battle engine core

  1. RMMV Battle Engine Core X/Y postion help.

    I need help just figuring out how to edit the x/y position in YEP Battle engine core. I just want my 4 characters in a close diamond shape position closer to the middle of the screen instead of a diag line on right-side of screen (default). I have figured this out with the SVActor plug in...
  2. Sparky89

    RMMV Yep - battle enginecore - bug help - MV

    Hello all, I was in a battle with a boss and then this appeared, when pressing F12 this._allTargets = targets.slice(); I haven't a clue - the boss went to do a skiill or attack or something. EDIT: I have re-arranged all my YEP plugins with X being at the bottom now if i get this issue...
  3. Ribs_McDeath

    Help with Battle Engine Core?

    I am trying to set up Yanfly's Battle Engine Core with Action Sequences 1 & 2. What I'm really trying to accomplish is for Special skills to use the equipped weapon attack animation and not have a casting animation. I've managed to figure out the scripting to do this with most skills, but I...
  4. ProfessorCreepyPasta

    RMMV Enemy's HP Bar Isn't Full In YEP Battle Engine Core

    So I'm using the Yep Battle Engine Core plugin and I noticed that when I use a plugin to give an enemy an HP bar and the enemy's HP is lower than the actor's, it's HP bar isn't all the way full. I thought it might have just been the other plugin I'm using but it does this regardless of what...
  5. How to create a counter that deals the original amount of damage?

    Hello, I was able to change the skill used when countering a physical move by adding "this._action.setSkill(x);" at the .invokeCounterAttack function in Yanfly's Battle Engine Core script. Question is, I have no idea of how to actually set the damage of the attack chosen as the counter...
  6. Roult

    [Bug] Yanfly Battle Engine Core [HELP]

    Hello, I have a problem with Plugin Yanfly Battle Engine Core v1.49 (Last Update). I realized when a enemy attack my hero, during the damage my hero does not have the movement damage. He's just fix in Idle Motion. I disable all plugins except this one, and I update Rpg maker mv 1.5.1 to...
  7. Yanfly battle system ATB

    Using this plugin, i noticed that guard command (or skill) has no Gauge Charge, I want to set no Gauge charge to the attack command (or skill) too, I've searched in the plugin code, but nothing related to Guard command/action, someone can help me please? Sorry for my English :) Dave98
  8. ramedina1234

    How to delete "Actor" and "Enemy" name on top center of the window?

    Hi. I'm using Yanfly Battle Engine Core for Rpg Maker MV and i want to delete the actor and enemy name on the top center of the window. It will block the description when i'm gonna put some. Can anyone help? Thanks in advance.
  9. Syntax Error

    When I battle-test a custom made battle animation with the battle-core-engine plugin, I get a syntax error saying that the script has an unexpected identifier. What causes this? Is it something with the formula of the attack? Because if it is, I'm not too sure how that works exactly.
  10. Nessuno

    Yanfly Battle Engine Core - SV Actors not Flinching During States

    Hey everyone, so just as the title suggests I've been having a problem with Actors (both enemy and players) not flinching (e.g. moving backwards) when they take damage if they're under the effects of a state. Just to make sure it wasn't any of the other plug-ins I turned off every plug-in I have...
  11. Nisshoku

    Small Problem With Yanfly Battle Engine Core

    Okay, let's get straight to the point. I have been using Yanfly's Battle Engine Core plugin in all of my MV projects since the plugin's release. I have had no problems with it up until this point in time. I know this plugin is causing the problem, because I created a new project and started...
  12. Flip direction of Side-view Battle in Yanfly's Battle Engine Core?

    I'm using Yanfly's Battle Engine Core plugin and the RPG Maker MV's Side-view battle system. However, the default setup for the Side-view battle system places the Player's party on the right side of the screen and the enemies on the left, while I would like it to be reversed. I've seen many...
  13. Yanfly Battle Engine Core Defaults?

    Can anyone tell me what settings I need in the plugin parameters to get the Yanfly Battle Engine Core to do absolutely nothing? I'm using another Yanfly plugin that requires it, but I don't actually want any of its features. And I can't seem to figure out how to restore MV's defaults.
  14. sdohda

    Help with Yanfly Battle Plug-Ins

    Hello everyone and thanks for taking the time to read. Apologies in advance if this isn't placed in the right area. I'm trying to accomplish a few things with how my combat system looks in terms of resolution, and I'm not sure where to start. I looked through the Yanfly help files to see if...
  15. Problem with in-battle

    Hello there! well, I'm new in this of rpg games, and want to know something important on the in-battle. When my player attacks an enemy with a physical ability, he doesn't come near the enemy, like the attack was ranged. I have installed the battle engine core and the animated...
  16. zerobeat032

    Yanfly Battle Engine Core Lag

    I figured to post this maybe here since this isn't technically a bug or anything...? Forgive me if I'm wrong on that. I've noticed even in an empty project with just the Core Engine and Battle Engine on, I get a decent amount of lag. Now obviously, I questioned my laptop in general. But with the...
  17. Silenity

    Yanfly's Battle Engine Core + Tsukihime's Counter After Hit Compatibility

    So I'm using Yanfly's Battle Engine Core and Tsukihime's Counter After Hit plugins. I'm trying to achieve the Counter Attack effect shown in Tsukihime's plugin. However, Yanfly's BEC seems to display the damage popup for the counter attack along with the original attack. It also cancels the...
  18. Anime_Fusion

    Battle Engine Core (Part II) Action Sequences (Plug-In Help)

    I have the correct plug ins installed in the right order, watched the tutorial videos and read help files several times. I placed this code in the note section of my ice attack, but my character does her standard moves. My goal is to make the battler transparent, so that i can implement the...

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Forgive my rudimentary video editing skills, thought I'd start sharing progress on my status posts as well. Here's the second character of my roster, Mǽlhafoc, the Ælven ranger.

And if you missed the first one many moons ago, here's Vilhelm, the tarnished knight.
Knocked through three more rough draft sprites. (A frog beast thing, a skeleton, and vampire bat) down to seven sprites and a thing more appropriately done as tiles.
Cutscenes remaining are officially in the single digits! Woohoo!
More Castles.gif
I guess we can have one more, as a treat.

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