So I'm new to using RPG Maker and recently got MV on Steam. I know that this version of the software uses the Ruby coding language to make personal scripts s o after learning the basics I've started to code the stuff I need. However I've ran into a problem.
Let me start by explaining what it is...
I have a scripted battle in my game with a Troop of 5 enemies, 4 "side enemies" and a Boss Enemy.
What I wanted to do was to make the Boss invulnerable if the user doesn't kill the other enemies BEFORE the boss itself.
So I create the boss with the "immortality" state on and...
Can someone please point me in the right direction...I know it has to be out there somewhere...I am just looking for a simple Side View animated Battle System with an ATB and overdrive system. Similar to FF style Battle Systems.
Perhaps this can't be answered now due to NDA but later when MV is released this Friday. I'm considering creating a Tactical Card-based Battle System. However, I'd like to know how deep into the engine one has to go to decouple the current battle system and introduce your own. What is...
totally love your scripts it realy makes RPGMVXA way better
I am just teaching self how to do this so been 6 months on and off and I really love it.
I totaly am enjoying yanfly scripts I am just messing about making game for me and friends nothing comercial....yet...
so I am just now...
Soul Engine Ace – Health States
This script allows an extra state applied on the user whenever a percentage of their health is reached. The state is also removed when the actor has recovered or healed.
How to Use
Place the script below Materials above Main.
Soul Engine Ace – Enhanced Battle Commands
Creates transparent windows for all Battle Commands and uses pictures as background. The battle hud is also created to enhance battle visibility for the game.
Enhanced Battle Messaging
Enhanced Window ActorCommand...
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