1. OcRam

    OcRam_Map_Editor (edit maps in-game!)

    Introduction Unlike my other plugins this plugin won't need OcRam_Core in order to work. This plugin provides autotiling (and B-E tiling) in-game for your RPG Maker projects! Enable autosave/load for edited map data with 1 plugin parameter! OR then just do it with custom logics and disable...
  2. TenraiEmiko

    Can any of you point out to me how autotiles in MV works in the simplest and easy-to-understand way as possible?

    While I have made some tiles for my previous game project using MV, they are not pretty good since many of the autotiles I made for that game project are pretty awkward (pretty looks like that I have used the copy / paste tool in any raster graphics editors to create looping tiles (the same with...
  3. How do I enable autotiling?

    I know this is a dumb question but I searched for a good 30min for an answer to this. How do I tell rpgmakermv that a set of tiles is made for autotiling?
  4. Rishi Raj Jain

    Autotiles in MV

    General Talk After getting a very Negative Feedback from PokéCommunity about MV, I was forced to ask about Autotiles here. As most of you might know I'm working on Monster Maker : Pocket Monster edition (a.k.a Pokémon Essentials MV), and as I shared this news to Pokémon Fans on...

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I'm looking at the instructions for notarizing an app for Mac. I think somebody at Apple went out of their way to seek a method to make notarization as annoying as humanly possible.

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