audio

  1. MushroomCake28

    MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc.

    MUSH Audio Engine [v.1.03] by MushroomCake28 Download link: https://kamo-studio.itch.io/rpg-maker-mz-plugin-mush-audio-engine Introduction This is my core plugin that revamps the existing audio in RPG Maker MZ. It is the first in a series of plugins that will aim to improve the audio in RPG...
  2. NatePlays

    RMMZ Music Crossfade between Map-Battle?

    I was thinking to implement some sort of Music Crossfade, like the one seen in Fire Emblem Awakening/Fates, where the battle music continues where the map music stopped, now with more drums and other instruments. From searching a lot, I found some projects but no plugin releases: - Neon Black...
  3. OcRam

    OcRam MZ -plugins

    Introduction This is the main thread for all of OcRam RMMZ -plugins! Terms of Use: Click here * = Free for commercial use also! *OcRam_Core is required by all other OcRam (MZ) -plugins. Purpose of this plugin is to keep code base minimal, optimize memory - and CPU usage. OcRam_Time_System...
  4. KakonComp

    Audio Design in Our Games

    Hello friends who dabble in the dark arts of game creation; I come to you wishing to discuss how everyone's games can be enhanced by various forms of audio, or, are there any sounds common in RPGs that may annoy you to hear if overdone/in general. What runs through your mind when thinking of...
  5. Oscar92player

    Could higher Kb/s in audio files affect performance?

    Hello, everyone! I need some support with this, since I have little knowledge on how audio works this way. I know that, working with audio files, we need to find a balance between quality and optimization. I was using BGM and other audio files in OGG that works at 256Kb/s of bitrate, which has...
  6. tale

    Shop BGM

    ShopBGM - 2020/03/01 Creator name: Triacontane Introduction During shop scene, shop background music plays automatically. When you return to the map, the map background music resumes. Features - Parameters for selecting bgm | change: volume, pitch, pan | specified switchID - You can make a...
  7. ScSWinter

    BetterAudio plugin (lag-reducing and major improvements)

    Description This script allows you to incorporate some improvements in the audio management made by the game engine (as the needs of my game requires it). Now the script can do the next things: Stop the audio and music when the game is out focus in all platforms. Added a "Global Volume" option...
  8. Ravens_Key_Games

    Proximity audio.

    Hi. I'm looking for a good guide or some advice to create proximity sound effects at an event. Eg. The more I approach a car the more the engine sound increases.
  9. Ossra

    Conditional Title Music [1.17]

    Conditional Title Music Ossra Summary The plugin allows the game developer to play a specified group of audio files on the title screen when the condition set for that group is met. Manual Plugin Version 1.17 RPG Maker Version 1.6.2 Download via GitHub Terms of Use Free for Commercial and...
  10. Hiding resource folders

    Greetings everyone, I am currently making a game and i have some hidden secrets in it that are supposed to be unlocked during gameplay, sadly you are able to just open up the graphics or audio folders and find the files containing said secrets, such as pictures in PNG format etc. i searched the...
  11. Plugin-related errors after disabling the plugin

    Lately, I've downloaded a plugin that's supposed to fix the audio lag in RPG Maker MV. It worked! My game runs smoothly and there are no real issues with it, however the options menu is absolutely broken, even if the options don't involve audio at all. For example, "always dash". Before posting...
  12. Diamond Star

    My first published soundtracks

    Hello! I am an RPG lover and RPG music lover, and like to compose music. So I decided to get encouraged and publish my music Listen to my first published tracks and follow me on soundcloud for incoming game music. Honest Emotions Echoes My Youtube channel...
  13. RyanBram

    AudioStreaming.js (Plugin to improve RPG Maker MV audio performance)

    Hi, everyone. I want to bring good news for you who thinks that RPG Maker MV is takes too much time to load audio, especially for games that require accurate audio timing that will ruin the atmosphere of the story if too much delay in audio playback. This time, I hope the problem is solved...
  14. OcRam

    OcRam - Audio_EX plugin (for MV)

    Introduction This plugin comes with dynamic distance fading/auto panning for BGS and SE. Plugin allows multiple BGS at the same time and 2 'static' BGS channels that will play through out scenes (intended for ambient BGS such as rain/wind/storm etc...). Plugin also has BGS/BGM fading...
  15. SICKSTEE

    Free HQ Music / Scores / Cues

    Hey there ;-) I'm Niko, a professional music composer from germany ;-) I've just started a project for free HQ Music / Scores / Cues that can be used for you game projects ... Free License The condition is mentioning the music source. Music by Boris Merkfeld http://www.borismerkfeld.com...
  16. hastypixels

    Improving Load Times and "Game Feel"

    RPGMaker is a wonder; accessible as HyperCard to one as code clumsy as myself, and extensible enough to actually modify the experience. As I've been developing my own RPG - I'm about 2% done on that front, just started - one of my focuses has been to address the "sluggish" feel of the resultant...
  17. tale

    Save BGS

    Save BGS - 2018/08/05 (Ver.1.0) Creator name: kido0617 Overview Use the following script call to save or replay bgs: to Save BGS- $game_system.save_bgs to Replay BGS: $game_system.replay_bgs Installation Paste this script above Main...
  18. Getting MCI Audio Player script to work?

    Hello. I'm trying to use the MCI Audio Player script by ForeverZer0 at https://forum.chaos-project.com/index.php?topic=11778.0 but I can't seem to get it to play audio files, and he's no longer offering support for his scripts. I've looked at some posts on the web about it, but either find...
  19. [SOLVED] Missing stock audio files

    I have many missing stock audio files, bgs, se, me and bgm files are missing, however this is only happening on one game, which is my main one, I created a test game and all the files were there, another thing i've noticed is that the remaining stock audio files for my main game are actually in...
  20. Cah

    Overworld creature cries

    I'm making an ABS game, and I would like it to have overworld creature cries similar to how Pokemon Sun/Moon has the cries of the local Pokemon on the overworld. Essentially what I would like to happen is when the player goes to a new map all the currently spawned creature events will play...

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