battle messages

  1. Cyndi4U

    RMMV Can I customize battle messages on a skill-by-skill or type basis?

    Hi! So when you use a move, the game generally shows a message like "X took Y damage!" I was wondering if through the usage of plugins (or even without them if I've just completely missed something) I could replace and decide which of those messages show on a skill-by-skill basis, or (less...
  2. Moving Battle Message from up to down.

    Hello. I got the RPG MV and started play around with it,and the battle message (red circle in the picture below) look kinda lame,so I want move down or at least put in windows,is there any setting in RPG MV can change that or I need someone's script? I checked on web but still don't know how to...
  3. GasttRos

    After Battle/Win Message

    Hi there!, i got a question : when I win a battle and the message of money and experience appears, I got a problem with the way it shows the group name and I would like to know if it is possible to change that For example: My msg show : "Dave of the group won" (Dave main/first character) And i...
  4. AlienX

    Battle Messages waiting for keypress

    Hey, guys! I wonder if someone has made (or could make) a plugin, that makes battle messages act like regular messages. Basically, I want to have more descriptive battle messages, but they go by pretty fast. Yanfly's BattleEngineCore allows you to change the speed of the messages, so I could...
  5. Songsmith

    Wait for input on battle messages (MV)

    I put a lot of effort into my skill texts (I have several "joke" battles where every battle line is basically it's own joke) but the battle messages simply speed by too quickly to be read, especially with the distracting animations happening at the same time. I'm looking for a way to make the...
  6. ggfg

    Question: Battle massages and such.

    I have a problem with the RPGmaker. My RPGmaker is in japanese and it doesn't bother me much, exept for the fact that the battle messages are japanese. For example, instead of "Nathan has fainted(losed, died, whatever)" it's goes like "Nathan ポテトチップ". I thought I'll just search the scripts...

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