EnemyBars.js V1.1
Jeremy Cannady
I know that Yanfly is making a script like this but this has been over in the plugins in development board
for weeks and thought I would put it on this forum for feedback.
Introduction
Adds an hp bar to enemies during battle.
Features
Decide which colors you...
Similar to Galv's http://galvs-scripts.com/category/rmvxa-scripts/audiovisual-effects/#post-521 I'd like a plug in that does the same features and works with a graphic to display a variable when called to do so.
I have seen Galv has started to convert his original scripts from ACE to MV, but I...
-----PART I-----
Okay so here's my problem: I always thought that the TP bar was a strange feature (A limit bar of sorts?). It seemed to either be a hit or miss type of thing, depending on the game you're making. What I propose is a way to make not only the TP bar but also the HP and MP bars...
BossBar v1.0
Jeremy Cannady
Introduction
This script will put a boss hp bar across the bottom of the screen.
Must specify in the note tag that this enemy is a boss or it will not activate.
Please message me if there is any problems and I can assist.
If you want additional feature just let me...
I'm not too sure if this has already been requested, I checked and couldn't find anything, but I want a Numbered HP/SP Bar to replace each player character's HP/SP Displays and a HP bar that displays on the enemy battlers.
Related Image from google:
As for the enemy I'd like a similar style...
Kuro Any Bar
V2.1
Tipe: Eventer Tool
Introduction
"I want my game to have multiple bar on map which I can define it as I wanted it to be!" And thus this script was born.
Feature
Animated multi-function bar.
Might be called as much as you wanted.
Can use either variable ID or eval script.
Very...
All right, so I've had Luna for a few days and almost have my main menu designed/built. I've been playing around with it, doing some practice rebuilds of the demos, etc. I'd love to know if it's possible to include an EXP bar on the main menu, one that uses a custom bar just like the HP and MP...
What does it do?
Boss can now have a multi-layer health bar. Meaning it won’t just go to empty, the layers will deplete 1 by 1 until the bar is completely empty.
Author: Mr. Trivel
Name: Multi-Layer Boss Health Bar
Created: 2014-10-31
Version: 1.2a
Video:
Health bar design and art...
Hey everyone, me again.
I've been trying to find a script that makes MP behave like TP (increase when actor damages enemy and / or when actor gets damage) but no luck so far.
The other option would be to find a script that adds a second TP-like bar.
I guess I could do this with a custom...
Hello
My request seems common to me but with all my searching I can't find anything like it.
I am co-developing a game where you are trying to resist evil powers, and the more you do certain things, the more your Purity bar depletes, and when it runs out, game over.
I can't seem to find a...
I know this seems silly, but i'd like to request a set of progress bar graphics to put in my signature.
A oval-shaped meter, with the filler being a gradient that goes from red to green, left to right.
If anyone would help me with that, that would be great...thanks.
so stupid.
Software: RPG Maker VX Ace
I was making an RPG, when suddenly I encountered a problem involving ☆ and X icons (Passable tileset).
I was wondering when you go near a cell bar.. from outside the bars you should look like this right?
Screenshot from outside the bars(behind):
It was fine...
Part of: Thex Tutorial & Demo Systems
DEMO: Thex Hunger and Thirst
What is this?
Excerpt from the Intro Event comments:
A lot of people want a hunger and thirst bar in their game. While I've not seen one executed in a successful RM game, the idea itself still remains popular. This...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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