autotiles above

  1. OcRam

    OcRam MZ -plugins

    Introduction This is the main thread for all of OcRam RMMZ -plugins! Terms of Use: Click here OcRam_Core is required by all other OcRam (MZ) -plugins. Purpose of this plugin is to keep code base minimal, optimize memory - and CPU usage. [NEW] OcRam_Events allows you to streamline your...
  2. OcRam

    OcRam - Passages plugin (for MV)

    Introduction This plugin uses region IDs to determine a player 'floor level'. Even autotiles can be drawn ABOVE players (if player is on lower ground). I have tried to find this type of plugin for a long time, then decided to code one my self. I know you can use different tilesets or events to...

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BCj
Replaced my battle victory/level up script by a custom-made script by Sixth
[media]
"It is very easy to break things and very difficult to make things."
Took a six week summer break from making my game, hoping some inspiration would magically strike me and I'd easily finish the last minigame and find the remaining music, but no such luck :D Guess I'll soon have to just sit down again and grind the project to the finish line. Well, at least I played a couple of good games. The Messenger was fun (when it didn't cause you rage) and currently playing World End Syndrome.
Enig and Riley.png
Each area of my game acts sort of like a level of sorts. These 3 are the bosses of the first area. Called Team Outcast, there's Riley, Mary Mars McQueen (Triple M), and Enig. A trio of wanna be super heroes.
hQopibt.gif

Now with animated hair~

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