking for attack animations sprite sheets to use in my web based rpg games. I found very nice ones on wordpress blog , username  mrbubblewand Can you please quote and reply me back with the links? My games are similar to Pokemon games ty I have attached an example...
  12. Servidion

    (Answered) Need a cap on my variable attack power.

    So I have a variety of weapons that increase stats based on things you do in the game. Saves, time, escapes, etc. How would I go about setting a cap to these stats? Here's an example: <Custom Parameters> atk = $gameSystem.saveCount() / 3; </Custom Parameters> This takes the amount...
  13. DeyJay5

    Need Help using the Falcao Pearl Action Battle Script

    Ok so I'm TRYING to use the Falcao Pearl ABS Script (here: http://www.rpgmakercentral.com/topic/8809-falcao-pearl-abs-liquid-v3-update/) but even though I'm following the instructions exactly I still find many problems. If anyone is familiar with this script I would greatly appreciate the help...
  14. PanHead

    Problems with a 128x128 battle animation

    I've reached a problem regarding battle animations. One frame in an attack animation is supposed to be a multiple of 64x64, and the character I'm animating for needs to be 128x128, since he is slightly taller than 64 pixels. However, when I input the sprite sheet into RPG maker, it looks like...
  15. Servidion

    (Answered) Gain ATK based on TP?

    So I want to create a state that has the class gain Attack Power based on how high his TP is. Higher TP = more Attack Power. I have all of Yanfly's plugins (among others). How would I go about doing this? *edit* The answer I came up with thanks to the help of Kiriseo is this formula within...
  16. SEK

    SEK_AttackCountAndFormula - v 3.3

    SEK_AttackCountAndFormula - v 3.3 By SEK Introduction Counts uses of skills and attacks and adds a bonus damage formula. You can also learn skills after using x times a skill or a weapon. Features - You can see how many times an actor uses a skill, save the counter to a variable and...
  17. Emperor DragonBreath

    Boomerang attack animation

    Just as the title says, a side-view boomerang/or chakram attack animation. Does anyone have sideview boomerangs or chakrams for side-view attack animations?
  18. nazgul

    Anime Fighting Fantasy

      Nazgul Presents Anime Fighting Fantasy   Genre:  Role-Playing Game Engine: Rpgmaker Vx Ace Sideview ATB Battle, Classic old school fights, Fast paced battles, with intricate strategy, and vicious enemies. STORY:              Sakura the half demon has lived in Cherry Blossom...
  19. Galegorgeous

    Trait Attack times

    I was wondering if there is a way to apply "Attack times +" trait to physical skills. As far as I know, this can only apply to normal attacks. I've tried adding "Normal attack" state to physical skills, but couldn't manage to make it hit more times.
  20. jaypee

    Attack Variance bug?

    Hi guys currently doing some damage database work and one of skills I have for setup is the normal attacks currently have 4 types of them apower - (a.atk * 4 - b.def * 2 ) , add state attack 130%,  variance 20% bpower - (a.atk * 4 - b.def * 2 ) , add state attack 145%,  variance 20%...

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