Ok, I thought I have been experimenting a lot with the battle system lately, and to my surprise...a Battle System that is inspired by Darkest Dungeon is very possible in RPG Maker.
But I already fail at the basics, setting up a good battle hud. Maybe you guys can help me out, and perhaps there...
Hi guys! I could use your advise. I'm working on a TP Guard System.
Problem is, I'm at a loss for how to go about it.
I'm building it from scratch and borrowing methods from the core mv scripts.
What I have so far is this:
It's a small script based on my VX Ace version. But with how...
Hello! I made a post about this request before, but it was earlier in the year, and I didn't really want to bump a dead thread.
So anyway! I'm working on a reboot of an rpg horror I started last year, and I've been needing a battle system for it and future rpg projects, and I love the Wolf...
Battle Theme By Party Leader v1.0.0
Author: Derek Chestnut (dbchest)
The active battle bgm will update if the party leader is updated.
Free for use in both commercial and non-commercial projects.
Accreditation is not required but it is...
Hey guys! I've been looking for a while for a Battle plug in that would mimic the active/turn based battle style of Suikoden II.
In Suikoden II you pick all your characters actions, and you can take all the time you want.
Once you confirm the options you chose, the characters and the enemies...
This is my first plugin request. I'll try to do my best to explain what I want.
I'm not feeling at ease when I have to talk in english (at least google is my friend). So just tell me if don't understand me ^^,
I just saw in a manga an interesting mechanic - setting up a stationary teleport beacon that one can go to no matter where one is in a dungeon. I think it'll work with a similar setup to how I did my airship transition.
Ooh what if you could set up multiple beacons and choose from a list of the beacons you set up?