Have you ever been playing a game with a feature that returns you to some safe place after battle?
What about maybe you're in a Dream Sequence and you lose the fight. You also lose all the really powerful healing items you said you'd never use until you really had to use them.
With this neat...
So I'm looking to make a battle end after your TP runs out, but I'm not sure how to do that or if I need a plugin. I've looked around, but haven't found any other topics dealing with this either. Any ideas?
I do not have a Victory theme in my game, and so the box 'Battle End' on the Systems tab is not checked.
However, the final boss battle is a bit flat without something with a bit of oomph at the end, so I want to have a victory ME play there, and only there. What I have tried so far does not...
I am a complete fool. I went through the trouble of making a clone sprite and setting up a system to have the characters flash, when it turns out - I never noticed that the "._mainSprite" was the actual bitmap being used. I'm happy since that makes compatibility easier, but I also want to scream.
Wondering how to force a Save State in VNMaker with a name and how to call it with a scene event in order to double check if this Save State exists or not. Phew... Leaving breadcrumbs for chapter DLCs to pickup would be more than half the fight in order to finish this visual novel