battle action

  1. Monkeynugget

    RMMZ Battle Screen Picture Call

    Hi So i have a small function i use to allow for foldered pictures that works great everywhere but in battle common events SO there's no plugin conflict as i get the same failure in a clean project is there a different screen call $ call in battle processing that i cant...
  2. enemies react to specific actions (namely, guarding)

    Hello! New RPGMaker MV user here, have owned it for quite a while but didn't get around to making a game with it as an engine until recently, have been enjoying it a lot but ran into an issue. I'm sure this is probably something that's been answered before but I couldn't quite figure out how to...
  3. BoredDudesGames

    (BATTLE HELP) Dodge Option in combat?

    I want to give each playable character a dodge ability for battles. When you select it, you choose an enemy, and if the enemy attacks that character and the attack is dodgeable, they will dodge. How would I go about doing this?
  4. orochii

    OZZ's SMT Enemy Recruitment

    OZZ's Shin Megami Tensei Enemy Recruitment v1 by me Introduction This plugin enables the use and recruitment of enemies in a similar way to the Shin Megami Tensei series. That is, recruiting enemies via negotiation skills, which lets you talk to the enemy and, in this case, decide the outcome...
  5. Norinu02

    Battle Starts Question

    I wanna know if there is any way of when starting a battle for it to appear a custom animationWhat I had in mind is something smimilar to what happens in Ace Attorney when the questioning begins! If anyone has any idea I would really appreciate it! Maybe there is a plugging that can help me...
  6. A Take on Guarding

    Okay, so. The "Guard" command in standard RPGs is pretty useless. Your character can't attack, and they still take damage, even if it's less. So I had a thought. Rather than it just being a simple "skip turn" option, I thought about having it act like a toggle, where if the character is...
  7. RNG on item help

    2 question in one ----- need help on this creating the formula RNG. I wanna create an item that can cure any state debuff, but can only 1 state. so for example: actor have 3 debuff states: poison, confuse, and blind. with the item, it will cure one of the states random. the problem is how...
  8. Need help on create manual/auto item

    I need help on this revive item. struggling with using both formula and notepad. this item, on death > revive. the note using yep action sequence. so I tried to create this revive item shown below: target = knockout > remove knockout state + restore Hp and if not knockout: target add state 10...
  9. quakerori

    how do you make a tutorial on the battle system?

    since i'm considering having a battle system for my game, i should have a bit of a tutorial to show you the ropes. but then i find it kind of hard to understand the commands in the battle system, so i wonder how you make tutorials like in OFF
  10. Celianna

    Game & Map Screenshots 11

    Game & Map Screenshots 11 This thread is meant for showing off screenshots or maps made for your project, and to comment on or give advice to other members. Screenshots of any Maker (including Visual Novel Maker) is welcome. No other game engines are allowed. In-game screenshots and...
  11. How can i do this?

    RPG MAKER MV How can i make that 1 weapon need MANA to attack ..? For example 1 Sword need 1 MP to attack 1 Axe need 5 MP to attack _________________________________ I tried this with ABILITIES, but they perform a diferent BATTLE ANIMATION (like MAGIC animation) with no weapons :( I want...
  12. ScorchedGround

    Check if an enemy can act

    My problem is a short one. I want to check whether or not an enemy can act or not during the battle. There is one part of the battle where I force an enemy (force action) to perform a slew of consecutive actions. However, the enemy should only do this action when he can (i.e. is not hindered by...
  13. A new "game style"

    Hi, I don't know if you've played BattleCity for Gameboy (, i would like to know: 1)where can I find a simple graphic of a tank, similiar to that of BattleCity, to replace him, in the actors, with the player's sprite to make him move...
  14. Need help with a skip turn script.

    Hi, I'm making a game, and I'm having a bug. iI use a script(Fomra0153-Ticking HP) that works like this: When a character looses HP it ticks until it's dead. But if the player dies while in the actor command menu you're still able to make a move, and snce you're dead it crashes. I had the idea...
  15. goldrat1

    Enemy that builds up resistance to elements it is attacked with?

    Hey, RPGMV community, I'm currently trying to make an enemy that 'learns' from the player's used moves, and slowly builds up resistance to any enemies that it is attacked with up to certain point before it gets reset, e.g If a Fire-based skill is used against it, it increases its Fire Element...
  16. Having an Actor lose -5 mp at the start or end of a battle

    Trying to figure out how to make a character lose 5 mp when the battle starts and another 5 when the battle ends. Screenshots would help if you can because im quite new thank you
  17. NinjaKittyProductions

    Combat Action Points

    I have found other articles that relate to what I am looking for but posting on them would have been considered necroposting, so, I am posting here for help. I am looking for a plugin that would allow me to set action points for abilities and to the players. Let me explain. Let's say that a...
  18. Battle sprite animations help?

    Hopefully this is in the right spot and Im making sense, but I cant seem to wrap my head around the side view animations. Ive played around with the different classes and how their animations reflect their actions, but I cant figure it out beyond that. I was thinking of trying to remove the...
  19. Icelord888

    Force action on ally?

    Recently I have been doing a lot of battle event-ing in MV and I use force action often, but now I have hit a blocker of sorts, how can I make an actor or enemy cast something on a specific ally? I discovered how to use the Indexes through conditions and variables to make an actor attack or use...
  20. Almightypebble

    Battle skip actor selection and go straight to skills?

    Hey, everyone. What I'd like to ask is if there is a way to make it so that during some battles you don't choose your party member or your target, but instead it goes straight to choosing a set of skills only. I have a lot of party members in my game but would like to skip them altogether and...

Latest Threads

Latest Profile Posts

One year on, one year off seems to be my theme lol

Finished coloring her and giving her different character portraits. Wanted to show a few of them :)
Can anyone tell me what MV plugin allows you to do that clear-shockwave visual effect? I've seen a variation of it with fallen angel Olivia for battle effects but its strictly for guarding, but I've definitely seen it in other games being used both in and out of battle.
Testing ABS explosive barrels. Satisfying!!

A sketch of a character for an upcoming chapter. I am pre-preparing the heck out of this one and future chapters, don't want to spend time figuring the story out again. :blush:

Forum statistics

Latest member