battle event

  1. need help on script in locking enemy and use special skill in battle

    So I create an enemy that transforms on death. that transform on death is a success, but problems are 'locking' it. using Hime plugin, add enemy from troop 30 which is ----- now the main part. as you see below, every 3 turn there will be rng. hit 2, add var for 'next event'. (the checkpoint...
  2. Zaezul

    Troop Battle Event extending to all other Troops - MZ

    I'm very new to rpgmaker and so I thought I'd jump in with the latest release. To explain the problem further, I've made a battle event for a specific troop (first screenshot) which essentially boils down to a little dialogue and it starts at turn "0". For some reason, this event runs for every...
  3. ProfessorCreepyPasta

    Battle Events Connected To All Troops?

    I'm getting frustrated trying to figure out something. I noticed that in MV if I make an event happen in a battle on a certain turn, turn 6 to be exact, the event also happens in all battles on turn 6 no matter what enemy I'm battling for some reason. Is there any way to fix this?
  4. Karbonic

    Battle Event Revive

    Hi! I'm working on a Hydra-esque boss which has three heads and a body. The parts are all separate enemies. The heads are easy to kill, but they quickly come back. Every six turns, I'd like for the heads to reappear. I don't want the body to have to use a revive spell, but I can't figure out how...
  5. Trouble with Specific Battle Event

    Ok, so to summarize I have a quest in which you're asked to kill 5 of a certain enemy within a certain amount of time. The timer works fine, so does the switch that activates once the timer reaches 0:00 and the proper text prompt comes up when you manage to complete the quest and return to the...
  6. ForestLogic

    Ideas for state that makes characters move every other turn. Battle event? Or plugin?

    I'm looking to create a state that makes it so a character cannot act every other turn in battle. So far, I haven't had much luck via plugins. However, I'm fairly confident I could pull it off using battle events. However, that said, I don't want to have to apply the battle event to every single...
  7. Making Battle Events process before judge_win_loss

    I'm having a very specific issue here. I've managed to setup a series of battle events that allow an enemy to "return" (restore life to full) after an action finishes processing. The issue I'm having occurs if all enemies are all_dead by the end of an action (AoE moves, killing all at once...
  8. Summoning and Unsummoning Characters

    So I want to create a character that can summon a different character/creature of their choice during battle. So far I figured out how to summon the characters/creatures by creating an event that removes the main character from the party and the summon replaces them, and adding that to a skill...
  9. Ameer

    Timer mechanic in battle

    My problem is that I am trying to make battle where if you don't defeat enemy in certain time . Then game is over but here is what problem I am encountering first of all timer aborts battle but I used Sumrndmdde timer upgrade for it and now my problem is with eventing I know what I did and it...
  10. Terix

    Multiple Waves of Troops

    Hello. This is my first post in the forum, so sorry if this is in the wrong section. Is there a way to set up a battle where you fight more than one group of troops? I feel like there should be a simple way to do this without a plugin, but I haven't been able to find it. I'm trying to make a...
  11. liam darlaston

    Need Help with a way to recover KO'd Actors at the end of every battle

    Hi there, This is my first post here and i was hoping someone could help me. Im trying to make it so at the end on any battle (Random and Evented) All the actors that have been KO'd in the battle are revived with 1 HP. I dont mind using plugins if its necessary. Thanks for the help in...
  12. KingKraken

    Battle processing won't end in battles with eventing.

    This is a really weird thing I just happened to come by. I'm not quite sure if it's my software itself or if it's a common occurence. But basically, any events where I have some kind of event trigger(like an enemy using a certain attack or text before the battle starts), I'm finding that, if...
  13. Labba

    Reacting just once when a state is inflicted during a battle

    There's a problem I don't really know how to fix. During a boss battle, one of the heroes may be attacked with a spell that temporarily blinds them. I'd like them to say something along the lines of 'Ahhh, I can't see anything!', but only at the end of the turn during which the state is...
  14. How to make a particular sprite disappear after battle

    Ok so, I'm having a bit of an issue and I know there's a solution to it but I'm just not exactly sure how...(It's probably because I'm super tired lol). Alright so in the picture when the player interacts with one of the "weird rainbow blob" events, they enter a battle. When the battle is...
  15. Bayoen

    Monster HP Trigger event help!

    Something I was wondering is if it was possible to make a battle event trigger when the monsters HP reaches around 50%. I see the battle events right now but I'm using Don Miguels RPG Maker and I don't exactly know some of the events and what they mean because of the poor english. If anyone...
  16. Kes

    Run event when only one player left alive

    I have something I want to run in a particular battle if, and only if, all actors are dead except one.  If it were a specific actor left alive, I could do that with a series of conditional branches.  However, I want this to run if it is any actor left alive.  Given the number of possible actors...
  17. Trying to get the enemy to heal itself when it's under a state. Not working.

    Ok so I have an enemy troll that put's itself under a state at the start of battle. This state reduces their hp to 0 after 2 turns. Now, I have a second state, this second state only acts as a marker for when an actor has hit an enemy. I told rpg maker, under the enemies tab, that if the...
  18. thekingohearts

    Battle Event, activate when doing no damage

    The idea is: this you are fighting 2 slimes guarding and not doing damage allows the slimes to give text speeches. How do I do that? When I try to do a conditional branch that activates if  my character guards the event does NOT activate. Scripts I'm  using in this order...
  19. ViviCJ

    Battle Event - Length of turn for limit break

    Hi there! So I am trying to create a limit break system using TP on RPG MAKER MV, However, Whilst using Yanfly's ATB/CTB plugin, my battle event can't seem to tell when it is the end of Actor 1's turn... Let me explain: When Actor 1's TP is = to 100, his attack command is hidden and...
  20. SmashArtist

    Switch Party Member After The Only Active Battler Reaches 0 HP

    IMPORTANT EDIT NEAR BOTTOM   I'm working on a game similar to Pokemon in which you have only one active battler up during a battle. You still have other party members (up to 6) but can only have one up for battle at a time. ^^Don't worry I've got that done and working! I need...

Latest Threads

Latest Posts

Latest Profile Posts

besides itch and occasionally here where are people doing game jams at y'all? (plz do not cross reference this with my previous status lol)
Go out all day!
★No work★
Just want to sleep when I get home Zzzzz
just went through 50 issues of Fables, only to left kind of disappointed by it, I guess I have to wait for season 2 of TWAU instead.
Untitled Project.gif

Feel free to subscribe, cuz im gonna release it first there.

The worst part about making custom stuff is, I can't really ask any of you why a second copy of the character randomly appears only when going SW, S, or SE and changing directions. Been bugging me for the last two days. On the plus side, look at the new random map pieces I made while thinking about it.:LZSexcite:

Forum statistics

Latest member