battle mechanics

  1. Chaining or Comboing Skills by Button Input During Battle

    If this script already exists, then I don't know what terminology it's being identified by in order to search for it. Otherwise, I've been striving to convert two importantly and inexplicably neglected VX Ace scripts into MV plugins, but as learning Ruby and JavaScript is not as easy for me as...
  2. XIIIthHarbinger

    Chain Grapple Mechanics

    Hello gentle people's of the interwebs, I've come to pick your brains once again. Recently I've been thinking about how to add more variety to the battle mechanics of my current & future projects, & I began to consider the possibility of chain grapples. If you are unfamiliar with the term, it...
  3. Beedoe

    Undertale-Inspired Battle Mechanics

    Hi guys :D This is my first post here so sorry if it's in the wrong section. So I just finished Undertale and it...filled me with determination. I was wondering if anyone had any good ideas for recreating a dialogue/action-based combat system. Undertale's top-down shooter/attack timing...
  4. dinhbat3

    When does slip/state damage occur in battle?

    I am currently using Yanfly's Battle Engine WITH Saba Kan's Ao no Kiseki, and have noticed an oddity about damage application and pop ups when a state that drains hp/mp is applied to an actor... The damage is displayed at the start of an actors turn, but isn't applied til the end. For a play by...
  5. PixelLuchi

    Breakable weapons... Yay or Nay?

    So, I've been thinking of adding breakable weapons to my new project ( and if anyone can enlighten me on how to make one, I'd greatly appreciate it as well. :3 I know it has something to do with variables and stuff, but from what I've seen, you can only tag items with variables. I know PK8 has...

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