1. Ghoost

    RMMZ Plugin that sets the face in 'show text' to always be a predetermined face, instead of the default 'none' option?

    Normally, when you created a showtext event command, the face will by default always be set to the (none) option. I'm making a point and click game, so 99% of the text is going to be spoken by the main character, which means there's almost never going to be text showing that doesn't have the...
  2. ratquaza

    RMST - Quickly create sprite sheets

    Hi everyone. Recently I came across an issue (maybe specific to me) where I had over 400 separate images and wanted to make "faces" images out of them for my game. Of course, this would take a long time to do by hand and so I decided to make RMFG. RPG Maker Faces Generator is a lightweight...
  3. DoubleX RMMV Autobattle Bugfix

    Purpose Lets you fixes leaked side effects bugs when an autobattle actor has skills/items with damage formulae having side effects Download Link Pastebin
  4. Parallax Panda

    Nostalgia Graphics pack Auto-Tiles

    I just wanted to point out that the auto-tiles in the Nostalgia Graphics pack are broken. I'm talking about the upper right corner piece of most (if not all?) auto tiles. The one piece that is critical for drawing anything more complex than a square. While a bit irritating, since I expect...
  5. ovate

    Torigoya_AutoItems (Automatic use of items or skills)

    Torigoya_AutoItems - 2019/05/12 Creator name: Ru/むっくRu (Rutan) Overview Automatic use items or skills when damaged by enemy. (like 'Auto Potion' and 'Auto Phoenix') ( **This plugin cannot use Attack-skill** ) Features Actor / Class / Weapon / Armor / Enemy / State note tags for Note field...
  6. nakina

    How do I use the player's current class as a condition (Yanfly's auto passive states)

    To clarify a bit more, I'm using yanfly's auto passive states plugin and I want to add a custom requirement based on the player's current class. For example, I'm making a berserk state that triggers when you reach max tp but only when you are using the berserker class. This is the code I'm...
  7. AdamSakuru

    YEP Auto Passive States [short 'lag spikes']

    Plugin Link: http://yanfly.moe/2015/10/17/yep-13-auto-passive-states/ I'd like to make use of Auto-Passive States for certain things in my game project, but I have a lot of stuff going on in my battles visually/with eventing. I think this, coupled with the amount of plugins I'm using, has all...
  8. Denisowator

    Custom connected tiles?

    So my game is going to have very simple graphics, as in no detailed shading and very simplistic graphics in general. However, I still want to be able to just draw with one tile, and it automatically filling in a space with another tile, based on the position in the world space. Just like water...
  9. Cloud_FFVII

    Force a Key press from Script | Trigger Event in front of the Player from Script

    Hello everyone! I've been searching and trying different things all over internet, without luck... I would appreaciate if someone gives me some light on this... WHAT I AM TRYING TO DO. Originally, the idea is to create a Resident Evil style gameplay, I have all set already: menu with...
  10. Rink27

    Developing an Auto-Save feature.

    Hello, I am curious to learn some scripting behind this feature. I am aware Hudell has an autosave script that I'm going to use, but I would like to know if there was a solution to my exploration before finding Hudell's script. I learnt that the following code (3 being the save ID) saves the...
  11. Jonforum

    probleme with auto increamentation (++, +=) Operators

    hi am trying make a easy way to auto increase a variable . in this example, so  when i showPicture , the var PID and defxy[1] need to increase after show. Is work good for ++, but not the += function ActionKey(WhatToDo) { var PID = 83; // default PID for actionkey huds var defxy =...
  12. xanax48

    AAS (Auto Attack Syndrome)

    Is it just me or does it seem like many games have some kind of auto attack built in? This is a system wherein you select one action (auto) and watch as AI fights the battle for you. It's flooding the mobile market these days and is nothing new, I remember it's in Suikoden 1, a console games...
  13. Mudstep

    Autosave Plugin

    Does anyone here know an Autosave Plugin, which basically automatically saves when a player triggers an event or something like that? 
  14. I want a skill to be automatically used at the start of battle.

    It's a skill that lowers the enemies attack. There's a particular party member that I want to have this skill associated with. Only problem is I don't know how to rig this up. I know that I want the skill to be used by this party member automatically at the start of battle one time, before...
  15. Otto

    Automatically Use items.

    Hi :) i have serched for something like this but couldn't find it: i'm looking for a script that force the player to use an item as soon as they are collected (not every item 'tho), for example: collect the item "Scroll" -> call common event that teaches the spell then remove the item...
  16. LeeOccleshaw

    Disabling walking when holding left click down?

    Hey, just wondering if anyone knows of a way to disable the automatic movement when holding down the left mouse button to walk? I don't want to disable it completely as I need single clicks to still move as intended. Thanks!
  17. Village Mook

    Auto-healing actor

    I'm looking for something to utilize for a temporary party member in my game. You don't actually control them, as they are technically a machine the rest of the party is lugging around, but having them in the party alive would restore a small amount of HP and MP to the rest of the party every...
  18. TheWarriorGamer

    AutoSave Scrip for RPGMaker MV

    So, does anybody know a script to force the game to autosave? I want the game to autosave on some parts, overwriting the player current save. All I could find was for the VX Ace, but no MV. I would appreciate any help.
  19. K. B. Miller

    AutoLoad Last Save at Boot? (Not A Function??)

    Hiya, everyone! ^^ Now that I've upgraded to MV, I thought it's finally time to create a forum account and talk to you all! Being a hobbyist, MV kinda threw me a loop with the plugins and the disappearing Resource Manager and whatever, but it's nothing I can't learn to deal with. I'm not used...
  20. Torqus

    Load last game after Game Over

    Load last save after Gameover   This plugin is simple enough for anyone to understand, it just modifies the way the GameOver scene works. Originally when you lose you are sent to the title screen, I don't think that's something you really want for your game, I want my players to keep...

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Trying something out. Is this too many words to read?Profile_Arwen.png
totally-saved-2.gif
Save/Load complete. Kind of. There should be trinkets or medals that fit in the empty space of the bookmarks to show progression. Was gonna post it earlier, but I couldn't link GIFs. Don't mind all of them having a style level of 000, it just means they're all nakey and don't have anything equipped.
SpyroFan67 wrote on TESTOSTERONE's profile.
One question-why is your user picture a shelf of greeting cards at a store? XD
Is reading: book on finding happiness through patience.
Gets: impatient.
The hypocrisy of man.
Finalized my save/load window today! I'm really happy with the results.
SaveLoadWindow.png

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