1. LanuemAmero

    Free to use multi-genre music!

    Hi, I'm Lanuem Amero, music composer from Buenos Aires, Argentina. I wanted to share this couple songs I'm releasing for free use in my SoundCloud. There's a couple different genres so make sure to take a look because maybe the first one does not fit with what you were looking for but maybe...
  2. caethyril

    Bug Audio does not pause when game loses focus

    Seen in RMMZ core scripts up to the current version (v1.4.0). Edit 2021-12-09: as of v1.4.0, Effekseer pauses when the game is out of focus, but audio does not. The thread title and content have been updated to reflect this. (This thread was previously titled "Audio + Effekseer do not pause...
  3. orochii

    OZZ Randomized Sounds

    OZZ Randomized Sounds for MZ Part of the... Someday I'll get bored of this, but not today. Introduction So right now I'm doing a small game, and I wanted to do, among a lot of other stuff, to randomize sounds. Now, what do I mean by randomize sounds? Let me show you its features. Features...
  4. Use AI to make your own Music for your games!

    Hey Everyone, A friend and I have been working on a tool that lets anyone make their own music! We'd love to know what you think about it or what kind of features you think are missing to really make sure this thing is as useful as possible for Game Devs. Check us out at strofe.com! The...
  5. Makorie

    General "Play Audio" command sound delay

    Hello, After a bit of testing, I noticed a delay when using "Play [BGM or BGS]" commands, and the audio starting. The amount of time varies a little per track; while it is never over one second, the delay is noticeable, and can interfere with general timing when it comes to programming...
  6. MushroomCake28

    MUSH Sound Manager Module - Change System SE mid-game!

    MUSH Sound Manager Module [v.1.01] by MushroomCake28 Download Link: https://kamo-studio.itch.io/rpg-maker-mz-plugin-mush-sound-manager-module Introduction This is a conversion of my MV plugin to MZ. I do take advantage of the new plugin command system in MZ, so it should make this plugin more...
  7. Puffer

    RMMZ FMOD Engine integration for RPG Maker MV/MZ

    Audio is no doubt one of the most important aspect, yet often get overlooked so much. RPG Maker audio system for many years have always just "work", it play audio, change volume,pitch, etc. It get the job done, but it doesn't offer much stuff. Many game nowaday have adaptive audio that changed...
  8. Featherbrain

    (MV Conversion) MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc

    Original Plugin: https://forums.rpgmakerweb.com/index.php?threads/mush-audio-engine-spatial-audio-voice-acting-new-channels-etc.128741/ Now For MV! Introduction With permission and at the request of several others in the original thread, I am publicly releasing my quick-and-dirty MV...
  9. ccarmine

    MV - Play the same BGM & BGS as the map after a Choice

    Hi guys! I'd like the game to play the same BGM & BGS that i put in autoplay section of the map Here's what i'd like to do: I've made a common event with a choice --> when "Turn off", the BGM and BGS (that the game was playing) stop and then the game plays the tracks i chose for autoplay...
  10. DigitalWF

    Do I still need two audio files (.m4a and .ogg) for android export in RMMZ?

    I'm trying to make the game size as small as possible. Is there a way I can only use one audio file format for both the game to be running on android and PC? Maybe with a plugin?
  11. casper667

    CGMZ Menu Theme

    CGMZ Menu Theme By: Casper Gaming Last Update: 2/22/2021 Latest Version: 1.1.0 Adds a BGM to the menu. It will autoplay the previous BGM when exiting menu. The menu theme will persist through all different menus within the main menu (such as item, status, or save). Play a separate BGM in the...
  12. MushroomCake28

    MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc.

    MUSH Audio Engine [v.1.06] by MushroomCake28 Download link: https://kamo-studio.itch.io/rpg-maker-mz-plugin-mush-audio-engine Introduction This is my core plugin that revamps the existing audio in RPG Maker MZ. It is the first in a series of plugins that will aim to improve the audio in RPG...
  13. NatePlays

    RMMV Music Crossfade between Map-Battle?

    I was thinking to implement some sort of Music Crossfade, like the one seen in Fire Emblem Awakening/Fates, where the battle music continues where the map music stopped, now with more drums and other instruments. From searching a lot, I found some projects but no plugin releases: - Neon Black...
  14. OcRam

    OcRam MZ -plugins

    Introduction This is the main thread for all of OcRam RMMZ -plugins! Terms of Use: Click here OcRam_Core is required by all other OcRam (MZ) -plugins. Purpose of this plugin is to keep code base minimal, optimize memory - and CPU usage. [NEW] OcRam_Events allows you to streamline your...
  15. KakonComp

    Audio Design in Our Games

    Hello friends who dabble in the dark arts of game creation; I come to you wishing to discuss how everyone's games can be enhanced by various forms of audio, or, are there any sounds common in RPGs that may annoy you to hear if overdone/in general. What runs through your mind when thinking of...
  16. Oscar92player

    Could higher Kb/s in audio files affect performance?

    Hello, everyone! I need some support with this, since I have little knowledge on how audio works this way. I know that, working with audio files, we need to find a balance between quality and optimization. I was using BGM and other audio files in OGG that works at 256Kb/s of bitrate, which has...
  17. ovate

    Shop BGM

    ShopBGM - 2020/03/01 Creator name: Triacontane Introduction During shop scene, shop background music plays automatically. When you return to the map, the map background music resumes. Features - Parameters for selecting bgm | change: volume, pitch, pan | specified switchID - You can make a...
  18. ScSWinter

    BetterAudio plugin (lag-reducing and major improvements)

    Description This script allows you to incorporate some improvements in the audio management made by the game engine (as the needs of my game requires it). Now the script can do the next things: Stop the audio and music when the game is out focus in all platforms. Added a "Global Volume" option...
  19. Ravens_Key_Games

    Proximity audio.

    Hi. I'm looking for a good guide or some advice to create proximity sound effects at an event. Eg. The more I approach a car the more the engine sound increases.
  20. Ossra

    Conditional Title Music [1.17]

    Conditional Title Music Ossra Summary The plugin allows the game developer to play a specified group of audio files on the title screen when the condition set for that group is met. Manual Plugin Version 1.17 RPG Maker Version 1.6.2 Download via GitHub Terms of Use Free for Commercial and...

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I am officially amused. One of the NPCs in my project is basically meant as the guy you check in with to point you where you should go next, including if you’ve been away for a bit and have forgotten.

I can conclusively say he does his job nicely. I was out of town over the weekend. I had forgotten what I was working on, so I checked what I had last done with him for a reminder. ^.^
While talking about anime with a friend got the idea of doing this. :kaopride:
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