1. BlueLaceAgate

    When I import BGM music, it doesn't work in the playtest

    Hi. I've been experimenting with XP, and I think I did something wrong. I downloaded some random music used in other games (this is just for me, not to share with anyone), and then I imported it into RPG Maker XP and put it as the BGM for a map. It sounded just fine when I played it in the...
  2. (i'm not a dev) RPGMaker on phone don't have audio

    Hello, i tried to found a way to fix this alone but i can't found something to help me soo i'm here. i play RPG Maker games on my phone (samsung A3 2016) the first time i launched a game it worked fine but now i don't have audio on them (tested with native port, Joiplay and MaldiVes) i have...
  3. Synchromystic

    Pause music in MZ when not in focus?

    I've found posts that addressed this problem for previous editions of RPG Maker, but is there a plugin for MZ that will pause the game's audio when the game's window is not currently active? Some of my game ideas absolutely require that the audio stays in sync with the visual aspects / event...
  4. mfexplorer

    MZ Script calls reference

    I saw on one post a link to a Google Spreadsheet which has so many relevant script calls for MZ and how they work. But I failed to save the reference. Can anyone point me to it? And right now, I want to know if can store audio files in a JSON object or if I have a reference to an audio file on...
  5. Creta_Park

    FMOD_MV.js - FMOD engine integration plugin for MV

    FMOD_MV.js by Creta Park Download : GitHub repository This plugin integrated with FMOD by Firelight Technologies Pty Ltd. You can use industry-leading audio engine for RPG Maker MV. Currently it's on alpha version, it may not work as expected in any cases. What is FMOD? FMOD is an audio...
  6. LanuemAmero

    Free to use multi-genre music!

    Hi, I'm Lanuem Amero, music composer from Buenos Aires, Argentina. I wanted to share this couple songs I'm releasing for free use in my SoundCloud. There's a couple different genres so make sure to take a look because maybe the first one does not fit with what you were looking for but maybe...
  7. caethyril

    Bug Audio does not pause when game loses focus

    Seen in RMMZ core scripts up to the current version (v1.4.0). Edit 2021-12-09: as of v1.4.0, Effekseer pauses when the game is out of focus, but audio does not. The thread title and content have been updated to reflect this. (This thread was previously titled "Audio + Effekseer do not pause...
  8. orochii

    OZZ Randomized Sounds

    OZZ Randomized Sounds for MZ Part of the... Someday I'll get bored of this, but not today. Introduction So right now I'm doing a small game, and I wanted to do, among a lot of other stuff, to randomize sounds. Now, what do I mean by randomize sounds? Let me show you its features. Features...
  9. Use AI to make your own Music for your games!

    Hey Everyone, A friend and I have been working on a tool that lets anyone make their own music! We'd love to know what you think about it or what kind of features you think are missing to really make sure this thing is as useful as possible for Game Devs. Check us out at strofe.com! The...
  10. Makorie

    General "Play Audio" command sound delay

    Hello, After a bit of testing, I noticed a delay when using "Play [BGM or BGS]" commands, and the audio starting. The amount of time varies a little per track; while it is never over one second, the delay is noticeable, and can interfere with general timing when it comes to programming...
  11. MushroomCake28

    MUSH Sound Manager Module - Change System SE mid-game!

    MUSH Sound Manager Module [v.1.01] by MushroomCake28 Download Link: https://kamo-studio.itch.io/rpg-maker-mz-plugin-mush-sound-manager-module Introduction This is a conversion of my MV plugin to MZ. I do take advantage of the new plugin command system in MZ, so it should make this plugin more...
  12. Puffer

    RMMZ FMOD Engine integration for RPG Maker MV/MZ

    Audio is no doubt one of the most important aspect, yet often get overlooked so much. RPG Maker audio system for many years have always just "work", it play audio, change volume,pitch, etc. It get the job done, but it doesn't offer much stuff. Many game nowaday have adaptive audio that changed...
  13. Featherbrain

    (MV Conversion) MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc

    Original Plugin: https://forums.rpgmakerweb.com/index.php?threads/mush-audio-engine-spatial-audio-voice-acting-new-channels-etc.128741/ Now For MV! Introduction With permission and at the request of several others in the original thread, I am publicly releasing my quick-and-dirty MV...
  14. ccarmine

    MV - Play the same BGM & BGS as the map after a Choice

    Hi guys! I'd like the game to play the same BGM & BGS that i put in autoplay section of the map Here's what i'd like to do: I've made a common event with a choice --> when "Turn off", the BGM and BGS (that the game was playing) stop and then the game plays the tracks i chose for autoplay...
  15. DigitalWF

    Do I still need two audio files (.m4a and .ogg) for android export in RMMZ?

    I'm trying to make the game size as small as possible. Is there a way I can only use one audio file format for both the game to be running on android and PC? Maybe with a plugin?
  16. casper667

    CGMZ Menu Theme

    CGMZ Menu Theme By: Casper Gaming Last Update: 2/22/2021 Latest Version: 1.1.0 Adds a BGM to the menu. It will autoplay the previous BGM when exiting menu. The menu theme will persist through all different menus within the main menu (such as item, status, or save). Play a separate BGM in the...
  17. MushroomCake28

    MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc.

    MUSH Audio Engine [v.1.06] by MushroomCake28 Download link: https://kamo-studio.itch.io/rpg-maker-mz-plugin-mush-audio-engine Introduction This is my core plugin that revamps the existing audio in RPG Maker MZ. It is the first in a series of plugins that will aim to improve the audio in RPG...
  18. NatePlays

    RMMV Music Crossfade between Map-Battle?

    I was thinking to implement some sort of Music Crossfade, like the one seen in Fire Emblem Awakening/Fates, where the battle music continues where the map music stopped, now with more drums and other instruments. From searching a lot, I found some projects but no plugin releases: - Neon Black...
  19. OcRam

    OcRam MZ -plugins

    Introduction This is the main thread for all of OcRam RMMZ -plugins! NOTE: ALL OcRam MZ -plugins are RETRO'able to MV! RETRO thread (for MV): Click here Terms of Use: Click here OcRam_Core is required by all other OcRam (MZ) -plugins. Purpose of this plugin is to keep code base minimal...
  20. KakonComp

    Audio Design in Our Games

    Hello friends who dabble in the dark arts of game creation; I come to you wishing to discuss how everyone's games can be enhanced by various forms of audio, or, are there any sounds common in RPGs that may annoy you to hear if overdone/in general. What runs through your mind when thinking of...

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