battle system

  1. ElenorTheDark

    Chrono Cross-like battle system help.

    Hello! I'm working on a game and before I get to far I was hoping to sort out the battle system. I was wondering if any one had any recommendations on how to replicate a battle system sort of like how the engine from Chrono Cross work. Would it be possible to simulate something like this with...
  2. Tsukihime

    Hime Grid Battle Engine MZ

    The Grid Battle Engine for MV, ported to MZ! To help game developers build the battle system of their dreams, I've developed the Grid Battle Engine, which is a suite of plugins that allow you to add new mechanics to your game. The Grid Battle Engine allows you to turn your default battle...
  3. TheGameAfter

    MV Battle System - Resources (TGA)

    Hey game makers, After taking some time to continue working on my own game I'm back with a list of all the 'Battle System' developers can use for their games. Please note I'm doing this in order to save you time looking around for each of the systems below, you will still need to check for...
  4. magic_forest_sprite

    Creating custom Battle system and mini games with the in program Event editor

    Instead of plugins i make custom battle systems and mini games with the event editor that makes regular events. I just have the battle system be a common event and when the player touches a monster the common event for my battle system runs. There are variables for monster and player life...
  5. Can't think of Battle System

    I have a concept of the game in my head, but I am torn between what battle system will suit best. I have been thinking of this game in particular for years now, and I gone through many stages of what battle system will go with it. One point it was a simple turn based, then a side view, an action...
  6. Front-facing rhythm game battle system

    Does anybody got a rhythm game plugin for front-facing battle's all help is welcome.
  7. Enemy Attack Animation

    Good evening. While working on battle animations for a first person game, I've been thinking about how to indicate to the player which enemy is attacking, without having the enemy flash on screen. Eventually I decided to settle on an animation system similar to what we see in Lisa the Painful...
  8. Flaviogfx

    RPG XP battler hide during animation

    Hey everyone, i am new in this site and i need an help about a issues i found; i used a side view battle system and i want make hide the actor during the animation and get it back when is finish. I post the script i used, if someone can help me about it would be very helpful. Thanks to everyone
  9. Shamboyu

    MogHunter's Theatrhythm Customization

    My first time kind of posting this? I don’t know which form to do this on, so here goes nothing. I don’t know how to or where to contact the creator of this plugin so I’m just gonna ask on a public form? I can provide pictures of what I mean for what I want visually but. Out of all of them...
  10. zerobeat032

    RMMV Turn Based Fighting Game system of sorts...

    so I had an idea that I've halfway implemented to see how it'd work... basically you have 3 Acts. you use these exclusively for combo like strings of attacks. a slow QTE would pop up and you input a different direction or button. each being their own move. and each using 1 Act. you can also...
  11. Yanfly ATB Plug-In Casting Time Question

    Hey everybody, I hope this is the right place to post this but, I have a problem (need ideas) on what to do with Yanfly's ATB Battle System. Basically, I've got everything else running perfect and pretty but, my only grip is there doesn't seem to be a way to manually change a character's charge...
  12. Bowtirage

    Team reliant special move help

    So this is the mechanic I’m going for. You play as two characters through the whole game. During the turned based battle system, they can use a basic attack individually or a “special” that can only be used when both characters are alive and capable of action. If one character is knocked out...
  13. Cap_

    I need a link to Yanfly's VXACE battle engine

    No matter what link I choose on his website it always says that it couldn't fid the website I was looking for. Can anyone provide me with a link to the Battle engine that works?
  14. dragonx777

    Action Point Battle System

    Hello! I've searched high and low for this. What I am looking for is an action/stamina point battle system similar to Chrono Cross or Xenogears (reference link below). What this system presents is each participant (hero or enemy) is allowed to select as many actions as they want, or save their...
  15. ReeledTiedBTH

    Battle System Similar to The Crooked Man

    Is there a plugin or....someway to make a battle system similar to the crooked man? You know how you have a knife and you just spam z on him till he ded or something.
  16. Davox

    Help & ideas with alternative battle system

    So, i've been trying to find alternatives to the default battle system in RPG MV, i found THIS GEM: its called PRABS or something, it look gorgeous, but i need some help to apply this to MV:aswt2:. anyway if you had some more ideas, tips or another system that look like this i would be really...
  17. Jay7601

    Battle system plugin or setting?

    Hi! I was wondering if there was a way for the order the characters go in to change? The way mine works is that character 1, 2, 3, and 4 go in that order UNTIL the next turn, it just picks up where it left off. I want it to stay 1,2, 3, and 4, not pick up where it left off. Is there a way to...
  18. Fallout 1 / 2 Style Battle System

    Hey all, quick question. Fallout 1 and 2 have a system where you've got action points (AP) every "turn" in combat and you can use those for a variety of actions, like moving, attacking, opening inventory, etc. When you run out of AP, you can't move any more, and it then becomes someone else's...
  19. What am I doing wrong?

    My rpg maker mv project involves strictly side view battles, however, when my party enters a battle, I'm still getting front view enemies on screen, causing my party to be displayed standing on an enemy sprite. How do I go about repositioning all enemy sprites on screen to reflect a proper side...
  20. Almightypebble

    Battle skip actor selection and go straight to skills?

    Hey, everyone. What I'd like to ask is if there is a way to make it so that during some battles you don't choose your party member or your target, but instead it goes straight to choosing a set of skills only. I have a lot of party members in my game but would like to skip them altogether and...

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--- Survival For RPGist Part 2 ---

Survivalist: Now,I going to Test you: Fishing with Spear
M.Spear Knight: Leave it to me.
(M.Spear Knight Spearing the Fish with His Battle Spear)
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