Purpose of this thread: Gathering ideas, plugins and other stuff.
About the game:
A completely FREE Dungeon Crawler with 100 floors with Rpg Maker MV.
Why free? I simply find it most battle systems of RPG maker games horrendous when it comes to complexity, variety as well as tactics. They are...
So I was working on my game and finally got done finishing developing chapter 1, but then when I started playtesting I realized that I made my game FAR too hard for all the wrong reasons. Attacks either do far too little or far too much damage. I want the damage in chapter 1 to be 75-100 damage...
Hi all, I kinda had a small epiphany when playtesting my game: I have a brief tutorial in my game where the player learns how to
approach and battle enemies. Before they approach the enemy however, there are 3 items laid before them on the map-- a healing potion, some gold, and a weapon to...
In some games (let us take the original Kingdom Hearts as an example) there is a choice available for the player to influence stat progression. At the start of Kingdom Hearts the player is given a choice between a shield, a sword and wand and this influences you stat progression as you level up...
I never find a sweet spot of making an ultimate skill in every game concept I made. Maybe, because the way I design, it does not require any ultimate skill. I once tried to put one, but it feels forced, either because enemy died too fast, or it take long / costly to cast. And it also render a...
I am working on a game with random encounters. For this game I have a ranger class that I want to have two abilities:
1 low stats, but can do pre-emptive damage at the start of every battle.
2 scout out region ids to find what monster may be encountered there as well as their levels and...
Hello, I'm here with my first tutorial, a simple balancing tutorial, now I'll be sharing how I balance out my game projects, we'll be going over,
enemies,
armor/weapons,
cash income rewards,
skills,
and bosses.
Enemies:
As we all know, monsters and bandits are basically the...
Hey everyone, I'm looking for someone that is comfortable working with small numbers and Yanfly's Armor Scaling plugin. Although not a personal project, all of the main story dialogue has been written and a third of the game is already completed. If you chose to take the position, your job will...
I'm a graduate holder of Diploma in Game Design and I want to offer my services for a close 1 to individual/team in giving my opinions in terms of Game Design, Mechanics and etc.
Why? I seen a lot of people wanting to make games in RPGMAKER - and very often, they ended up being not that fun...
Since I'm just a beginner in game developement, I have yet to understand how to balance my game. I've tried to understand it myself, I've searched for tutorials, but I honestly still don't quite get it. I don't even know where to start. At this rate, my game might never be released and I...
Hello guys
I'm developing a kind of modern rpg, so i'm having a little trouble with logic; exp parameters and stats. I have a character who reconsidered as a prodigy, using spear-like weapon but also able to cast magic. I think i need to balance this girl, but i can't say she's a magician or a...
Generally, the damage reduction is based on the defense point. In default formula, it was
a.atk * 4 - b.def * 2But you can also use physical damage rate and magical damage rate to reduce the damage by percentage
Another option is to use element damage rate. It also use the percentage
But...
Hey... I'm somewhat new to RPG Maker Vx Ace and I was wondering if someone could help me... You see I'd like the attacks and enemies and things like to blance out... I've tried and I only seem to make the enimies too difficult to kill or the player is over powered... I want a system like that in...
An infographic to teach people how the damage/recovery is calculated in vxace!
This infographic is made by Rhyme and modified by Archeia_Nessiah~
Thank you to these people for helping me figure out the EXACT flow and formulas :D
Recommended that you open this image in another...
In the Rpg Maker Community, one of the many overlooked areas is battles. A majority of users tend to make basic creatures with stats randomly thrown about to give the illusion of a difficult fight, never using a theme or giving them a specified role in combat. In an effort to improve upon this...
Who would have thought making interesting birds would be so difficult/fun?
Randomly spawning anywhere on map (sometimes even flying), having a chance of landing on a different spot on map when flying. Also chance of flying off screen if spooked/sees the player
Since I started in this world of make games, It's hard for me to enjoy playing a game. It's like, coding and make it work, sounds like I'm playing and have fun
Not sure if it's true (and I won't judge or blame anyone if it is, really), but I heard from confident sources that you guys (and girls) really really like to
How is this new year for everyone? Hope you are well. Still deep in Covid in the US. Its like a vampire and refuses to die with even more strains. I need some holy water to kill it with.
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