1. The_Black_Knight

    "Auto-Life" that deals damage

    So, I'm trying to adapt to deal damage to all enemies instead of reviving the character, however I'm not proficient at Java at all, so, I hope I can get some help. Here's the code/notetag: <Category: Bypass Death Removal> <Custom...
  2. miyanke

    Conservation of Life from Bravely Default

    Hi everyone I need ideas to create a state in wich if the character is dead the other dead allies become alive. This idea come from the hability "conservation of life" (CoL) from Bravely Default game and is explained as "When K.O.'d, revive all allies and fully restore HP." Any help? I...
  3. Luiishu535

    Auto-Life State not working sometimes

    This is a strange bug I can't seem to figure out.    Auto-Life is a state I'm using, which revives a character after its HP reaches zero (basically after K.O). It works for about 80-90% of the times. For the rest of the times, the fallen character simply doesn't get revived.   I will provide...

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Synchronizing bust and sprite expressions! Plus using a phone behaviour :kaopride:

Long gif tho, let it load first :kaoswt2:
Wondering how to force a Save State in VNMaker with a name and how to call it with a scene event in order to double check if this Save State exists or not. Phew... Leaving breadcrumbs for chapter DLCs to pickup would be more than half the fight in order to finish this visual novel :LZSsad:
Making games is the only thing I'm good at. Real talk.
So, uh... where's the RPG Maker MZ update with the MV animation system? Is there a release date confirmed?
Also I'm kind of brave enough to admit this. I... I have a crush on Sephiroth.
Please don't call me anything offensive. I'm naturally crazy.
thanks to a lot of lunatic coding... my game finally has a stun mechanic that I feel really good about. damage enemy's mental psyche (mp), and once empty, hitting with certain attacks trigger combos that can stack the damage.

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