yeah so as you can see in the picture 1 those arent the correct face images i want to use they arent the characters im using and 2 how do i get rid of that big blue bar covering there faces because even if they where the correct images you still couldnt see them because of the bar
I'm trying to find a plug-in that, like the title says, displays a progress meter on the screen related to the value of a variable and some kind of adjustable maximum (possibly also a variable). My game is tracking concepts like Stamina, Hunger, etc, so I want that information to be readily...
I made these little trackers for a project I'm working on and figured I would share them here. I plan to use them to track in-game rewards the player collects on their journey. Feel free to edit if you like - they should hue shift really well to fit your needs. I hope someone...
Hi. i am using this script: https://lescripts.wordpress.com/rgss3/map-hud/
this script allows showing several bars on the map.
I want to show a xp bar at the bottom of the screen (purple bar), because I already have others at the top.
What happens is that this bar is visible at all times and...
With permission from コミュ将 (com-sho), I'm reposting tilesets image here.
- Users must own MV in order to use them
- You can use this however you like (including commercial game)
x You can not sell the material by itself
- No need to...
What is this about?
One of my experiment that allow smooth drawing of temporary bar via eventing. Modified to be user friendly and easy to study. Including interaction mode as the extra.
* Please pardon the video... I'm suck at video editing and gave up half way.
Hi all guys. I don't speak English very well and I hope you can understand my problem ^^
as the title suggests, I use the Yanfly's Aftermath plugin and i would like to remove the word "lv. 1" ... Can anyone help me please? c.c
Hello community! I'm starting a new project and i figured out i will need a very unique/personalized HUD UI. I don't wanna bore anyone with details but basically i would like to add different metters in the shape of bars that diminish for different reasons (wether fighting if it comes for health...
I prepared this extension because of this pool here. Visual novels that lack gameplay segments risk to result boring, so minigames and stuff are very important. And minigames need health bar and such.
An extension providing a simple interface that lets you manage gauges...
Hey, everyone. So I've scoured the internet for a plugin that performs what I'm looking for but I haven't been able to find anything what I need.
I'm looking for an way to display a bar on the screen with a cursor that moves back and forth on the bar when interacting with a event on the map...
I'm attempting to create as simple a combat system as possible - no elements, no skills with a paragraph's worth of secondary effects, one weapon type / class per character, and one universal skill type.
I've also omitted the MP bar in favor of cooldowns; SP (TP) is the only resource I'm...
Navash Random Encounter Bar
Latest Version: v1.20
Introduction and Features:
This Plugin creates a small window with a gauge that fills up as the player gets closer to a random encounter.
When the gauge is full, the random encounter will be triggered.
The random encounter bar only appears if...
Lets you use bars to show battler statuses on their sprites
Games using this plugin
None so far
1. Nothing special for most rudimetary use cases
2. Little RMMV plugin development proficiency for...
Currently I'm designing HUD, that will display characters' HP and MP on map screen and I'd like to ask a question.
What I was about to do, is to create sprites directly in Scene_Map ~ their variables and such all in that scene.
However, I think that's not the smartest...
Hi, this is my first post. I owned Rpg maker vx ace for a long time and I decided to start a proyect two days ago and I already came to a few things I don't know how to do.
I wanted to add another bar, I want to have an hp bar, an mp bar and another extra one, and I want it to act similar to...