Hello!
I working on a project with limited item capacity (using YanCore to make the stack limit x4), but I want the game to display a message if you fail to obtain an item because your capacity is full. I can imagine how to do this with treasures, just have the event check the item capacity vs...
I was hoping to do something like this, I bet it's really easy with the use of some plugins but I am still struggling.
Any help would be greatly appreciated :)
Hello, I'm trying to make pirate ship battles, I found this https://forums.rpgmakerweb.com/index.php?threads/naval-battles.30918/ on this website and it looks like what I'm after but I can't figure out how to download the plugin properly????
(I'm new to RPG maker MZ) I managed to download it...
Is it possible to create a battle sequence where you are able to either fight a monster or befriend them? Like giving them mercy? Kinda like undertale.
Are there any plugins for MZ that add a battle system to the game that allows you to fight enemies on the map instead of going
to a seperate battle screen? I've read there used to be such a plugin for MV, but that doesn't help me.
Hi!
I was just wondering as I’m using the mighty pack in my game, if are there any 8 bit sv battle charas and enemies for rpg maker mv.
I don’t care if it’s paid or free, it’s just because otherwise I can’t use the resource pack as it lacks battle sprites.
Thank you very much in advance :)
Yo! I'm currently working on a non-profit passion project, and I'm fairly new to RPG Maker MV. The most I've done in terms of advanced stuff is puttin' in a bunch of plug ins, but nothing that changes the game completely. But that's besides the point.
My actors on the battle screen are in a...
Heyo, Wick again. Thank you all kindly for your support.
Apologies if this isn't a simple thing to ask for or the right thread in which to do so, but would it be possible to modify YEP_X_InBattleStatus in so that the new Status command it adds would be added to the Actor menu instead of the top...
Hello! I was wondering if anyone knew how to get a video/movie to play after a certain skill is triggered. The video would happen before the skill actually happens though. A good way to explain it would be:
The player clicks/presses on skill--->Video Plays--->Skill is used.
Is there any way to...
I use TDDP_BindPicturesToMap for parallax maps, but it seems to crash the game whenever I load up a battle, even battle tests. I've been trying to diagnose this myself but the original documentation site has been taken down. The crash messages aren't the same but they're all similar, essentially...
Is there a way to change up the battle UI without plugins? I want the character face images to be bigger and be squares and to move around the little boxes for each actor to different places
In a battle I am trying to make my actors and enemies move toward each other when using an attack, however every new turn they reset to their original home position.
I want them to stay where they have moved to, so Is their a way keep them at their current position at the start of a new turn?
Hello ! This is my first ever post here so excuse me if i can't describe my question clearly .
(sorry if this is reocurring subject,redirecting me to similar thread would be appriciated)
So what i want to archive, is using pictures or sequence of pictures (to create illusion of animation)...
Hello everyone, i'm currently working on a monster catching game type of project. I want to make a system like shinies in the pokemon games. I setup an event page in the troop battle event section, so that at the beggining of the battle, there's a random chance for your wild encounter to be it's...
Hi! I want to make a skill that switches the TP of the target with the HP of the target! But I don't know how to make it happen? I tried using common events, but it just doesn't work? I guess i need a formula for the attack, but I don't know how to approach it! Can anyone here help me by chance...
Okay, so, I've been trying to make a "Change Equipment" command without a straightfoward plugin, just using a common event and the push Scene_Equip script, adding it to a skill and then use Hime's Battle Command Use script to make it a command in battle.
But the problem is, once I use it, the...
Hi! Is there anyway to increase the battler size when they're attacking? Just as an indicator that they are attacking. I feel like it's needed to help the player understand which battler is performing the action. I feel like I've seen this before in RPG-maker games. I think maybe Lisa has it...
Well hello there, I am looking for a solution to hide my, the player, HP and MP only in Battle!
I know its possible with yanflys plugin but that destroys my battlesystem (I made my own). I can edit in the window.js but that also deletes the HP/MP in the menu (so I cant see the states at all).
Is...
Hello!
As the title says, I'm wondering if it's possible with VisuStella plugins to make an ally completely untargetable. I put "with a state" in the title as I assume there'd be a way to do it with JS notetags, but I'm not sure.
If anyone's wondering what I need it for:
I have a fun boss...
I really, really want the Magic story to be good, but instead we got today's chapter of the most predictable mish-mash of tropes with almost no personality. I let go of the physical game years ago, but I can't seem to let go of the story.
I introduced a new character to Mintabelle's Wonderland. Fufu the Raccoon! She's supposed to be a motherly daycare attendant, but when the power goes out, she becomes a monster. Rumor among kids says she causes these outages herself...
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