I'm about to implement a battle system in my game that allows both actors and enemies to be assigned in either the front row or the back row, each with their advantages and disadvantages. I think I have the basics down alright, but still pondering about the numbers and possible pros and cons...
Author: Mr Trivel
Name: Simple Battle Rows
What does it do?
This scripts adds basic Battle Row functionality.
You can switch rows in menu Formation command by selecting same Actor twice.
Battlers in back row will receive less damage than the ones in...
Unironically, no joke, after consideration and self-reflection, I have decided that the best thing for my creative/workflow/commitment problems is to spend EVEN MOAR hours a day playing videogames than I normally do. (Micro-thread)