battle system

  1. RMMZ Clickable Parallel Pictures in Battle

    I'm not exactly sure how to word this but I have searched everywhere for a solution to this,and have tried many different plugins but none of them would work. Basically what I am trying to do: Have pictures appear during a battle (from calling a Common Event during an enemy attack and it...
  2. Counter System with SRD ActiveDefenseCore & VE_ThrowableObjects

    In AlphaDreams' Mario & Luigi games, the player is able to dodge and counter attack via button prompts, When an enemy attacks directly, you jump to avoid and on to them as well When an enemy attacks using projectiles, you can deflect them using your weapons I've stated the plugins I'm using on...
  3. Jomy10

    RTBS - Real Time Battle System

    I've been working on a game for the last few weeks and wanted a realtime battle system. The Chrono engine didn't provide what I wanted and it wasn't exactly easy to set up. So I figured why not make my own? Features - Attack animations - Weapons can deal more damage - Ranged weapons (they are...
  4. Redeye

    What is the most important aspect of an engaging Battle System?

    Combat usually makes up 50% of an RPG's content, possibly even more based on how much effort you put into the story and other things. As such, developers should always strive to make their combat as engaging as possible (after all, if you don't want to put the effort in, why even have combat in...
  5. HiddenAlchemist

    On devising a turn-based system with only one actor

    I've been trying to give this one some more thought. In a game with only ever one actor, how would one create a turn-based (or semi turn-based) battle system and mechanics that would best fit that? Or even how to rework an already defined system to compliment that? Obviously a one-person party...
  6. tumsterfest

    TRADE Avery's Reverie - Battles, Plugins, Animation, etc. - Flexible Arrangements

    Engine: RPG Maker MZ (If you have strong interest in committing to this project but don't have MZ, I'm open to providing it for you.) Synopsis (See Games in Development thread for full details.) Story: Tired of doing chores "literally" all the time (and literally tired from staying up past...
  7. Is this battle system even possible to do?

    I haven't delved too far into RPG Maker MV yet, but wanted to know before I really start to grind on this project; is the battle system I want in my game even something I can do with this software? As I understand it, sidescrollers are possible with MV, and I could probably do non-turn-based...
  8. Momonica

    Ideas for making the battle system a little less boring?

    I'm currently stuck with no idea how to make progress in my game (I blame the stress from school), but there's something that has been bothering me. How to make the battles less boring and more fun? To engage the player into the narrative of the game and not just another rpg you see everyday...
  9. CaraPrincess

    RMMZ Undertale / Deltarune battle system plugin for MZ?

    Greetings. Akira Akagi of Akira Akagi Games here. I know and have been using this amazing UT-styled battle system plugin from SumRndmDde for a while: I really love how he brings such an amazing replication of the well-known UT battle system to...
  10. littleBoyxd

    RMMV Animated battle

    Hello everyone i want to make an animated battle system with rpg maker mv but i couldn't find it. I want to use pictures while making animation idle and fighting techniques. What should i do to use a better battle system ? :kaoback:
  11. Marshal

    Help with Battle System

    So I'm thinking of implementing a battle system into my game, my main idea as of right now is to make it sideview and turn-based, with final fantasy like "limit breaks" that involve a specific skill. Basically I want every character that has the possibility of being in the party (at the moment...
  12. RMMZ Create a Custom Turn-Based Battle System (Movement + Range)

    Hey guys, I am new here. We are trying to create a custom turn-based battle system for our game. We would like to know if creating and mixing these concepts would be possible: Concept 1: We want to implement a tile based movement mechanic for both the player characters and the enemies. They...
  13. dreamfall887

    [VX ACE]Need help with cozziekuns' Earthbound Scripts

    Hello everyone! Hope you are alright. I was using cozziekuns' Earthbound battle system for a side project I was working on. When I was playtesting I noticed whenever I had a character use Magic, the game will freeze. I'm using the odometer add on and I noticed that if I heal a character who is...
  14. RMMV Sideview/Rearview battle system

    So ive been trying to figure this out for hours and not having any luck.. Basically I just want to create a battle system that looks like this : @caethyril made a plugin to make the sideview battle system mimick this: and im trying to get it to work with SRD_WalkCharBattlers plugin, which...
  15. MasonTime

    Active Time Battle system help for XP

    I want to implement a battle system like OFF in my game and I haven't found any scripts yet after looking for around an hour. If someone knows of a script that I could use that would be greatly appreciated.
  16. Parallax Panda

    Evented Battle system (turn based/roguelike)

    So, I'm thinking about maybe attempting to event my own turn based (on-map) battle system. Something similar to what you'd find in roguelike games such as Pixel Dungeon. With that said, I guess I should declare that I'm not new to RM, else someone will most definitely swing by and say that kind...
  17. Engaging battle system

    Lately I find turn based battles in general very boring, with little room for creativity, almost all of which is in terms of index editing and working with states. Even building a skill tree for the characters, I always felt stuck trying to build unique skills. Meanwhile, when I try out a few...
  18. RMMZ Area of Effect Skills

    Hello again! I'm not too familiar with *porting* plug-ins from MV to MZ but, have one I would absolutely love to still use. I use Battle Core VisuStella MZ and was a fan of Yanfly's original plug-ins from MV and even before. For MV, they had a sort of "Area of Effect" skill parameter that...
  19. Singingbun

    Which RM engine is better suited for Tactical battle system rpgs?

    Hi, terribly new here. I'll go straight to the point: I wanted to know which engine is better suited for tactical battle systems like fire emblem, Xcom or advance wars-esque. I have MV and VXA, but I'm seeing MZ plugins being made for said feature. At the moment, I'm still new to game making...
  20. yournamehere

    RMMZ Item-Based Battle System?

    Looking for a deck-building battle system where you combine items or cards as a primary form of attack. Similar to Epic Spell Wars where each turn instead of picking an attack skill you would pick an item (or multiple items) to use and those items deal attacks to monsters with various combo bonuses.

Latest Threads

Latest Posts

Latest Profile Posts

Well. *That* was an entertaining fustercluck — and that’s not meant nearly as sarcastically as it sounds. I just had to make four different versions of the same conversation:
1: Attained MacGuffin.
2: Have not attained MacGuffin, but know its location.
3: Do not know MacGuffin’s location, but have a good idea where to find it.
4: Do not know where to look for MacGuffin.
Yep, feels good to be back. ^.^
I'm soooooooooo tired TT___TT why can't there be a plugin to let me sleep + work simultaneously ... !!
Mixing different pixi filters over a picture. :MV3:


I don't know if my game dev skills are improving... But my waifu making ones sure are. :LZSwink:
Who wants to solve a riddle from my game?

Forum statistics

Latest member