In Persona 5, if an ally dies in battle, they will be automatically revived with 1 HP after the battle. Can this be done with common events, or is a script required? How would I go about making this?
Forgive me if this exists already. Maybe I'm bad at knowing what to look up, but I can't find...
Hi!
I want to make a talk system similar to a SMT game into my project. I don't think a plugin is needed, but if there's any plugin that can solve my problem, It would be great too!
Basically, I want to make a very simple skill that can start a conversation with an enemy based on the enemy ID...
I'm trying to find out something very simple. I'm interested in a few of Olivia's plugins such as the OTB battle system, however I cannot get a definitive answer on whether or not the sampler project's plugin list has 10 different plugins, or if they're all compiled into one.
To put it simply...
I've read plenty of threads concerning this, and none of the linked plugins seem to help.
I'm looking for a plugin/option that allows customization of the battle menu per-fighter.
For example:
Instead of performing a simple attack, could "Attack" open a menu of various specific moves?
Could...
Hey guys, today I was testing my game where there are the main player and two other members of the party. if a character of the three dies in a battle I can start a game over?
Consider a Mini 20 Minute Survival / Adventure Game such as this - The Game has a Weather System, Day-Night System, Time System, Energy Depletion System, Around 40 Weapon and Armor Pieces, Each Weapon and Armor having their own Unique traits. (I hated the idea of Tiers so made sure each Weapon...
Hi all,
So I was brainstorming a concept and I don't think their is anyway to accomplish it without a script of some kind. I would also be interested in other possible options but felt this was the best most likely place to post my question.
I have an actor who is not in the party but is the...
Hi, i just need help with my game, im new a RPG Maker MV,
I'm creating a game that is based on learning, so my idea was for a character to go through several cities facing other people and in battles ask the player questions and how to give him a type of answer A, B, C, D and the character as...
Better Weapon Ranges v1.0
by Immac
Introduction
This is an extension plugin for Yanfly's Selection Control plugin. It allows for specifying the range of a weapon when using Yanfly's Row Formation's plugin.
Adds the following tags:
<Weapon Range: x>
Sets the maximum range of a weapon to x, and...
BattleSplashFade - Sep 20, 2016
Creator name: Sasuke KANNAZUKI (thx to Mokusei Penguin)
Overview
Set splash fadeout/fadein effect at launch for battle.
Note: this plugin cannot be used with other plugin for fadein effect.
Features
- Parameters to set FadeOut/Fadein Effect
- and you can...
Multiple Simultaneous States Animations v1.0
by Immac
Introduction
This is a plug&play plugin that allows Yanfly's Visual State Effects to display as many states with animations as you want/can. No longer you will be shackled to show only one state's animation.
Features
Plug & Play
Requires...
EscapeLostGold - 2016.05.16 ver1.1
Creator name: kotonoha*
Overview
You lose your gold when you run away in battle
Amount of gold lost is calculated 25% of total gold amount from monsters in battle.
Note1: Since escape rate has been modified, it may conflict with other battle plugins.
Note2...
CounterAnimation - 2016/05/18 ver1.1
Creator name: kotonoha*
Overview
Plays an animation when a counterattack was about to happen.
If you have an animation of reflect barrier for physical attack would fit.
Feature
- You can set Animation ID through parameter
- AnimationWait param for...
Hello, im using a sideview battle style for my game, i have YEP_Coreengine.js and the action sequence packs, in those codes you can zoom the camera in battle for certainly actions and perfom animations, but i was wondering if i can set a zoomed camera in battle for default, like a centered zoom...
CriticalAnimation - 2016/03/10
Creator name: kotonoha*
Overview
Animation plays when a critical hit happens
Feature
- You can set Animation ID through parameter
Animation ID plays when a critical hit occurs.
Note: applies to all critical attacks, including from enemies.
Preview
Credit...
MNKR_EnemyIcon - 2020/03/25
Creator name: munokura (edited by: Triacontane)
Introduction
Icon is shown in front of the enemy's name in battle.
Features
- Icon is shown in front of the enemy's name on the battle screen.
Parameter, Default 16
If 0, icon is hidden in the left.
Use the tag...
Hello. I currently use QABS for my battle system, and I'm trying to have an animation of a bow pop up when an arrow is shot, because I cannot use per-character pose animations (I suck at drawing). The problem is, the bow graphic and arrow graphic are always placed near the feet of the player...
From the details of background art, I think it looks similar to XP RTP battlebacks.
It could be of use for projects with specific or minimal setting. Maybe dark fantasy?
Battlebacks include: canyon 1-2, cloud, woods A-D
License - Public Domain
Credit not necessary, original artist...
I wonder if there are battlebacks that could fit with Dark Fantasy characters pack.
I found backgrounds and a base which blends well together. Base was isometric.
Dark Ruins base was edited with perspective tool to make ground look leveled.
Altar looks okay but not crisp. Backgrounds are...
Hi, I have found a way to create a battle system for my new game on my own (attached below). I would like to know how to make the "game over" message appear (via event) only 4 seconds after the click on the event.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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