MUSH Audio Engine [v.1.03]
Download link: https://kamo-studio.itch.io/rpg-maker-mz-plugin-mush-audio-engine
This is my core plugin that revamps the existing audio in RPG Maker MZ. It is the first in a series of plugins that will aim to improve the audio in RPG...
I was thinking to implement some sort of Music Crossfade, like the one seen in Fire Emblem Awakening/Fates, where the battle music continues where the map music stopped, now with more drums and other instruments. From searching a lot, I found some projects but no plugin releases:
- Neon Black...
This is the main thread for all of OcRam RMMZ -plugins!
* = Free for commercial use also!
*OcRam_Core is required by all other OcRam (MZ) -plugins. Purpose of this plugin is to keep code base minimal, optimize memory - and CPU usage.
Hello friends who dabble in the dark arts of game creation; I come to you wishing to discuss how everyone's games can be enhanced by various forms of audio, or, are there any sounds common in RPGs that may annoy you to hear if overdone/in general.
What runs through your mind when thinking of...
Hello, everyone! I need some support with this, since I have little knowledge on how audio works this way.
I know that, working with audio files, we need to find a balance between quality and optimization. I was using BGM and other audio files in OGG that works at 256Kb/s of bitrate, which has...
ShopBGM - 2020/03/01
Creator name: Triacontane
During shop scene, shop background music plays automatically.
When you return to the map, the map background music resumes.
- Parameters for selecting bgm | change: volume, pitch, pan | specified switchID
- You can make a...
This script allows you to incorporate some improvements in the audio management made by the game engine (as the needs of my game requires it). Now the script can do the next things:
Stop the audio and music when the game is out focus in all platforms.
Added a "Global Volume" option...
Conditional Title Music
The plugin allows the game developer to play a specified group of audio files on the title screen when the condition set for that group is met.
RPG Maker Version
Free for Commercial and...
I am currently making a game and i have some hidden secrets in it that are supposed to be unlocked during gameplay, sadly you are able to just open up the graphics or audio folders and find the files containing said secrets, such as pictures in PNG format etc.
i searched the...
Lately, I've downloaded a plugin that's supposed to fix the audio lag in RPG Maker MV. It worked! My game runs smoothly and there are no real issues with it, however the options menu is absolutely broken, even if the options don't involve audio at all. For example, "always dash". Before posting...
I am an RPG lover and RPG music lover, and like to compose music. So I decided to get encouraged and publish my music
Listen to my first published tracks and follow me on soundcloud for incoming game music.
My Youtube channel...
I want to bring good news for you who thinks that RPG Maker MV is takes too much time to load audio, especially for games that require accurate audio timing that will ruin the atmosphere of the story if too much delay in audio playback.
This time, I hope the problem is solved...
This plugin comes with dynamic distance fading/auto panning for BGS and SE. Plugin allows multiple BGS at the same time and 2 'static' BGS channels that will play through out scenes (intended for ambient BGS such as rain/wind/storm etc...). Plugin also has BGS/BGM fading...
Hey there ;-)
I'm Niko, a professional music composer from germany ;-)
I've just started a project for free HQ Music / Scores / Cues
that can be used for you game projects ...
The condition is mentioning the music source.
Music by Boris Merkfeld
RPGMaker is a wonder; accessible as HyperCard to one as code clumsy as myself, and extensible enough to actually modify the experience. As I've been developing my own RPG - I'm about 2% done on that front, just started - one of my focuses has been to address the "sluggish" feel of the resultant...
Save BGS - 2018/08/05 (Ver.1.0)
Creator name: kido0617
Use the following script call to save or replay bgs:
to Save BGS-
to Replay BGS:
Paste this script above Main...
Hello. I'm trying to use the MCI Audio Player script by ForeverZer0 at https://forum.chaos-project.com/index.php?topic=11778.0 but I can't seem to get it to play audio files, and he's no longer offering support for his scripts. I've looked at some posts on the web about it, but either find...
I have many missing stock audio files, bgs, se, me and bgm files are missing, however this is only happening on one game, which is my main one, I created a test game and all the files were there, another thing i've noticed is that the remaining stock audio files for my main game are actually in...
I'm making an ABS game, and I would like it to have overworld creature cries similar to how Pokemon Sun/Moon has the cries of the local Pokemon on the overworld.
Essentially what I would like to happen is when the player goes to a new map all the currently spawned creature events will play...
Update... no scam calls all day. I think they learned their lesson. And I'm working on a fake anti-piracy video, featuring a fan game I'm making in MV. If I had the permission to make the game a licensed game that I could sell (rather than having it totally free like fan games are required to be), I'd use a really cool anti-piracy screen...