Is it possible to do that? I've been toying around with making a tokusatsu hero style game, already got to time explosions on death and even have a second battle with enemy presumably bigger (sprite enlarged) is it possible to add like a foreground of building/forest tops for when the party gets...
So basically, I'm trying to create a battle event where there are three characters, and only one specific character is playable by the user. I want to be able to choose what moves the other two characters will do, and then the playable character can do whatever move they choose to do. Let me...
Hi everyone. I could not find any plugins or suggestions having to do with the Guard move (besides removing it from the battle menu). I have very limited javascript knowledge, so any advice or assistance is much appreciated.
I want to move Guard/Defend off the visible menu, and have it be...
Hello,
I am trying to display my actors' portraits during battle the following way :
- When actor A is choosing an action, display portrait actor A
- When actor B is choosing an action, display portrait actor B
- etc...
After some research, I discovered that I need to use...
Hello everyone! Continuing my questions about the coding of my school project, today I wanna ask for your help with making variables interfere on the battles. The idea of it basically is: If the players HP (8100) loses 1215, the variable's value should go to 9. Whenever the players loses 1215 HP...
BattleItems XP
by Kyonides
Introduction
It simply lets you define whether or not you can use items during battles by turning a Game Switch ON.
You can also disable the access to some BLOCKABLE_ITEMS if the Game Switch set to the BLOCK_SOME_SWITCH_ID Constant is turned ON.
Download Now
It's...
BattleItems VX
by Kyonides
Introduction
It simply lets you define whether or not you can use items during battles by turning a Game Switch ON.
A specific Item Note blocks the access to a given item. Requires a particular Game Switch to be turned ON. n stands for any Number.
<battle block...
BattleItems ACE
by Kyonides
Introduction
For Both Kiwi & Mango Releases
It simply lets you define whether or not you can use items during battles by turning a Game Switch ON.
For Mango Version
A specific Item Note blocks the access to a given item. Requires a particular Game Switch to be...
Title is pretty self explanatory, but just in case I would like to change invert the position of the enemies and characters, usually the characters are on the right side, I'd like it so they would be on the left instead
I know title sucks I just don't know how else to describe it or how is it called, but the video describes it all.
I'm guessing there is or are plugins that could help replicate a combat style similar to what the video shows, where attacks/skills benefit or require additional player inputs in...
Hello!
I've been using Moghunter HUD plugin to in my project. However, I realized it glitches some animations for some reason.
Any animation set as "Screen" in the Animations tab no longer displays at the center of the screen, instead, they are set at the top left corner for some reason. I asume...
My English is not good, so many of the following words come from Machine translation. I'm very sorry.But I still earnestly request someone to help me.
Since I learned how to use combat related plugins by YEP,such as YEP_SkillCore,YEP_AutoPassive,YEP_BuffsStateCore,and so on.I have set 6-7...
I was trying to use the HUD maker, but I don't know how to change the menu editor section, for example, change the actor commands to custom buttons. I also don't know how to make certain elements disappear depending on which combat tab you are in.
I can't find any tutorial to help me modify the...
Hi, I am new to the RPG MAKER MV and I am making a game. I used to make my games on RPG MAKER XP but never scripted anything. Today, I only know how to make the plugins work. Or I try....
I am using the free YEP PLUGINS including the battle plugins. I want to add a video before my character...
I want to make a Rampage-type of move, that hits multiple targets randomly up to 4 times. However, base RPG Maker doesn't let me change a move's individual accuracy. I'm trying to use Victor Engine's Hit Formula to alter it, but it only lets me alter the Default Formula and doesn't let me add...
RMMZ 1.5.0
I've been working on project (arena 1v1 duel sim) and I'm encountering an error during playtest whenever beginning battle processing:
Error
Uncaught TypeError: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': Value is not of type 'long'.
The CCEx plugins were...
Hello!
I want to make a specific type of encounter with animals where all they do is try to escape the battle. I have worked out this part, my issue is that if they do escape it counts as a win for the player when I want it to be a loss.
Is there a quick way to turn the enemy's escape from...
Hiii, so this may be confusing but I'll try to explain.
Is there any way to change the color of the text that appears only in the battle help window without changing the system's text color?
I'd like my system's text to be a dark dark purple however it's difficult to read with the black...
I picked RMXP but it could just apply to the rest of the engines as well.
Since I've been working in 2 ports of a single frontview battle system, one particular idea crossed my mind. Is it crazy? Or is it very old and stenchy? :S
What if I could allow the party to summon a guest fighter or...
Hello!
I'm working in customizing a battle HUD, everything is working well, however, I encountered an issue I didn't notice until now x_x
Concept:
My main character can swap between 2 forms, for that I simply used a "Change Actor Image" command and a Switch.
Issue:
After I implemented...
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