battle system

  1. Zero94

    RMMZ Unusual background automatic combat system

    Hello Everyone! I would like to add to my project some combat system that I saw in game via www called "Space Warriors" based on Dragon Ball manga/anime. it is uncommon and would allow me to speed up the game, avoid monotonous grind and watch the same opponents or animations hundreds of times...
  2. Dribio

    Problems with Theolized Battle System

    Hello everyone. I assume that, a few years ago, I started a project on VX Ace, but left it abandoned. After a few years, I took over the project again, and I tried my hand at making. So, the problem is that for years I've been using the Yanfly Sideview Battlers, but at the moment I've changed my...
  3. IIonic

    How to create a more interactive battle system? (Default text box for battle log)

    Hi all! Just looking for a bit of insight here. I'm not really a fan of MV's battle messages, mostly because of the speed at which they run. For my game, I would like the battle log to appear as a text box containing the unique message for the skill/item used, not playing the target animation...
  4. The-Unwritten-Artist

    RMMZ Looking for button inputs to dodge and attack

    I'm looking for a plugin for MZ that will let me implement a system where the player can press a button to make the actor dodge enemy attacks, or deal more than one hit to an enemy. I can't get any paywalled plugins, and FOSSIL isn't very cooperative.
  5. RMMZ Chrono Trigger battle system?

    Are there any plugins for MZ that add a battle system to the game that allows you to fight enemies on the map instead of going to a seperate battle screen? I've read there used to be such a plugin for MV, but that doesn't help me.
  6. Battle Formations and Information?

    Howdy all, I was curious if anyone knew what the base mechanics and numbers were for battle formations as available in the player menu commands. I was curious how all it affects damage values and attacks and jazz like that. Additionally, does anyone know if and where I can find like a manual or...
  7. Rock-Scissors-Paper style battle

    Hello, I am trying to make a rock-scissors-paper-style battle system. I think there maybe exists a thread regarding this system; if so, please let me know. Each skill has 1 of 3 types (rock/scissors/paper). e.g. skill a / skill b / skill c / ...: Rock skill A / skill B / skill C / ...
  8. Soybean

    Battles without attacking?

    Kind of a weird idea and I don't know if it's possible but how would I go about making fights without attacking? The enemy would attack the player, and the player uses the arrow keys to dodge. Every time you successfully dodge a bar on screen goes up, and when the bar is full the fight will end...
  9. BlackRoseMii

    Annoying problem with applying states

    The title might sound simple, but it's actually a complicated problem (at least for me, but I'm dumb anyway.) So I apologize in advance if it's an annoying question. This is the situation: I want to make a skill where the enemy takes one turn to "charge up" and the next turn it will use one...
  10. RMMV Plugins to re-create the Mario & Luigi series battle system

    I Know Calliestar already made a post like this before in 2018 and I also know about plugins like VE, SRDudes', etc. But I wonder if there are anymore plugins like them in 2022
  11. NIP

    old thread

    idk how to delete threads so uh
  12. Uzuki

    How To Create A Isometric/Behind The Character Battle View In Rpg Maker MZ?

    Hello, I'm looking to create a isometric/Behind The Character Battle view for my game. Something akin to like the camera view in Persona 2: Now I know that it's mainly all perspective and illusion tricks, but I'm having issues with placing the actor battler sprites in the proper battle party...
  13. JacSkulls

    RMMZ Is it possible and does it exist?

    I remember growing up and playing this game called Epic War 5. It's a strategy side view scroller type of game but I don't know the exact type of system it really is or I'd try to find it by myself. Does anyone know if this is possible to make via RPG Maker MZ? And does it exist or something...
  14. RMMZ Clickable Parallel Pictures in Battle

    I'm not exactly sure how to word this but I have searched everywhere for a solution to this,and have tried many different plugins but none of them would work. Basically what I am trying to do: Have pictures appear during a battle (from calling a Common Event during an enemy attack and it...
  15. Counter System with SRD ActiveDefenseCore & VE_ThrowableObjects

    In AlphaDreams' Mario & Luigi games, the player is able to dodge and counter attack via button prompts, When an enemy attacks directly, you jump to avoid and on to them as well When an enemy attacks using projectiles, you can deflect them using your weapons I've stated the plugins I'm using on...
  16. Jomy10

    RTBS - Real Time Battle System

    I've been working on a game for the last few weeks and wanted a realtime battle system. The Chrono engine didn't provide what I wanted and it wasn't exactly easy to set up. So I figured why not make my own? Features - Attack animations - Weapons can deal more damage - Ranged weapons (they are...
  17. Redeye

    What is the most important aspect of an engaging Battle System?

    Combat usually makes up 50% of an RPG's content, possibly even more based on how much effort you put into the story and other things. As such, developers should always strive to make their combat as engaging as possible (after all, if you don't want to put the effort in, why even have combat in...
  18. HiddenAlchemist

    On devising a turn-based system with only one actor

    I've been trying to give this one some more thought. In a game with only ever one actor, how would one create a turn-based (or semi turn-based) battle system and mechanics that would best fit that? Or even how to rework an already defined system to compliment that? Obviously a one-person party...
  19. tumsterfest

    TRADE Avery's Reverie - Battles, Plugins, Animation, etc. - Flexible Arrangements

    Engine: RPG Maker MZ (If you have strong interest in committing to this project but don't have MZ, I'm open to providing it for you.) Synopsis (See Games in Development thread for full details.) Story: Tired of doing chores "literally" all the time (and literally tired from staying up past...
  20. Is this battle system even possible to do?

    I haven't delved too far into RPG Maker MV yet, but wanted to know before I really start to grind on this project; is the battle system I want in my game even something I can do with this software? As I understand it, sidescrollers are possible with MV, and I could probably do non-turn-based...

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