CSCA AutoSave Plus
By: Casper Gaming
Last Update: 8/20/2012
Latest Version: 1.1
This script introduces an autosave feature, where the game will automatically save if the player: transfers map, finishes a battle, gains gold/armor/item/weapons(event command only), all options are...
For many games, manual saving is the norm, and autosaves are there as a backup in case the game crashes so you don't lose too much progress. For those games, the MZ autosave system is a great addition.
For other games, the autosave is more important and manual saving might not even be wanted...
Hi everyone, there are a couple of autosave plugins out there, but they all offer slightly different features and none of them offer the exact ones I would like.
Yanfly's automatically overwrites your latest save file, which is uncharacteristically not well thought out, but I do like the little...
I was wondering how to get around creating a system where player has one save file per "new game".
Basically, Player creates a new character, names him "Guts", makes him a barbarian. Save #1 is created upon starting new game - whenever player ends game, the only option is to save and quit...
Hello! I'm new here and
(I don't speak english very well, so I'll try my best to be understable)
I wonder how to know what savefile is loaded with a script call.
I'm trying to make if the player die somewhere, when he'll load the game again and go back where he was died, he'll be alble to see...
This plugin enables autosaving in your game.
It allows saving on differnt situations like on entering a map or closing the menu.
You can also save during eventing using the plugin command AUTOSAVE.
RPG Maker MV 1.6.1.
ABOUT THIS PLUGIN - JDN_AutoSaveLite.js
Saves in a slot of your choice
- when you switch maps
Free to use for...
ABOUT THIS PLUGIN - JDN_AutoSavePlus.js
Runs common event of your choice
- when you switch maps
- when you lvl up
Saves or loads the game at a plugin command
This is useful for:
This plugin is removed and replaced with AutoSave+
The new plugin is awaiting moderation, but will show up in the boards shortly.
Reason for removing:
My plugin was buggy, and forced the game to crash in occasions.
I did not alter the old plugin, but I wrote a new one, one that is more stable...
Hi there O/
I've got a little question again^^
Which scriptcall can I use to save the game in a specific data automatically?
For example, the players walks a path, passes a certain event and this event saves the game in the background, the moment when the player stepped on it, and the...
I'm looking for a way for the the game to automatically load a save file on startup, bypassing the the title screen and before the game actually 'begins'. As well as a method of force saving.
Context: what I'm doing is a simple game that maintains a personal high-score automatically (the...
Can someone help to solve my save game problem :( I can't continue to complete my game with the issue right now. The problem is I can save my game manually but cannot continue or load my game from the main menu. The continue only greyed out, so why I can save the game if in the end I cannot...
i'm searching for a "auto-save" script which works similar to this one by casper http://www.rpgmakercentral.com/topic/6305-csca-autosave-plus/
but with some major differences:
when starting a new game, the player must chose a save slot (basically create the first save)***;
What I'm meaning is, Lets say my main actor dies ones and the "times died" gets +1 followed by a gameover.
Now i'm using orange autosave : http://mvplugins.com/plugin/Hudell/OrangeAutoSave
And it works but there's one problem...it saves RIGHT BEFORE the gameover command inside the event...
I am doing an autosave, it saves on start of each map. I just created an event with a script call.
DataManager.saveGame(1)It saves properly, but when I try to load it I get the error: Type Error: Cannot read property 'name' of null
Please, can someone help me?
Hello there. I would like to request (if one doesn't already exist) a basic auto-save plugin. In my game, certain items are randomized in quality, and I don't want players to abuse it by creating a save file, and then just re-loading the save file if they don't get the "best quality" item they...
Hi, I was wondering if any clever scripters could lend a hand with this problem. I am having trouble getting Todds autosave to work nicely with the Atelier MOG_Scene_File_A savescreen GUI.
The Atelier script has custom variables for time, location and other data. Todds script just creates a...
I am using YEA Save Engine + Dr. Todd's Autosave Problem (\w Name Fix): Which is found here: http://pastebin.com/94BUZ3BU
My issue is when I have to transfer maps it returns this error to me.
Here's my set up:
module ToddAutoSaveAce #Autosave...
I am using Yanfly's Ace Save Engine, which can be found here: https://github.com/Archeia/YEARepo/blob/master/Menu/Ace_Save_Engine.rb
In addition, I am using Todd's mod to allow for an autosave function. It consists of this, beginning at the original line 108
Learning about how trademark works for game titles has given me new understanding about another reason why AAA developers/publishers sometimes reveal new games as "Project XXX" as a working title instead of the actual title. The cutthroat world of trademarks and IP trolls gets rougher every year as the pool of available titles for (legally safe) use shrinks due to the limitations of language.