Hello, I was wondering if anyone either knew of, or could make a battle script and a battle HUD Style similar to the one in Robopon 2 for the Gameboy Advance. Basically It uses a single Actor/actors on the map itself and when they enter battle it will go into a x on x battle (max limit of a team...
Hi HI! ;D!~
I was searching for a battle hud that enabled me to make an individual bar per actor, and after searching for quite some time, I found it. <33
And while I was on it, I found Ziifee's Spin Command, and decided to implement it along with the hud.
But after some testing I noticed...
I was wondering if there were any scripts that allowed you to customize the appearance of your battle hud. However this script should be compatible with Ace Battle Engine and the YSA ATB. I tried KMS Generic Gauge but that causes the game to crash.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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