So the VisuStella plug-in, Battle Core, adds an option in the battle menu to enable Auto Battling. Which I'd rather not have as an option at all. Is there anyway to remove it permanently?
The plug-in is still useful for my game. Just wanting to avoid giving the player the option to use...
I've been trying for awhile to make an actor use a skill but for some reason he refuses to use the skill. I'm pretty sure it's something specifically with the skill that's causing the issue because the actor can use any other skills just fine but not the one i want them to use.
I attached a...
Hi all,
I would like to see if anyone is interested in play-testing an 8-bit, auto-battler. A run takes 20-30 mins and the entire game can be finished in 2 hours, though I imagine it will take longer if you're figuring out how everything works.
This is an Alpha so while it mostly uses 8-bit...
Hi all,
I am trying to create a fairly simple auto-battler where when you enter a battle, you characters automatically attack.
Id like the action a character performs to be tied to their class, so for example, a Fighter will always perform a physical attack, a Mage will perform a basic Magic...
I got this error message when I tried to use Auto Attack with Overdrive System
Link to Easy Overdrive System > https://forum.chaos-project.com/index.php/topic,2992.0.html
Link to SG Auto Battle > https://gdu.one/forums/topic/8504-sg-auto-battle/
Can anyone help me with this problem?
Auto Battle From Enemy Action v1.0.1
jojo741963
Introduction
Allows you can use enemy action as the action of auto-battle
Features
You can use enemy action as an action of auto-battle.
You can set each actor to use different enemy actions.
And you can change the Enemy ID that the actor uses...
Tea_battleMacros.js v1.1
Tea
Have you ever wanted to give your player the choice to record skills to play them at the press of a button? Now you can! Battle Macros is a plug and play plugin that will add the feature to your game.
Players can store battle rounds into a Macros and play them...
So I am working on a Mini Game which is barely 20 Mins of Gameplay. Its just meant to be something like a Proof of Concept for my Upcoming Game based on similar Concept so I don't want to spend too much effort or time on making Complicated mechanics or even skills for it so I have implemented...
So i'm looking to mod a core mv js Auto Battle script if i can locate something in MV in one of the js files, but doing find for Fight and Auto led me no where, fight returns nothing related to auto and auto gives me other things not related to fight.
What i'm trying to do is, allow Auto Battle...
I was wondering if it wouldn't be too much trouble for someone to create a script that allows you to edit the Actor's auto battle A.I. I've tried this script but it's not quite working for me now and the programmer can't get to it soon(if they can fix it). Ace had a ton of these scripts but I'm...
I was wondering if there's a setting where I can see what my auto battle-enabled character will do before they do it.
Like, before they attack or use a skill, we can see them select Skill then the move they're gonna use.
I'd appreciate it if there's a non-script related solution. Thanks!
so, for like the entire duration of me working on my game, I've wanted to see how possible it is to make SOME kind of turn based team fighting game and if I can pull off what's in my notes, I think I'll be satisfied.
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