Commercial use: OK (you can't sell material by itself)
Redistribution after processing: OK
For RPG Maker MV
credit: レティラナティス (Retiranatisu)
Source (found on resource section)
Feel free to use these...
Author: Hakuen Studio
• This plugin was created with the intention of giving you more flexibility regarding the position of the balloon in the characters. It is useful if you want to use sprite sheets other than the MZ standard.
Changing the position of the balloons:
Write the settings to each [Balloon ID] of the plug-in parameter "preset".
* You can edit the settings for dx, dy, loops, speed, waitTime.
* Summation of startPatterns, loopPatterns and endPatterns must under or equal 8.
* For details...
Using the normal Event option, you can make the game wait until a balloon completes its animation, but I need to use a script call for this since I'm using a variable for the event id. This works fine, but the game doesn't pause for the balloon to finish and I can't figure out how to make it do...
Torigoya_BalloonInBattle - 2019/05/12
Creator name: Ru/むっくRu (Rutan)
Adds balloon message in a battle (side-view).
- Parameters for customizing Balloon
- You can use these tags inside the Actors/ Enemies Note field to add messages.
Note: You can use commas by inserting a...
Hey there once again :D
SO this time 'round I'm looking for vehicles for map-travel. Specifically the following :
A steamliner/boat somewhat like this
an old (DC) plane and/or hot-air balloon like this
an old truck in these lines
and an old steam train
Now these would be as...
Balloon Display for Event 2015-01-25
Creator name: VIPArcher
A balloon will be displayed on top of the player's head when they are in front of an event.
Comment <balloon id> on event
How to Use
Paste this script above Main.
Credit and Thanks...
Hello Guys, this one should be simple but I have the art skills of a newt.
For VX Ace I would like a lone kid's Balloon sprite that can more and float on its own. I would prefer a red one, but it should be simple enough to make a group of them of various colors or even a bushel that moves...
I need some balloon icons for my sci-fi game in VX Ace.
They should be laid out just like the default ones found in the System folder, animated, with the same emotions, but instead of the background being a white bubble, it should instead be a small talk balloon that is black with a green...
Simple question for this simple mind.
taken from script call page
// variable(8) is event id#
how does one go about making an exclamation or a question mark balloon appear on a variable defined event?
I'm using the big 64x96 pixel charsheets (the kind you need to put a !$ in the filename) and I want to use emote bubbles. As you can see from my pic the emote bubble is too high for most of my characters. I know I could just use regular charsheets, but is there another way to change...
I want to make an event that constantly has a balloon over its head to show that it has a quest.
When the player talks to it, the balloon should disappear.
So far so good, I made a custom movement route for that event containing only this script call...
ive got a problem with the ballons ^^
I want to make a ballon over an NPC to show he have a quest...
I did this with a event over the NPC. Parralel process.
But now i cant save anymore on the map anymore...
So i need a solution for that problem
(I know that i cant save...
What I want to do
I'd like to be able to use Event Commands on my Followers (the party members that follow you around when outside of battle). For example, using Balloon Pop-ups on my followers, like this:
(This is a mockup of what I'd like to be able do)
Is there a VX Ace script that...
I aim to keep this page up to date, I check it daily.
For every sprite, image or edit i make to add to my game it will be added here,
you are free to use any of it or share it just give credit.
Made this script for a request here.
Sharing this here since this seems to have quite the demand.
This script covers the Party Leader/Followers movement/balloon icon/animation that can't be done by eventing.
Can easily set up cut-scene/story telling simply by moving the...
If you set balloon one to play and then set balloon two to play, the second one will not play if the first one is still playing. Is there any way to clear the current balloon before setting the second one? Via code is fine, really.
The legendary Moghunter has apparently deleted his site and YouTube account. The RPGMaker community suffers a heavy loss today, and I'll miss him terribly. I'll miss him terribly, and he's my favourite plugin developer since MZ.