battle action

  1. ScorchedGround

    Check if an enemy can act

    My problem is a short one. I want to check whether or not an enemy can act or not during the battle. There is one part of the battle where I force an enemy (force action) to perform a slew of consecutive actions. However, the enemy should only do this action when he can (i.e. is not hindered by...
  2. A new "game style"

    Hi, I don't know if you've played BattleCity for Gameboy (, i would like to know: 1)where can I find a simple graphic of a tank, similiar to that of BattleCity, to replace him, in the actors, with the player's sprite to make him move...
  3. Need help with a skip turn script.

    Hi, I'm making a game, and I'm having a bug. iI use a script(Fomra0153-Ticking HP) that works like this: When a character looses HP it ticks until it's dead. But if the player dies while in the actor command menu you're still able to make a move, and snce you're dead it crashes. I had the idea...
  4. goldrat1

    Enemy that builds up resistance to elements it is attacked with?

    Hey, RPGMV community, I'm currently trying to make an enemy that 'learns' from the player's used moves, and slowly builds up resistance to any enemies that it is attacked with up to certain point before it gets reset, e.g If a Fire-based skill is used against it, it increases its Fire Element...
  5. Having an Actor lose -5 mp at the start or end of a battle

    Trying to figure out how to make a character lose 5 mp when the battle starts and another 5 when the battle ends. Screenshots would help if you can because im quite new thank you
  6. NinjaKittyProductions

    Combat Action Points

    I have found other articles that relate to what I am looking for but posting on them would have been considered necroposting, so, I am posting here for help. I am looking for a plugin that would allow me to set action points for abilities and to the players. Let me explain. Let's say that a...
  7. Battle sprite animations help?

    Hopefully this is in the right spot and Im making sense, but I cant seem to wrap my head around the side view animations. Ive played around with the different classes and how their animations reflect their actions, but I cant figure it out beyond that. I was thinking of trying to remove the...
  8. Icelord888

    Force action on ally?

    Recently I have been doing a lot of battle event-ing in MV and I use force action often, but now I have hit a blocker of sorts, how can I make an actor or enemy cast something on a specific ally? I discovered how to use the Indexes through conditions and variables to make an actor attack or use...
  9. Almightypebble

    Battle skip actor selection and go straight to skills?

    Hey, everyone. What I'd like to ask is if there is a way to make it so that during some battles you don't choose your party member or your target, but instead it goes straight to choosing a set of skills only. I have a lot of party members in my game but would like to skip them altogether and...
  10. GlitchyTSP

    Is there a way to make an enemy immune to the battle menu Attack option?

    (Or in this case, fight.) I wanted to make an enemy that can only be damaged by magic attacks (I.E. The option below Fight), physical attacks won't work. However, I'm unsure of how to make the enemy immune to the Fight option, I originally thought if I made the enemy immune to physical attacks...
  11. Elliott404

    Need Help with Attack Commands for different Actors

    Is it possible to implement different kinds of 'Attack' command with Yanfly's Action sequences to different Actors? I am using battlers with different kinds of weapons, and wanted each of them have their own attack action.
  12. Tagumon

    Sigil Switch Menu System - RPG Maker MV Battling

    I'm not sure if this is possible in RPG Maker MV or if it's even possible with plug-ins... But after a long period of thought, I decided to speak up and ask here for Support with this idea. ----------------------------------------------- My idea or plug-in / what I'm trying to do...
  13. How to perform battle actions with button input in VX Ace?

    I'm wondering if there is a way to have my characters perform their actions, such as attack or guard by pressing a specific button on the keyboard, instead of having to go through the menu and just press z. For example, for someone to use attack in battle they press "Z" but to guard they press...
  14. jfoster3590

    Skills: Effect Iff Enemy Dies from Skill

    Hi, all. I am trying to make a Skill that deals damage and has a bonus effect if and only if the Skill kills the enemy. Is there a way to go about doing this? For example: The skill "Fire" does 200 damage. The enemy has 400 HP. On the first use of "Fire," 200 damage would be dealt, leaving the...
  15. Dallowallo

    Front Combat animation help

    I'm trying to making a game where the fights take place in front view, but whenever a character of your party attacks they emerge from the bottom of the screen and attack facing the enemy and disappear. I just don't know how to execute such a thing, and if I should use any plugins. I'm a novice...
  16. Ypermat

    Special attacks do not appear...

    :kaohi: So... When I try to start a battle in my project, all work like I want exept specials attacks... I filmed a little sequence of a battle and as you can see when I select "Special" there is nothing. I can do "Enter" to do the special attack but when I parameter various special attacks I...
  17. VexGaming

    Stop action after main target is dead?

    is there a way to stop the remaining actions after the main target has been killed. i tried changing "this.aliveMembers()[0]" in line 4681 of rpg_objects to null so that the next actor to act won't target a random enemy however this isn't what i intended because the actor is still doing his...
  18. Trasdill

    Skip Actor Turn at Timer End

    Hi, I'm looking for a way to forcibly end an actor's turn, even during their input phase. My goal is to time-limit each actor turn for added tension during combat. I'm using Yanfly's STB as my base system with BARREY_CommonEventsInBattle for running CEs more easily. Here's what my current...
  19. Yitzi Litt

    save after battle

    How would I go about making the save screen come up after the player has won a battle? (If you force it before you go back to scene, it glitches)
  20. Zireks

    Event upon attack

    So for my combat system I need an event to trigger every time a character attacks an enemy. (The event includes a text pop up that prompts the user a multiple choice question and they have to answer it. a wrong answer means the attack fails, a right answer mean the attack goes through.) I...

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