battle

  1. Alistair

    AP - Enemy Action Control

    Enemy Action Control This plugin allows for greater control over the actions that enemies take during battle. By default we are limited to one condition per skill and the conditions given in the Maker do not include crucial things like checking if any enemy is afflicted by a state or not. To...
  2. Kokonaugt

    RMMV Changing the opacity for a specific window in battle

    Hey! I'm trying to remove transparency from all the assets in my games (or as much as possible) : I managed to make all of the menu windows that I know of opaque, except this very specific one that appears during attacks in battle. Do you know where I could edit the code to make it opaque...
  3. Iqus

    MV/MZ - INV TrackTroop - Change battle music depending on troopID

    Do you want your boss battles to use a different Background Music without having to use event commands? Are you planning on having riddle enemies that would use a different, more mysterious music track? This plugin allows you to specify different tracks for different enemy troop IDs. You can...
  4. caethyril

    Caethyril's MZ Plugins

    Caethyril's RMMZ Plugins Updated 2020-10-27: General - Cae_OnUseEffects v1.3 Looking for RPG Maker MV plugins? Click here! Features :kaohi: I've made some plugins for RPG Maker MZ! Here's a list of them with brief feature descriptions. The dates are when each plugin was last updated. For...
  5. Demonicplant

    [RPG Maker XP] Script that makes battle information look better?

    I've always hated the way that the battle system looks in rpg maker XP. The transparent character with text over it not only looks horrible but is hard to read. Does anyone know any battle scripts that doesn't change it drastically but improves it? Perhaps something that looks like Lisa the...
  6. KingKraken

    Trying to sort items types into separate battle commands?

    Hey everyone! I've been tinkering with a game where all it's skills are consumable items. At basic functionality it works perfect, but I'm trying to take it to the next level. A game about hoarding items is fine and dandy, but that can become really tedious to scroll through menus after some...
  7. kyonides

    KToad XP

    KToad XP Because you always wanted to become a toad! by Kyonides Arkanthes Introduction I think this is self evident by now, the scriptlet will allow you to create some intriguing Toad skill + state combo. The script will work while you're walking on the map or even fighting some reckless...
  8. Lex1253

    MOGHunter Chrono Engine Battle Abort?

    Hi! So, I've been using MOGHunter's Chrono Engine for a while, and I've been trying to make a sparring system/Evented Battle Abort. The closest I've gotten was to fade out the screen and turn off the Chrono Engine, but this doesn't help, as it locks up everything, not allowing any events to...
  9. "Kill" enemy if they run out of HP OR TP

    I developed a dual battle system that has two possible win conditions. Of course you can use attacks to murder the enemy like normal. But I created a "conversation system" that treats TP as basically a "willingness to fight meter", so you can use "Talk" skills to reduce the enemy's "willingness...
  10. Bug encounter on battle with Yanfly and Olivia plugin

    Hi Everyone, I am using Yanfly plugins and Olivia plugins and during a boss battle i use some "Force-Actions" when life drop at 50% then 25%. Sometimes the game enter in conflict and sometimes not. I have no clue to know what make this happen. I took a screenshot if someone understand it...
  11. tale

    Auto Battle & Very Fast Battle | Special Exhaust Skill

    Auto Battle & Very Fast Battle - Jun 8, 2016 Creator name: Sasuke KANNAZUKI Overview - AutoBattlePlus.js : add auto battle command and so on. - VeryFastBattle.js : battle exceeds very fast when specified key(s) down. For more information, read plugin help. Video preview Thanks to...
  12. Battle text box Popup?

    Hi there, does anyone know a plugin that allow you to display a popup text box above battler(s) head during Battle Scene?
  13. The_Sarah

    Creating additional Actor Command Windows in Battle (now with pictures!) [VX Ace]

    Hello All! I am trying to make an additional Actor Command Window for a subset of "quick" skills that you pick from after you've picked your Actor's primary action for that turn. Then, when the turn plays out, your Actor will do both their Primary Action followed by their "quick" Sub Action...
  14. thecursedcometh

    Actor begins the battle with a state?

    As the title says. Looking for a plugin that will cause an actor to gain a state as soon as any battle starts. It'll be removed after battle, but I need them to regain the state as soon as a battle starts. Very important: This effect cannot start from the beginning of the game. It needs to be...
  15. Uranium

    MOG_ChronoEngine : Abort Battle Function?

    Hey I am trying to force a battle to stop for a cut scene. I have got it so when the enemy gets below a certain HP%it triggers a common event. But I can still see the battle UI using chrono battle system. I found that If I use plugin command: chrono_mode : false this will free up my actors...
  16. PantsJackson

    Ending battle by healing enemy to full HP

    I'm new to RPG Maker, so I'm not sure if this is possible. I'm trying to create a system where your job is to help the enemies, rather than defeat them. Is it possible to set encounters to begin with an enemy at low health, then end on healing them to full HP? If so, how? I've looked through...
  17. JohnDoe666

    [RMMV]Hiding the battle status window during a cutscene in battle.

    Hello! Is there any way to hide the battle status window during a cutscene which is enabled via common event? I've searched the Internet for a solution, sadly none of the things I've learned in doing so fit into my game's perspective. In the game I'm creating, most of enemy npc's attacks have...
  18. Black Pagan

    Weakness Mechanics - Discussion

    I would like to hear your unique ideas about Weakness Mechanics in Battles. I know the most common things that come to your mind when anyone says "Weakness" would be Elemental Weakness. But this is not what I'm talking about. What i mean is something different. Here is an idea I have - A...
  19. thecursedcometh

    Currency Based On # of Deaths?

    I've decided to make a mechanic in my game where you gain one "Death Coin" (just a placeholder name) when a party member dies. However, if everyone dies, you must reload a save as usual and lose the gained coins. This would encourage the player to play dangerously, getting to the brink of...
  20. "Slay the Spire" Like card battle systems? [MV]

    Are there any plugins that emulate the "Slay the Spire" battle system well? I've seen one for VX which is exactly what I need but for MV. (this one: https://www.rpgmakercentral.com/topic/26983-cardgame-inspired-skill-and-battle-system/) ["Slay the Spire" gameplay:]

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So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
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