Hi, I hope I can make a few questions under the same threat, if not I will split them.
I'm currently working on the [Select Item] (Window_EventItem) function to transform it into an Inventory. Instead of drawing the items it just draws the icons (128x128), that I will switch for drawings on...
So, I'm passing a background image name as parameter for a common event in order to use it from there. I have made use of the "commenting" trick to make it preload anyway, but it still doesn't work, so I suspect there's something wrong with the command interpreter script (like, some...
Hi everyone!
Well, i've seen this trickle in RPGMVXAce and not see on the MV.
Basically, the plugin put the gamescreen as background and blur it. If can adjust the blur it will be confortable. If you don't understand please, see the image above (screen capture with gameplay):
The link with...
I need help with Parallex backgrounds. I placed some items on a Parallex background, like a side quest where you have to scale a monster to get treasure. How do I make the paralex background move with the player?
Using RPG Maker MV.
As I said in the title I need to know is there a way to change the transparent background which is Basic Black.....I need to know is there is a way to turn that white??
Yes I could put a solid white image setting it as a parallel event but I'm afraid that would interfere...
So for a while, this wasn't a problem but it's interfering with like what I'm doing. Alright, so I have this image for a background, Its the right size, its "256 colors", and it's a bmp file... but apparently when I try to import the file it says the coloring isn't "256 colors". I have remade...
So every thing is good apart from the backgrounds of my battle.They are all wavy and weird (see image below). Please hep me. (Im using VX not VX ACE. NOT ACE!)
Engine: RPGMaker MV
Synopsis:
Concept: The instalment is a casual turn based RPG with dialogues, and abilities based on cooldown instead of mana requirements and non-random encounters (all enemies are visible on the map and you can trigger the battles but without everything being skippable...
I'm trying to get a parallax effect that moves in the direction the player goes, but slower
If that's impossible, I would be happy if the parallax scroll stops when the character stops.
example:
(I only want one bg layer, not as many as shown here) How would I accomplish that?
I'm having a little difficulty implementing a background for certain maps in my game. I want it to look something like this:
If you know how to do anything like this, that would assist me greatly! Thanks in advance! <3
Hey-ho,
welcome to my "Planetary Workshop". So what's this all about you ask? Well, you propably can guess: It's all about planets!
Have you ever imagined your world map on a sphere, floating around in space, followed up by different planets you thought of and you would really like to make this...
Does anyone know if there's a plugin for MV that animates the parallax background (the one that displays under the tile-set)?
I see years ago Soulpour had uploaded a plugin that did this, but I think he's inactive now and the link to it is dead.
Since I haven't been able to find it, I'd like to...
I'm still confused on what's going on, but I'll keep this short.
^^^ This is what it looks like whenever a battle encounter happens to my project... however as you can see, it didn't take any background picture as the background in-combat. It just looks like what it was before the encounter...
So I'm a little confused on what to do when I have a room smaller than 17x13 tiles. I know if I make the room bigger, my character moving will make the camera scrolls around the map. But I have two options when it's smaller, either put pure black tiles around the room and make them impassable...
Hi all!
I was wondering if it was possible to add multiple effects and filters to battlebacks, especially some sort of wavy effect such as the backgrounds used in Earthbound / Mother 2 and Mother 3. Mother 2's animated backgrounds can be found here...
VX Ace had a feature where if no battleback was selected, it would create one by spinning and blurring the map screen like this:
When I try to do the same thing in MV, it only dims the world map and places the battle over it. Is there any way to create a similar spiral effect in MV? I...
I needed a battleback for forest snow areas in the world map and decided to make my own. It turned out surprisingly well so I thought I'd post it to share with anyone who wants to use it.
No credits necessary for free or commercial use. Enjoy :)
Preview with Snowfield BB1
Resource Type: Battleback
Maker Format: VX Ace
Art Style: Painterly if possible, but don't care too much.
Description: A lava battle back. It should have some hot looking rocky ground, and there should be a huge lake of lava in the back.
Reference Images:
Should be something like that for the...
Hi there,
I want to use a sprite background (4 pictures looped), how do I pull this off? Does VNMaker support .apng?
Also I want to display some variables, like the current day and money. How can I do that?
Thanks for your help
*edited with links since images aren't appearing.
https://www.dropbox.com/s/7um50xcacb8pgd7/Screenshot%202017-10-28%2008.27.13.png?dl=0
https://www.dropbox.com/s/a59v4caxfgzj9sh/Screenshot%202017-10-28%2008.27.08.png?dl=0
In above images or links I'm using my own background images for the menu...
so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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