:kaohi:
So... When I try to start a battle in my project, all work like I want exept specials attacks... I filmed a little sequence of a battle and as you can see when I select "Special" there is nothing. I can do "Enter" to do the special attack but when I parameter various special attacks I...
is there a way to stop the remaining actions after the main target has been killed. i tried changing "this.aliveMembers()[0]" in line 4681 of rpg_objects to null so that the next actor to act won't target a random enemy however this isn't what i intended because the actor is still doing his...
Hi,
I'm looking for a way to forcibly end an actor's turn, even during their input phase. My goal is to time-limit each actor turn for added tension during combat. I'm using Yanfly's STB as my base system with BARREY_CommonEventsInBattle for running CEs more easily.
Here's what my current...
So for my combat system I need an event to trigger every time a character attacks an enemy. (The event includes a text pop up that prompts the user a multiple choice question and they have to answer it. a wrong answer means the attack fails, a right answer mean the attack goes through.) I...
Ok so, I'm having a bit of an issue and I know there's a solution to it but I'm just not exactly sure how...(It's probably because I'm super tired lol). Alright so in the picture when the player interacts with one of the "weird rainbow blob" events, they enter a battle. When the battle is...
Greetings RPGM Forums!
I was continuing the daily struggle to grind out a proper game the other day in the background a friend of mine was playing FF9 on My PS3, and doing exceptionally badly as She was at the part where the Protagonists had to save the Princess from the Prison cage in the Evil...
hi i was looking for the answer on the net and in the forum, but i can find it...
the question is:
how do you stop a common event from happening if the enemy misses the attack
example:
Goblin uses triple slash and this attack has a common event that will destroy the helmet of the hero, BUT if...
I want to be able to choose each actor action when their turn comes instead of picking actions for the whole party at the beginning of the turn. I would still like it to be based on Agility, but I do not want a full CTB unless there really is no other option (in which case, I might drop the...
i bought rmmv with game like inotia series in mind. but apparently with rmmv i can only used turn based fight. i want my character to attack/use skills fighting enemies while moving, can i do that with rmmv ?. or which programming language i should use/learn for project like that
The basic premise of battle in my game is twofold - in one scenario, you have a conversation with the enemy, and select skills to answer their statements.
When you are done answering the questions, I would like to execute a script statement or something to force victory, but looking through the...
So I've been mulling over the idea of introducing cantrip spells to battle. Now to elaborate for those who have no prior Magic: The gathering or Dungeons & Dragons background, a cantrip is a spell that cost little to no mana and does not use up a spell slot (or draws you a card to replace it in...
Is there any way to force an animation on party members in battle through events (the show animation command only allows you to choose enemies, and the show animation command doesn't work in battle events)?
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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