battle

  1. Tagumon

    Sigil Switch Menu System - RPG Maker MV Battling

    I'm not sure if this is possible in RPG Maker MV or if it's even possible with plug-ins... But after a long period of thought, I decided to speak up and ask here for Support with this idea. ----------------------------------------------- My idea or plug-in / what I'm trying to do...
  2. CalebW

    Making custom battle animations

    Does anyone have suggestions for software to use to make battle animations? I saw the pixi editor, but that exports a .json, which means running a separate plugin to import those files. I'm more looking for a editor that can play around with particles and images but exports as a sprite sheet...
  3. Maldra

    Passive Enemies on Water

    Hey all. Hoping someone can help me out with this.. I am trying to make some passive enemies on the water (jellyfish etc) so they wouldn't attack you unless you touch them. However, I also want them to move around. I tried a few different things but nothing seems to work. I tried doing a...
  4. Val

    RPG Fighter League [Steam]

    Battle inside the Colosseum with the best team of your choices in RPG Fighter League. Assemble the best team of warriors and enter in the Fighter League to battle against the greatest monsters and fighters to become the new champion of the Coliseum! Fight and win all the Leagues to acquire...
  5. Theguysayshi

    Script to Manually end an actor turn in battle

    Hi there, I have a small but seemingly easy script request that I can't find the answer to. I have a timer parallel processing event, when this timer reaches zero, I'd like to call a script that ends the actor turn instantly, ignoring any inputs (the actor skips his turn) I have no idea how to...
  6. Gosu_Games

    RMMV GoSu Arena (Battle Arena RPG)

    https://gamejolt.com/games/GosuArena/400532 Lost in the void... You are sent to the GoSu Arena. Choose between Paladin, Mage and Rogue to battle monsters and level your way up to the top of the arena. The only way to escape is to defeat the god of this void... GoSu. -Battle to level 99...
  7. Nacura

    Help Regeneration in battle

    Hello everyone! I need help from you, how can I make my character regenerate every second, but inside the battle? When I'm struggling to regenerate every second, it's obviously 120 frames, if you could help me. I only have the one that regenerates out of battle. Thanks :D
  8. Murg1

    Changing max battler number mid-game?

    Hi all, I have a combat system set up that allows for X max party members to exist, and Y max battlers on the field. I want to be able to give my player additional party members AND additional battlers as he/she gets more powerful. So like early game you can have 2 party members, but only 1...
  9. Xina

    Need to switch actors in battle

    I am currently using CP's Battle Engine v1.2b, which has an option to switch actors upon command but I need to force a switch with a common event. That's easy enough to do, using Remove Party Member and Add Party Member, BUT the problem is when I use that method it automatically changes the...
  10. How to increase a variable with a skill in battle

    Hello everyone. First off I want to apologize if this post is in the wrong section! I am very new to this whole field and it is my first time making a game. What I am currently trying to do is make a skill that increase a variable's value every time the skill is used. After a certain value...
  11. How to perform battle actions with button input in VX Ace?

    I'm wondering if there is a way to have my characters perform their actions, such as attack or guard by pressing a specific button on the keyboard, instead of having to go through the menu and just press z. For example, for someone to use attack in battle they press "Z" but to guard they press...
  12. Yawgmoth

    Yanfly Actor Party Switch Plugin Extension?

    I using Yanfly's Actor Party Switch Plugin for RPG Maker MV located below. http://yanfly.moe/2016/06/17/yep-108-actor-party-switch-rpg-maker-mv/ I was hoping to restrict the party switch feature to the party leader's turn while choosing the two actors to switch. Instead of allowing the same...
  13. Parallax Panda

    [Bug Report] Troop battlebacks are all the same

    So I've got the latest STEAM version of RPG maker and I've run into an interesting problem which is that, if I change the battle background for one of my troops, it changes it for ALL my troops! I've tried turning off all my plugins, although I doubt that has anything to do with it since this...
  14. pickledylans

    Random Item Floating in Battle????

    I dont know why its there.... Ive disabled all my plugins and nothing changed.... any help is super appreciated its the first icon in my icon sheet if that helps
  15. pickledylans

    Floaty/Bobbing front view battle enemies

    Hey yall i was wondering if theres a way to make enemies in front view battles float/bob? Specifically, i think that kind of effect will be cool for some bosses. Any general animation help for front view battles would be helpful too! For some reason, I can only find things for attacks and/or...
  16. Sharq

    RMMV Aether (working title) Battle Mini-game Mechanic Demo

    Aether(working title) Game Objective When someone plays this game, I want them to primarily enjoy the combat system. My combat system is like a mixture of OSU and Legend of Dragoon. I have plans to make it very fun and exciting, as well as rewarding and difficult. The game will also feature a...
  17. KiraNet

    How can I pause a battle?

    I wanna make battle with 5 actors and at round 10 the battle should stop and switching to the other actors somewhere else and they should go to them and fighting with them but how I do it that the damage and the other things of the enimie are the same then they was when I fighted first with the...
  18. Summoning and Unsummoning Characters

    So I want to create a character that can summon a different character/creature of their choice during battle. So far I figured out how to summon the characters/creatures by creating an event that removes the main character from the party and the summon replaces them, and adding that to a skill...

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