1. ct_bolt

    Window Background Image/Mapshot with Effects

    Description: Display a custom image "behind" messagebox, pictures, busts. (animated effect optional) Features: How To Use:[/FONT][/spoiler] Screenshots: Demo Download: CT_Bolt's BgImage v1.51 (Testing) Demo: Click here To Download History Log: Version 1.00 Initial Release (11/22/2019)...
  2. tale

    [Pixel-boy] Battlebacks Pack (2 Resolutions)

    I'm sharing the battlebacks pack by Pixel-boy here since they're released under the Creative Commons Zero (CC0) license. Total of 24 images. (12 battlebacks with a night version) 2 sizes are available: 640x320, 640x480 640x320 are cropped version of the original resolution and maybe use for...
  3. tale

    Alternate RTP Battlebacks Sets

    After experimenting perspective paint tool, I've done two RTP edit sets of battlebacks. Two styles are: standard, diorama | Both are in separate zip. Both zips have the same amount of 54 images in both battlebacks folders. Diorama has battleback blend. Side view battle screens from Reedo's...
  4. tale

    Strategy RTP Battlebacks Sets

    I was thinking of gba Fire Emblem-like battlebacks while messing with perspective paint tool. There are two sets with 2 types of battlebacks. Types are swapped. Both sets are separate zip. battlebacks1 is 75% centered instead of at the top. Screen resolution width is ok up to 1000. Original...
  5. BurningOrca

    Troop specific Battle Music and Background

    Boss battles - at least the final boss - often have their own battle music and maybe background. In RPG Maker MV there is only the option to set one battle music in the database, which you can change later on using events. But you have to change it back after the battle event or subsequent...
  6. tale

    VX Ace Battlebacks (50) for XP/ +Icons

    I did some scale work and cropping to fit in with RPG Maker XP. These could be an alternative for a set of battlebacks. Image format: jpeg (Icons: png) Includes- Brick, Bridge, Castle, Castle2, Castle3, Cliff, Clouds, Crystals, CrystalTranslucent, DarkSpace, DemonCastle1, DemonCastle2...
  7. Time Fantasy Parallax

    I'm sorry that i'm creating so many topics about this DLC. But, i wanted a parallax of that mountains in Time Fantasy Style. And please, don't tell me that alredy comes with the DLC...
  8. Yawgmoth

    Felski_Tech Tree Plugin Problems

    Hi all, I've been working with this new plugin I found. Felski_Tech Tree Plugin. You can find the plugin and relevant information including a demo at anyways when I play test the game and hit the escape button to bring up the main menu I receive an error...
  9. tale

    [Pixel-boy] Backgrounds Asset Pack (2 Resolutions)

    I'm sharing the backgrounds asset pack by Pixel-boy here since they're released under the Creative Commons Zero (CC0) license. Total of 41 images. Also I've done some scaling and made sure the backgrounds don't look too blurry. 2 sizes are available: 544x416, 640x360 Probably suitable as...
  10. Luozcurator

    How to add a gallery?

    I seek help and guidance adding a gallery to my menu option! I am using yanfly's main menu manager and common event menu plugins. OK, maybe this a misnomer. I already have a way to add the gallery. I use a common event that displays the common event menu when the menu option is selected. This...
  11. tale

    com_sho Scenic Parallaxes

    With permission from コミュ将 (comshou), I'm reposting parallaxes zip here. Preview: Includes 10 images. Terms: - You can use this however you like - No need to contact comshou - Credit "comshou" is optional Download link:
  12. tale

    Map Name Display Background

    MapNameBgImage 2016/02/24 Creator name: Triacontane Introduction You can specify an image file for map name display as a background. Instructions- 1. Prepare an image you want to use for the background image and place it in "Graphics \ Pictures" folder. 2. Set the file name to the variable...
  13. megumi014

    [Solved] [JS] A few questions regarding Background pictures.

    Hi, I hope I can make a few questions under the same threat, if not I will split them. I'm currently working on the [Select Item] (Window_EventItem) function to transform it into an Inventory. Instead of drawing the items it just draws the icons (128x128), that I will switch for drawings on...
  14. FoxySeta

    The backgrounds are supposed to preload, but...

    So, I'm passing a background image name as parameter for a common event in order to use it from there. I have made use of the "commenting" trick to make it preload anyway, but it still doesn't work, so I suspect there's something wrong with the command interpreter script (like, some...
  15. Blur GameScreen Background

    Hi everyone! Well, i've seen this trickle in RPGMVXAce and not see on the MV. Basically, the plugin put the gamescreen as background and blur it. If can adjust the blur it will be confortable. If you don't understand please, see the image above (screen capture with gameplay): The link with...
  16. Paralex Background Help!

    I need help with Parallex backgrounds. I placed some items on a Parallex background, like a side quest where you have to scale a monster to get treasure. How do I make the paralex background move with the player?
  17. TheeWARIO

    How to changing transparent background color?

    Using RPG Maker MV. As I said in the title I need to know is there a way to change the transparent background which is Basic Black.....I need to know is there is a way to turn that white?? Yes I could put a solid white image setting it as a parallel event but I'm afraid that would interfere...
  18. Sick-_-boys

    Having problems with Transferring Images for the bg

    So for a while, this wasn't a problem but it's interfering with like what I'm doing. Alright, so I have this image for a background, Its the right size, its "256 colors", and it's a bmp file... but apparently when I try to import the file it says the coloring isn't "256 colors". I have remade...
  19. My battle backgrounds are distorted

    So every thing is good apart from the backgrounds of my battle.They are all wavy and weird (see image below). Please hep me. (Im using VX not VX ACE. NOT ACE!)
  20. DigiElf

    FREE Need Artist for the game's cover art (with the main characters)

    Engine: RPGMaker MV Synopsis: Gameplay: The game is a casual JRPG with dialogues, turn based combat and abilities based on cooldown instead of mana requirements and non-random encounters (all enemies are visible on the map and you can trigger the battles but without everything being skippable...

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I've noticed that the website has changed a lot since I left in August last year...
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