1. Sevarihk

    Sevarihk's original asset collection (XP version)

    Hello, guys! So, as already mentioned in my introduction thread, I have decided to share my original assets also on this forum, so all the english speaking folks over here don't get left out. I did not post some of my older assets, since they are pretty dated by now. But if you want to browse...
  2. GibionMillak

    New Autotitle A2 System. 4x4 sprites (16 sprites)

    Good morning, Rpg Makers! First of all, I'm sorry for any linguistic error, English is not my native language. So some of you must have played Tibia already, right? Well, for those who don't know, Tibia is a really cool game. I used to create otservers to play with my friends. Anyway, these...
  3. buddysievers

    Autotile Animation sequence

    Hi and hello there, i have a real quick question about how Autotiles work in MV. Do they come in 1,2,3,4,1,2,3,4... format or do they work like older versions wher eit was like 1,2,3,2,1,2,3,2... Im working with TileD and somehow the animated tiles look like they skip a frame. Thx in advance! :)
  4. Pix3M

    I want water tiles with 012 animation instead of 0121

    (I think I posted this in the wrong section… oops) I'm making my own tilesets but water doesn't flow back and forth. I want them to flow in one direction in a 3-frame animation. So I found this in rpg_core.js Tilemap.prototype._drawAutotile = function(bitmap, tileId, dx, dy) { ... ...
  5. King Gerar

    Change water tiles cycle animation

    Hi, everyone! Being straight, is there a way to change the water tiles animation to 1-2-3-1-2-3 instead of 1-2-3-2-1? I've searching in rpg_core, in ShaderTilemap class, but didn't any progress.
  6. Avery

    Smooth autotiles - a 5 minute hack to nice transitions

    I see a lot people having struggle with that, so here is a quick and easy solution I wanted to share. Step 1: There is this tile in Dungeon_A2 - cut it out. Step 2: Duplicate it two times and merge the 3 layers. Step 3: and Add your two terrains as seperate layers. Step 4: Add a...
  7. Deldel

    Auto-Tiles in Tiled : Parallax Mapping made easier

    Hi! This is a short tutorial to show you how to work with RPG Maker's autotiles in Tiled to make pre-rendering mapping easier. If you do not know what Tiled is, it's a program that allows you to create maps with Tilesets (like RPG Maker) but with the added bonus of an unlimited number of layers...
  8. KitteyWolf

    Transparent animated AutoTiles [MV]

    Hey! So I've been looking around for a way to make autotiles that have a transparent background, that way say i can use a watertile, on ANY terrain. having the ability to have a pond/lake that spans over many different terrain types. I looked around to see if someone had figured it out before-...
  9. Renboo

    How do I create borders around rooms?

    So I'm a little confused on what to do when I have a room smaller than 17x13 tiles. I know if I make the room bigger, my character moving will make the camera scrolls around the map. But I have two options when it's smaller, either put pure black tiles around the room and make them impassable...
  10. Josue Castillo

    RMV Autotiles (A1) Animated Tiles

    Hello, I was making some research to find some water or waterfall autotiles for RpgMakerMV but couldn't find any, besides the custom ones. Could someone please help me with this? Thanks!
  11. jayray

    RMMV Autotile Maker (Photoshop Smart Creator CS6)

    Hi guys! I miss the San0x autotile creator, don't you? take two tiles, upload them, and BAM! out pops an autotile you can use - A great overall script. While I can't script it, I found a way to do it with Photoshop... I introduce to you MY... RPG Maker MV AutoTile Maker - Design 01 (UPDATED...
  12. Nutty171

    I have a challenge for you all!

    So with autotiles, there are 47 possible tiles you can make, which can be fit into a 7x7 area: So my challenge is to use all 47 of those tiles in the smallest area possible WITHOUT USING THE SHIFT KEY. Think it's easy? It's not. My personal best is 11x11. And that's with some help! Good luck...
  13. Kevinpratama

    Kevin MV Tileset Workshop

    First Is The Template -What Kind Of Tileset You Want,It is a building,plant,decoration,etc... -How about the colour and the shapes may it circle,square,or unshaped just give the description as clear as you can. -What about Character,Icon,Or Title Screen Maybe i can but not the best one. I am...
  14. fallenlorelei

    Making RPG Maker AutoTiles in Pyxel Edit

    A few weeks ago there was an Indie Game Dev Humble Bundle Sale where they sold a few awesome development tools for $1. I ended up buying the bundle, which included programs like Pyxel Edit and Spriter Pro. I really loved Pyxel Edit's tileset feature, and while I'm making my own game in RPG...
  15. Faye Valentine

    Autotiles: Redux

          Hey guys. Quick story, I was trying to recolor the "dirt" autotile from the MV RTP, then one thing led to another and ended up editing the edges of it to make look more natural and less square-y. Then once again one thing led to another and hey, I edited grass and stone path...
  16. jonthefox

    can someone animate these tiles for me?

    I'm trying to convert tiles from 2k3 to MV.  All is fine except for the autotiles, particularly the animated ones.  I was able to come up with a basic framework for the tiles but I don't know how to adjust the middle set so that they animate properly.  Wondering if anyone could help me out?  
  17. emilywake

    Autotiles and Stairs

    In the picture below, you can see the problem I'm having. I want to make the stairs and carpet look like they are one piece of carpet. I don't know how, though. Can anyone help me?
  18. gRaViJa

    Tiled: How to use autotiles?

    I'm thinking about using Tiled for my mapping because I don't like MV's mapping system. So far so good, but I can't find out how to get some tiles to act as autotiles like in rpg maker. I found a fuzzy tutorial about automapping but that didn't really help. Is there a function in Tiled for...
  19. SilverDash

    Did anyone figure out how to refresh autotiles?

    I suppose this is internal (hidden) code? Because I can't find how RM does this when placing a tile in the editor. If I have an autotile but it's the wrong one (shift-placed). How can I update it through code (@runtime) so it becomes the proper autotile? I of course know the x and y and mapdata...
  20. Parallax Panda

    These tiles in Outdoors A1 - what are they used for!

    I've spent almost 1 month with MV and I am getting used to the new tilesets, but there are some awkward things in there which I can't really figure out how they are supposed to be used. I always end up replacing them with edits instead since they come across as unnecessaryor weird to me. But...

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