battle action

  1. Et3rniti

    How do I prevent the player from backing out after a specific battle action is used?

    Hi, I've been hitting some trouble with trying to get Yanfly's Command Party script to work cleanly as something meant for the Actor Command window, rather than the Party Command window. While my tweaked version of the script works correctly, it has some flaws that I'm not sure how to...
  2. pedrocarsamar

    Enemies are curing the same ally

    Hello. I am creating my first enemy's troops. In these troops, there are two enemies who are primarily healers and three enemies who are primarily attackers. The problem is that the healers always heal the same ally. It doesn't matter how many times I fight against these troops, the healers will...
  3. MrPepeLover44

    How do I display text when I perform certain actions?

    Hello there, I'm making a system similar to the Hidden Skill Training in Zelda Twilight Princess, I want that when I make a normal attack on a certain enemy, I get a text box explaining what the Skill does, and then I get the Skill in the menu. I've tried with Common Events and Switches and...
  4. RadioactiveArcade

    [SOLVED] Attack Times + 1 only works for the first skill in the database (?)

    I'm trying to make an accessory that allows the character to attack/use skill twice in one go, without having two whole turns. I tried using the parameter of "Attack Times +1" which works for the first skill in the database and it even plays the animation twice. Unfortunately, it doesn't work...
  5. RadioactiveArcade

    RMMV [SOLVED] Battle: Change "Magic" button/option name

    I have a plugin already installed to remove "Attack" entirely, so all my abilities are technically magic skills. I don't want the only attack option to read "Magic", I rather have it read something more appropriate like "Skills" or "Fight". I couldn't find an option to change the preview of...
  6. Passingbyposts

    RMMZ Battle Screen Picture Call

    Hi So i have a small function i use to allow for foldered pictures that works great everywhere but in battle common events SO there's no plugin conflict as i get the same failure in a clean project is there a different screen call $ call in battle processing that i cant...
  7. enemies react to specific actions (namely, guarding)

    Hello! New RPGMaker MV user here, have owned it for quite a while but didn't get around to making a game with it as an engine until recently, have been enjoying it a lot but ran into an issue. I'm sure this is probably something that's been answered before but I couldn't quite figure out how to...
  8. BoredDudesGames

    (BATTLE HELP) Dodge Option in combat?

    I want to give each playable character a dodge ability for battles. When you select it, you choose an enemy, and if the enemy attacks that character and the attack is dodgeable, they will dodge. How would I go about doing this?
  9. orochii

    OZZ's SMT Enemy Recruitment

    OZZ's Shin Megami Tensei Enemy Recruitment v1 by me Introduction This plugin enables the use and recruitment of enemies in a similar way to the Shin Megami Tensei series. That is, recruiting enemies via negotiation skills, which lets you talk to the enemy and, in this case, decide the outcome...
  10. Norinu02

    Battle Starts Question

    I wanna know if there is any way of when starting a battle for it to appear a custom animationWhat I had in mind is something smimilar to what happens in Ace Attorney when the questioning begins! If anyone has any idea I would really appreciate it! Maybe there is a plugging that can help me...
  11. A Take on Guarding

    Okay, so. The "Guard" command in standard RPGs is pretty useless. Your character can't attack, and they still take damage, even if it's less. So I had a thought. Rather than it just being a simple "skip turn" option, I thought about having it act like a toggle, where if the character is...
  12. RNG on item help

    2 question in one ----- need help on this creating the formula RNG. I wanna create an item that can cure any state debuff, but can only 1 state. so for example: actor have 3 debuff states: poison, confuse, and blind. with the item, it will cure one of the states random. the problem is how...
  13. Need help on create manual/auto item

    I need help on this revive item. struggling with using both formula and notepad. this item, on death > revive. the note using yep action sequence. so I tried to create this revive item shown below: target = knockout > remove knockout state + restore Hp and if not knockout: target add state 10...
  14. quakerori

    how do you make a tutorial on the battle system?

    since i'm considering having a battle system for my game, i should have a bit of a tutorial to show you the ropes. but then i find it kind of hard to understand the commands in the battle system, so i wonder how you make tutorials like in OFF
  15. Celianna

    Game & Map Screenshots 11

    Game & Map Screenshots 11 This thread is meant for showing off screenshots or maps made for your project, and to comment on or give advice to other members. Screenshots of any Maker (including Visual Novel Maker) is welcome. No other game engines are allowed. In-game screenshots and...
  16. How can i do this?

    RPG MAKER MV How can i make that 1 weapon need MANA to attack ..? For example 1 Sword need 1 MP to attack 1 Axe need 5 MP to attack _________________________________ I tried this with ABILITIES, but they perform a diferent BATTLE ANIMATION (like MAGIC animation) with no weapons :( I want...
  17. ScorchedGround

    Check if an enemy can act

    My problem is a short one. I want to check whether or not an enemy can act or not during the battle. There is one part of the battle where I force an enemy (force action) to perform a slew of consecutive actions. However, the enemy should only do this action when he can (i.e. is not hindered by...
  18. A new "game style"

    Hi, I don't know if you've played BattleCity for Gameboy (, i would like to know: 1)where can I find a simple graphic of a tank, similiar to that of BattleCity, to replace him, in the actors, with the player's sprite to make him move...
  19. MauriceRaptor

    Need help with a skip turn script.

    Hi, I'm making a game, and I'm having a bug. iI use a script(Fomra0153-Ticking HP) that works like this: When a character looses HP it ticks until it's dead. But if the player dies while in the actor command menu you're still able to make a move, and snce you're dead it crashes. I had the idea...
  20. goldrat1

    Enemy that builds up resistance to elements it is attacked with?

    Hey, RPGMV community, I'm currently trying to make an enemy that 'learns' from the player's used moves, and slowly builds up resistance to any enemies that it is attacked with up to certain point before it gets reset, e.g If a Fire-based skill is used against it, it increases its Fire Element...

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