1. thecursedcometh

    Actor begins the battle with a state?

    As the title says. Looking for a plugin that will cause an actor to gain a state as soon as any battle starts. It'll be removed after battle, but I need them to regain the state as soon as a battle starts. Very important: This effect cannot start from the beginning of the game. It needs to be...
  2. Uranium

    I need help with: Force stop Battle during fight using MOG_ChronoEngine:

    Hey I am trying to force a battle to stop for a cut scene. I have got it so when the enemy gets below a certain HP%it triggers a common event. But I can still see the battle UI using chrono battle system. I found that If I use plugin command: chrono_mode : false this will free up my actors...
  3. PantsJackson

    Ending battle by healing enemy to full HP

    I'm new to RPG Maker, so I'm not sure if this is possible. I'm trying to create a system where your job is to help the enemies, rather than defeat them. Is it possible to set encounters to begin with an enemy at low health, then end on healing them to full HP? If so, how? I've looked through...
  4. JohnDoe666

    [RMMV]Hiding the battle status window during a cutscene in battle.

    Hello! Is there any way to hide the battle status window during a cutscene which is enabled via common event? I've searched the Internet for a solution, sadly none of the things I've learned in doing so fit into my game's perspective. In the game I'm creating, most of enemy npc's attacks have...
  5. Black Pagan

    Weakness Mechanics - Discussion

    I would like to hear your unique ideas about Weakness Mechanics in Battles. I know the most common things that come to your mind when anyone says "Weakness" would be Elemental Weakness. But this is not what I'm talking about. What i mean is something different. Here is an idea I have - A...
  6. thecursedcometh

    Currency Based On # of Deaths?

    I've decided to make a mechanic in my game where you gain one "Death Coin" (just a placeholder name) when a party member dies. However, if everyone dies, you must reload a save as usual and lose the gained coins. This would encourage the player to play dangerously, getting to the brink of...
  7. "Slay the Spire" Like card battle systems? [MV]

    Are there any plugins that emulate the "Slay the Spire" battle system well? I've seen one for VX which is exactly what I need but for MV. (this one: ["Slay the Spire" gameplay:]
  8. thecursedcometh

    Restore Dead Allies To 1 HP After Battle? (Persona 5 Feature)

    In Persona 5, if an ally dies in battle, they will be automatically revived with 1 HP after the battle. Can this be done with common events, or is a script required? How would I go about making this? Forgive me if this exists already. Maybe I'm bad at knowing what to look up, but I can't find...
  9. ShiningRomantica

    How can I store enemy ID for a talk system?

    Hi! I want to make a talk system similar to a SMT game into my project. I don't think a plugin is needed, but if there's any plugin that can solve my problem, It would be great too! Basically, I want to make a very simple skill that can start a conversation with an enemy based on the enemy ID...
  10. Austavin

    Octopack Battler Sample Single Plugin or Multiple

    I'm trying to find out something very simple. I'm interested in a few of Olivia's plugins such as the OTB battle system, however I cannot get a definitive answer on whether or not the sampler project's plugin list has 10 different plugins, or if they're all compiled into one. To put it simply...
  11. OldManHan

    More Battle Options Plugin?

    I've read plenty of threads concerning this, and none of the linked plugins seem to help. I'm looking for a plugin/option that allows customization of the battle menu per-fighter. For example: Instead of performing a simple attack, could "Attack" open a menu of various specific moves? Could...
  12. Mon_chu

    How can I put a own game over while a battle?

    Hey guys, today I was testing my game where there are the main player and two other members of the party. if a character of the three dies in a battle I can start a game over?
  13. Black Pagan

    Need Tips on "Combat System Design" in my Survival Game

    Consider a Mini 20 Minute Survival / Adventure Game such as this - The Game has a Weather System, Day-Night System, Time System, Energy Depletion System, Around 40 Weapon and Armor Pieces, Each Weapon and Armor having their own Unique traits. (I hated the idea of Tiers so made sure each Weapon...
  14. Yawgmoth

    Non-party member skills available in battle?

    Hi all, So I was brainstorming a concept and I don't think their is anyway to accomplish it without a script of some kind. I would also be interested in other possible options but felt this was the best most likely place to post my question. I have an actor who is not in the party but is the...


    Hi, i just need help with my game, im new a RPG Maker MV, I'm creating a game that is based on learning, so my idea was for a character to go through several cities facing other people and in battles ask the player questions and how to give him a type of answer A, B, C, D and the character as...
  16. Immac

    Better Weapon Ranges (YEP Extension)

    Better Weapon Ranges v1.0 by Immac Introduction This is an extension plugin for Yanfly's Selection Control plugin. It allows for specifying the range of a weapon when using Yanfly's Row Formation's plugin. Adds the following tags: <Weapon Range: x> Sets the maximum range of a weapon to x, and...
  17. tale

    Splash Encounter Fadeout/Fadein Effect

    BattleSplashFade - Sep 20, 2016 Creator name: Sasuke KANNAZUKI (thx to Mokusei Penguin) Overview Set splash fadeout/fadein effect at launch for battle. Note: this plugin cannot be used with other plugin for fadein effect. Features - Parameters to set FadeOut/Fadein Effect - and you can...
  18. Immac

    Multiple Simultaneous States Animations (YEP Extension)

    Multiple Simultaneous States Animations v1.0 by Immac Introduction This is a plug&play plugin that allows Yanfly's Visual State Effects to display as many states with animations as you want/can. No longer you will be shackled to show only one state's animation. Features Plug & Play Requires...
  19. tale

    kotonoha* - Escape Lost Gold (Escape Penalty)

    EscapeLostGold - 2016.05.16 ver1.1 Creator name: kotonoha* Overview You lose your gold when you run away in battle Amount of gold lost is calculated 25% of total gold amount from monsters in battle. Note1: Since escape rate has been modified, it may conflict with other battle plugins. Note2...
  20. tale

    kotonoha* - Counter Animation (Battle)

    CounterAnimation - 2016/05/18 ver1.1 Creator name: kotonoha* Overview Plays an animation when a counterattack was about to happen. If you have an animation of reflect barrier for physical attack would fit. Feature - You can set Animation ID through parameter - AnimationWait param for...

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Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming :)
This is starting to become a momochi collection y'all!
Meet Swefo The candy Eater!

Hide your candy... I or I sweefe sweefefooo~~~
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.
Problem with sequels: Heroes getting rid of all their items and forgets all of their skills within the span of a year without explanation. :kaomad3:
I can see the end of my prologue. Perfect time to decide to pull everything over into MZ, right? Right?!

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