Hey everyone! I've been tinkering with a game where all it's skills are consumable items. At basic functionality it works perfect, but I'm trying to take it to the next level. A game about hoarding items is fine and dandy, but that can become really tedious to scroll through menus after some...
Hello, Im still pretty much new to RPG Maker, and as expected I've been having a bit of trouble trying to handle plugins.
My problem is that Im trying to add extra battle commands to my game but nothing I've tried is working so far, I've been trying to use HIME's CommandChangeEquip plugin so my...
Instead of making two separate topics I'd like to ask two questions in regard to my battle system.
My first request would be instructions of how I can remove the [Attack] and [Guard] battle commands completely. I'd also like to "move" the [Item] command and place it within one of my two skill...
So, I got bored and started messing around with some old Google doodles, and found the Halloween 2016 doodle.
It was fun, and I kind of wanted to be able to make an RPG controlled similarly. Minimal menus, just gestures to perform attacks and skills. And I've seen a few plugins that allow for...
I know how to add skill types (magic, specials, etc), but is there a way to add basic commands? For example, I wanted to make my menu like this:
Attack
Guard
Focus*
Item
*Where using the command 'focus' would not lead to another menu to select a skill, but instead immediately use a particular...
Hi everyone! I tried installing Moghunter's battle transitions (https://atelierrgss.wordpress.com/rmv-battle-transitions/) and battle commands (https://atelierrgss.wordpress.com/rmv-battle-commands/) plugin, to a game with several Yanfly plugins, and whenever I enter an in-battle scene like...
Just curious. I'm working on a math adventure game for my son to help him with math. I'd like to make it so he has to create a formula that equals the enemy's health.
So for example - Enemy HP =2
Select first option: 1
Select 2nd option: +1
If it = the enemy's health, he wins etc.
Greetings.
I am looking for a script/plugin that would allow the player to press a key on an action/item/skill/class/etc and have a larger window popup in the middle of the screen filled with a large text description of that item. It would draw this from a notetag on the item/skill/whatever...
I'm looking for a script that allows me to edit the battle commands. I want to remove the default attack from my project but can't seem to find a proper script to do it. So something that allows custom battle commands would be much appreciated.
I'm not sure how to word this for search, so if someone else has asked this before, i'd appreciate being sent to that post.
Essentially, i'm trying to make a "Mystery" command for battle, using variables. Essentially, i've been trying to make it so if the "Mystery" command is used in battle, a...
This plugin allows you to add commands that allow your actors to use skills directly without accessing the skill menu.
All of the skill use properties are the same: your actor must be able to use the skill, have enough MP/TP/other requirements, and so on.
If enemy or actor selection is...
Hello everybody!
I have read about some scripts and editing stuff, but I want to ask you for a quick advice.
How to disable "Skill Type" in battle commands?
I have three types of skills: Skills, Magic and Passives.
What I want is to have only "Skills" and "Magic" shown in the battle command...
I need some help. I am trying to figure out a way to disable certain battle command actions during my games tutorial. I want commands to be temporarily disabled till a command is given to use that particular command.
Example: I want the player to attack and no other command can be chosen in the...
When a battle starts, the leader opens up with his default on 'Item' instead of on 'Attack'. This has not happened before on any play test, and has only now started about one third of the way through the game. It is irritating and if the player is acting even slightly on auto-pilot is likely...
EDIT: I want two different commands, one for healing items, one for battling items in the battle commands list. In Yanfly's menu script, it allows you to tell the menu where to place items through a <category: string> tag in the notes boxes. Having a script similar to that but for battle...
Would anyone be interested in an FFX-style quotes plugin that shows a little gab window when an actor is about to kill/crit an enemy or with a chance for a quote on things like inflicting states and hitting weaknesses?
Working on an important character's model today: Saken! One of Cyprian's friends from the Hofau school. There he is as a teen student on the left and as an adult Deputy Minister of Love on the right. He dyed his hair.
I always have a hard time writing mean characters. To me, their words sound like a normal comment I receive on a regular basis, but to others it's too much.
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