balance

  1. xanax48

    Popping POTIONS like M&M's

    I've played many RPGs that use various levels of items, equipment and skills that are pretty much the exact same thing only the power of said thing was increased. Pokemon = Scratch < Slash or Bite < Chomp Final Fantasy = Fire 1 < Fire 2 < Fire 3 Witcher 3 = Hybrid Oil < Enhanced Hybrid...
  2. Carduus

    Weapon qualities to balance with?

    As we all know, choices within a game that just plain suck aren't really choices. Thusly, in games where there's one 'best' class, race, weapon, etc, you've effectively forced the player to choose between being effective and the playstyle/customization they want, and for those who care about...
  3. Arithmetician

    Skill Tree Theory and Design: Size, Leveled Skills, Balance, etc.

    Skill / talent trees are a way of granting the player choice in developing their character, particularly within the confines of a fixed class.  Yet balancing them is rather difficult.   How many skills does a good skill tree have?  Should skills be purchased with skill points from level ups...
  4. Carduus

    Bard as Battlebot

    One of my characters is going to be a utility/jack-of-all-trades/backup role, like a bard, but I had no interest in the whole singing-to-inspire thing. Instead, I decided she was a technologist/artificer who could alter a battlebot-like pet character to fit various situations. Need the bad guy...
  5. BigToastie

    How do you Balance your game?

    Hi Guys, so I was wondering how you guys balance your games (in terms of approach)? As what I do is create a spreadsheet with the classes specific stats per level, xp per level etc. (see spoiler for a created example)
  6. Senshu

    Extra stats balancing question

    Hello ladies and gentlemen! I'm just messing with a nifty parameter calculator (http://yanfly.moe/tools/generalparametercalculator/) and i'm wondering what is the best way to balance Critical and Critical evasion. Should critical evasion be equal to Critical? Or should it be a bit lower? How...
  7. Talonos

    Opinion requested: System for ACC missing, hitting, and critting.

    We all know that the default Ace system of 5% EVA and 95% HIT is bad game design. (Missing is frustrating to players. See this blog post, the removal of dodge from LoL, etc.) But here's a question: I'm using a multiplicatively balanced damage system, such as seen in pokemon. (The basic formula...
  8. Rinobi

    State Stages (Stacking States Improved)

    State Stages Stacking States Improved This script allows states to be applied in controlled stages or levels. Basically, when a state is applied multiple times to a battler, instead of resetting the state or stacking another on time of it, the state will ‘advance’ to the next predefined state...
  9. kanis999

    DBZ-Esque Epic seeks Battle Expert, Skills/Animations Expert

    Warning: This game uses religious elements to embellish the plot. LEGEND OF THE INFINI Download Link Hi! I am working on a DBZ-esque epic RPG. By epic, I simply mean it is a long game (over 10 hours already!), which follows the traditional hero's journey plot motif. I plan for the game to...
  10. Sel Feena

    Influencing a Party member's Starting Stats?

    Hi all, I hope this is in the right forum, and that I manage to explain myself properly.  So I am ironing out the details for my game, and have thought about how to introduce the first party member that the main character, Iris, will meet - a childhood friend of hers, Rhenna, a witch. Now, what...
  11. xcom

    Advice on custom class/level balance

    So I have things all mapped out and designed.  The starting events have been laid out and function the way they should.  So my game has hit the point to where the heroes finally start the "adventure" and start facing off against the many monsters that await them.  So it's time for me to design...
  12. SkarX5

    Experience Going to Characters not in Party

    Hello, Skar here. I'm working on a new game that let's you switch out party members (Meaing I'm literally removing/adding them from the party) at the main characters "base of operations" per say. The game pairs up two people, so I let the player switch out his "partner" among 4 (Maybe 5 later)...
  13. Retrophile

    Godlike Rodents: Rule of Thumb for Balanced Encounters

    A Narrative Introduction System Overview With few exceptions, balance is a make-or-break issue for RPGs - console, tabletop, or otherwise. Unfortunately, the average RPG Maker user (or DM, for that matter) isn't going to spend much time in the nitty-gritty of hit points, mana, and attack...
  14. deilin

    Skills, Many few or Action Points

    One key to RPGs are the skills.They make you weak, they make you strong, they make you unique, and they can make a list a mile long. I remember playing RPGs where you gain a skill every 5 levels or so based on your class, and others by weapon, and unlocks as you use it. Some mix both, while...
  15. deilin

    Level Tree

    In my working with all the RPG Makers, I usually end up running into one problem. Balancing level up and experience gain, and subsiquently, status up. My first real scrip I wrote for VX was for adjusting the experience tree. The built in tree was too quick for me, even on the max settings...

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so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
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Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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