battle event

  1. Trouble with Specific Battle Event

    Ok, so to summarize I have a quest in which you're asked to kill 5 of a certain enemy within a certain amount of time. The timer works fine, so does the switch that activates once the timer reaches 0:00 and the proper text prompt comes up when you manage to complete the quest and return to the...
  2. ForestLogic

    Ideas for state that makes characters move every other turn. Battle event? Or plugin?

    I'm looking to create a state that makes it so a character cannot act every other turn in battle. So far, I haven't had much luck via plugins. However, I'm fairly confident I could pull it off using battle events. However, that said, I don't want to have to apply the battle event to every single...
  3. Making Battle Events process before judge_win_loss

    I'm having a very specific issue here. I've managed to setup a series of battle events that allow an enemy to "return" (restore life to full) after an action finishes processing. The issue I'm having occurs if all enemies are all_dead by the end of an action (AoE moves, killing all at once...
  4. Summoning and Unsummoning Characters

    So I want to create a character that can summon a different character/creature of their choice during battle. So far I figured out how to summon the characters/creatures by creating an event that removes the main character from the party and the summon replaces them, and adding that to a skill...
  5. Ameer

    Timer mechanic in battle

    My problem is that I am trying to make battle where if you don't defeat enemy in certain time . Then game is over but here is what problem I am encountering first of all timer aborts battle but I used Sumrndmdde timer upgrade for it and now my problem is with eventing I know what I did and it...
  6. Terix

    Multiple Waves of Troops

    Hello. This is my first post in the forum, so sorry if this is in the wrong section. Is there a way to set up a battle where you fight more than one group of troops? I feel like there should be a simple way to do this without a plugin, but I haven't been able to find it. I'm trying to make a...
  7. liam darlaston

    Need Help with a way to recover KO'd Actors at the end of every battle

    Hi there, This is my first post here and i was hoping someone could help me. Im trying to make it so at the end on any battle (Random and Evented) All the actors that have been KO'd in the battle are revived with 1 HP. I dont mind using plugins if its necessary. Thanks for the help in...
  8. KingKraken

    Battle processing won't end in battles with eventing.

    This is a really weird thing I just happened to come by. I'm not quite sure if it's my software itself or if it's a common occurence. But basically, any events where I have some kind of event trigger(like an enemy using a certain attack or text before the battle starts), I'm finding that, if...
  9. Labba

    Reacting just once when a state is inflicted during a battle

    There's a problem I don't really know how to fix. During a boss battle, one of the heroes may be attacked with a spell that temporarily blinds them. I'd like them to say something along the lines of 'Ahhh, I can't see anything!', but only at the end of the turn during which the state is...
  10. How to make a particular sprite disappear after battle

    Ok so, I'm having a bit of an issue and I know there's a solution to it but I'm just not exactly sure how...(It's probably because I'm super tired lol). Alright so in the picture when the player interacts with one of the "weird rainbow blob" events, they enter a battle. When the battle is...
  11. Bayoen

    Monster HP Trigger event help!

    Something I was wondering is if it was possible to make a battle event trigger when the monsters HP reaches around 50%. I see the battle events right now but I'm using Don Miguels RPG Maker and I don't exactly know some of the events and what they mean because of the poor english. If anyone...
  12. Kes

    Run event when only one player left alive

    I have something I want to run in a particular battle if, and only if, all actors are dead except one.  If it were a specific actor left alive, I could do that with a series of conditional branches.  However, I want this to run if it is any actor left alive.  Given the number of possible actors...
  13. Trying to get the enemy to heal itself when it's under a state. Not working.

    Ok so I have an enemy troll that put's itself under a state at the start of battle. This state reduces their hp to 0 after 2 turns. Now, I have a second state, this second state only acts as a marker for when an actor has hit an enemy. I told rpg maker, under the enemies tab, that if the...
  14. thekingohearts

    Battle Event, activate when doing no damage

    The idea is: this you are fighting 2 slimes guarding and not doing damage allows the slimes to give text speeches. How do I do that? When I try to do a conditional branch that activates if  my character guards the event does NOT activate. Scripts I'm  using in this order...
  15. ViviCJ

    Battle Event - Length of turn for limit break

    Hi there! So I am trying to create a limit break system using TP on RPG MAKER MV, However, Whilst using Yanfly's ATB/CTB plugin, my battle event can't seem to tell when it is the end of Actor 1's turn... Let me explain: When Actor 1's TP is = to 100, his attack command is hidden and...
  16. SmashArtist

    Switch Party Member After The Only Active Battler Reaches 0 HP

    IMPORTANT EDIT NEAR BOTTOM   I'm working on a game similar to Pokemon in which you have only one active battler up during a battle. You still have other party members (up to 6) but can only have one up for battle at a time. ^^Don't worry I've got that done and working! I need...
  17. How to start a new battle in middle of the current battle?

    Hi all! Please help me undertand one little thing: I want to start a new battle after a certain enemy (1) dies, even if another enemies still live. I have a battle event: condition: when Enemy HP (1) <=1%   text: check event: Battle Processing: troop 2 When enemy dies, i...
  18. McTone

    Battle Animation through Battle Events

    Is there any way to force an animation on party members in battle through events (the show animation command only allows you to choose enemies, and the show animation command doesn't work in battle events)?
  19. Battle with rewards.

    Hi, I make a Battle Event with rewards (in configuration), but when I win; the game doesn't give me the rewards. What can I do?? How I got the rewards? PD: I'm spanish, so I'm sorry if my inglish is bad.

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