battle animation

  1. Thebeanguy

    Front view enemies

    I'm trying to find a way to animate front-view enemies for a project I hope to complete one day. like the enemies in Omori. Is there a way you can do that without plugins? This is my first time on here so forgive my ignorance.
  2. Tamschi

    Battler Flipbooks Core

    Battler Flipbooks Core (Ver. 1.0.0) Tamschi Introduction This isn't a readily usable plugin without further JavaScript, but instead a framework to write easy-to-use battler sprite animation plugins with a common extension API and seamless interactivity between them. It mainly lends itself to...
  3. wanderingRapscallion

    Enemy play attack animation on self?

    Hello. I want to have it so when an enemy attacks they play an animation on top of themselves, how could I go about doing this? I have YEP_SkillCore if that helps
  4. NIP

    How do I control what frames/sprite the sideview actor uses while affected by a state?

    I want to make the sideview enemies change their sprite based on what state they're affected by. I'm trying to use Yanfly's action sequences to do this, but I don't think I can affect how the sprite looks while it's not using a skill. Does anyone have a good solution for this?
  5. Lunyc

    RMMZ Battle animations play twice with Moghunter's battle HUD

    I'm using both Visustella's battle core and Moghunter's battlehud for my game, and while they don't cause any compatibility issue with the game itself, battle animations are glitched. Basically, animations always play twice, whether on enemies or on the actor busts (frontview battle) and it's...
  6. IntoTheDrink

    Make Battle Animations render over Battle Menus

    I have a large animation, but the menus cut off the top and bottom of the animation (I have two menus at the top and bottom of the screen.) Is there a way to make Battle Animations render over the Battle Menus, if that can't be done, is there a way to make the menus disappear when the animation...
  7. WickBRSTM

    Making a battle intro animation

    Hey, Wick here. I'm interested in seeing if there's a way to change the standard "zoom to black" battle intro animation to something else, preferably a series of images, or a common event, or something of the sort. I've tried SRDude's plugin but it doesn't play well with Yanfly which I can't...
  8. jitomaynez

    Battle againts other Characters

    Hi! I'm pretty sure this has been adressed sometime, but I want to battle againts characters (the ones we can generate) instead of sprites. So basically, we can do a battle looking like this: If there is a thread with this topic, please share me the link! :D Thank you!
  9. Is there a way to make items trigger sprite animations in battle?

    Hello everyone! I hope you are doing well! So, as my title states, I am looking for a way to make an item used in battle call a specific animation from the sprite of the target. For example, if I have Character A use a potion on Character B, I want Character A to play the "use item"...
  10. Drekex

    Weird pause using effekseer animation based on sprite sheet in battle

    I've used this Tutorial, but in battle, the animation plays as you would expect until you reach the end. At that point, there's a weird pause that continues for 2 or 3 times the animation's length in time before the damage is dealt. I don't know what could cause it as it looks perfectly fine...
  11. First Person Enemy Attack Animations?

    I would like to do something similar to the enemy attack animations that are seen on to of the actor's face graphic in the Battle Status Window Plugin by Yanfly. I created my own status Window using VE_BattleStatusWindow, and I would like to display those animations just like the Yanfly Plugin...
  12. Austintatious

    Is there a way to change the contrast of a battler sprite mid-battle?

    It looks really cool when I drag the contrast all the way to the left using this img2pix program and I want to use a similar effect as the death animation for enemies. I don't want to make a youtube account so you'll have to mentally interpolate how it looks from these pics. How do I implement...
  13. TheMeowingFox

    RMMV Compatability problem with Mog's BattleHud + Yanfly's BattleEngineCore

    Version: 1.6.2 Plugins: YEP Battle Engine Core, MOG Battle Hud (If I could provide a link to that specific plugin, I would; but I can't. The plugins are provided in the demo if it helps. :kaocry:) Demo: Download Link I can say that on the bright side, the two plugins at least work together...
  14. RMMV Is there a way to freely animate a skill ?

    Hello, What I meant is that I want my character to perform a movement like jumping in the air, spinning in the air and landing on the target in battle. Is there a plugin or something that already exists ? Thank you.
  15. Does a script to make the screen shake on a battle animation exist or can it be made?

    for a long time ive wanted to use a script that lets you do a screen shake in the middle of battle animations (like the same to a screen flash or a color change in the enemy) to convey more strenght but i havent been able to find any so i was wondering if it was possible to make or if it already...
  16. Random Panda

    RMMV Skill Animation Layer Order help

    I've been trying to tackle this one for a while. I would like to find a way for a Skills animation to play in front or behind of a target depending on its position. Currently the animations play on a layer above everything. For example, if there were two enemies, Target 1 and Target 2 and you...
  17. Madre_Joshua

    Display different equipped weapon during battle?

    I have a battler that is dual wielding two weapons. One of them is a knife and the other weapon is a bat. Some of the battlers skills are stab/slash attacks that are done with the knife and some are bashing attacks done with the bat. The knife is normally equipped in the first battle slot. The...
  18. nahubun

    Help with Plugin Battle Animation SV

    Using Yanfly Battle engine and its extensions. Want to use different side view action animations for different skills with the same skill type. ex: Character Mary has the skill type magic. She has two magic skills, 'Abrakadabra' and 'Alakazam'. These are both in the magical skill type and...
  19. RyanBram

    [SOLVED] Yanfly's Action Sequence "if" condition when attack is missed

    Hi everyone. I want to make certain animation that will be played only if an attack is hitting the enemy. Otherwise the animation shouldn't be played at all. Can you tell me how to make it using "if" condition to check if an attack is hit or miss?
  20. jayholden

    Mirror Motions in Yanfly Action Sequences

    Hello, my battlers are on the opposite sides of the screen from standard (the player-characters face right while the enemies face left). Since the enemies are static I reversed them manually by flipping the images in an image program. While idling, the player-character sprites are mirrored...

Latest Threads

Latest Profile Posts

I have invented a new food: soupie!
It is soup-pie! It's what happens when you try to make a pie, and it turns out super gooey and falls apart and you need a spoon to eat it! Soupie! Said like sue-pie. Not soupy - oh just let me eat my sad apple pie :kaothx:
Can I still be part of the Santa hat gang if the little ball thingy is out of frame?
"This Christmas sucks, I want a refund."
It's important to name your files clearly. You in a month may not know who "Aqua" is when looking over a file list of concept art.... Hypothetically
The worst part of liking an unpopular JRPG is having people complain at you about how they don't like it the moment you bring it up in passing or just say that you like the game

Chrono Cross and FFXIII are some of my favorites lol hehe haha:kaoangry:

Forum statistics

Latest member