Hi, I'm Lanuem Amero, music composer from Buenos Aires, Argentina.
I wanted to share this couple songs I'm releasing for free use in my SoundCloud.
There's a couple different genres so make sure to take a look because maybe the first one does not fit with what you were looking for but maybe...
Seen in RMMZ core scripts up to the current version (v1.4.0).
Edit 2021-12-09: as of v1.4.0, Effekseer pauses when the game is out of focus, but audio does not. The thread title and content have been updated to reflect this.
(This thread was previously titled "Audio + Effekseer do not pause...
OZZ Randomized Sounds
Part of the...
Someday I'll get bored of this, but not today.
So right now I'm doing a small game, and I wanted to do, among a lot of other stuff, to randomize sounds.
Now, what do I mean by randomize sounds? Let me show you its features.
A friend and I have been working on a tool that lets anyone make their own music! We'd love to know what you think about it or what kind of features you think are missing to really make sure this thing is as useful as possible for Game Devs.
Check us out at strofe.com!
After a bit of testing, I noticed a delay when using "Play [BGM or BGS]" commands, and the audio starting. The amount of time varies a little per track; while it is never over one second, the delay is noticeable, and can interfere with general timing when it comes to programming...
MUSH Sound Manager Module [v.1.01]
Download Link: https://kamo-studio.itch.io/rpg-maker-mz-plugin-mush-sound-manager-module
This is a conversion of my MV plugin to MZ. I do take advantage of the new plugin command system in MZ, so it should make this plugin more...
Audio is no doubt one of the most important aspect, yet often get overlooked so much. RPG Maker audio system for many years have always just "work", it play audio, change volume,pitch, etc. It get the job done, but it doesn't offer much stuff. Many game nowaday have adaptive audio that changed...
Now For MV!
With permission and at the request of several others in the original thread, I am publicly releasing my quick-and-dirty MV...
I'd like the game to play the same BGM & BGS that i put in autoplay section of the map
Here's what i'd like to do:
I've made a common event with a choice
--> when "Turn off", the BGM and BGS (that the game was playing) stop and then the game plays the tracks i chose for autoplay...
CGMZ Menu Theme
By: Casper Gaming
Last Update: 2/22/2021
Latest Version: 1.1.0
Adds a BGM to the menu. It will autoplay the previous BGM when exiting menu. The menu theme will persist through all different menus within the main menu (such as item, status, or save).
Play a separate BGM in the...
MUSH Audio Engine [v.1.06]
Download link: https://kamo-studio.itch.io/rpg-maker-mz-plugin-mush-audio-engine
This is my core plugin that revamps the existing audio in RPG Maker MZ. It is the first in a series of plugins that will aim to improve the audio in RPG...
I was thinking to implement some sort of Music Crossfade, like the one seen in Fire Emblem Awakening/Fates, where the battle music continues where the map music stopped, now with more drums and other instruments. From searching a lot, I found some projects but no plugin releases:
- Neon Black...
This is the main thread for all of OcRam RMMZ -plugins!
OcRam_Core is required by all other OcRam (MZ) -plugins. Purpose of this plugin is to keep code base minimal, optimize memory - and CPU usage.
[NEW] OcRam_Events allows you to streamline your...
Hello friends who dabble in the dark arts of game creation; I come to you wishing to discuss how everyone's games can be enhanced by various forms of audio, or, are there any sounds common in RPGs that may annoy you to hear if overdone/in general.
What runs through your mind when thinking of...
Hello, everyone! I need some support with this, since I have little knowledge on how audio works this way.
I know that, working with audio files, we need to find a balance between quality and optimization. I was using BGM and other audio files in OGG that works at 256Kb/s of bitrate, which has...
ShopBGM - 2020/03/01
Creator name: Triacontane
During shop scene, shop background music plays automatically.
When you return to the map, the map background music resumes.
- Parameters for selecting bgm | change: volume, pitch, pan | specified switchID
- You can make a...
This script allows you to incorporate some improvements in the audio management made by the game engine (as the needs of my game requires it). Now the script can do the next things:
Stop the audio and music when the game is out focus in all platforms.
Added a "Global Volume" option...
Conditional Title Music
The plugin allows the game developer to play a specified group of audio files on the title screen when the condition set for that group is met.
RPG Maker Version
Free for Commercial and...