I made an attack animation that changes battleback using common events. It works fine, until I realized how difficult it is
to revert the battleback into the original.
It'd be great if we can just set the change battleback into the one we already set in the Map Properties...
So... I got an event running where the characters talk, and I wanted to use the map battleback as background picture without prompting for battle.
Is there a default command or script call for this? Or do I really need a plugin for this simple thing?
Hello guys I'm new here :D
I've been making an RPG game lately and I reqally do like making cool attack animations.
But there's one more thing that is missing.... the background effects.
Have you guys ever played like a Pokemon game? Certain moves like Blizzard or Psychic changes the...
I'm having a weird problem where the battleback is warped... I'm not entirely sure what happened. It's supposed to be both the top and bottom Grassland battleback but it just seemed to have warped into a completely unidentifiable gradient of color. If it helps I have AtelierRGSS' Battle HUD...
Resource Type: Battleback (Probably Battleback2)
Maker Format: MV
Art Style: MV RTP
Description: Surprisingly, I could not find a Lake/Lakeside battleback for MV. I'm looking for something similar to the original Bridge Battleback2, but with a lake/lake water in the background. It can...
I'm trying to make a battle in an evil-esque throne room using the DemonCastle3 battleback, but there's no matching counterpart for the floor. Does anyone know of a good red carpet to match this? http://imgur.com/2wGuYdR
So, I'm suddenly in a bind with my game. The problems I'm having revolve around my screen resolution.
Here are some some bits of information to help show where I'm at and what the problems themselves actually are:
1. I've used the Yanfly Core Plugin to change my resolution to...
I am currently lost in one place in my project. I have made a skill that apart from dealing large amount of damage changes the battleback to relfect the destruction that followed the use of the skill. However, changing the battleback during the battle (I have a script fix to be able to...
You guys know those wavy battle backgrounds in games like Earthbound? I was wondering is anyone has recreated something like that in MV.
I remember seeing a game called Hylics do exactly what I'm trying to do back in VX Ace so I'd imagine it would be very possible. This is a trailer for the...
I made simple little snippet to make the battle background a screenshot of the map.
I put my battleback image into the battlebacks1 folder and the game detects it but when I select it it appears like this:
It doesn't show the image at all. This is the image it should be showing :
That image(judahbb) is a png just like the default images and is also 1000x740 but...
I created a Battle Back for a battle that takes place on a beach. I created it for the SV Battle, but I think it could be used for the FV as well.
There is no Battle Back 2, so make that "None" when you use this... Also i have one with and one without Palm Trees.
Let me know what you think...
Is there any way to do this seamlessly?
Or do I have to go battleback by battleback, editing one by one in Paint.
Thanks in advance :)
Added some tags.
And found a quick solution! A resource pack with all the RTP files in glorious 640x480.
Sharing for all those looking for this...
Battle Background Control
Plugin by Tyruswoo
For RPG Maker MV
Battle Background Control provides options for how battle backgrounds are assigned to maps that use an Overworld tileset. You can change which image files are used for the battle backgrounds for each...
Battle backgrounds can be used to provide some sense of atmosphere. For example, if you're walking through a forest and you encounter an enemy, seeing some cute bunnies and trees in the background makes it feel like a forest.
However, if you see dead bunnies and dying trees in the background...
Not focused on making something in particular, hence the title is what it is. I make whatever that I need whenever they are needed, and perhaps answer random request that caught my eyes and is within my capability. Nothing spectacular, but I figure there might be people who might find these...
The title says it all. I am wondering if it is possible to set a battleback to scrolling, rather than static.
If it is not, and I suspect that it won't be, my alternative would be to transfer the party to a map with a scrolling parallax. However, how would I stop the Battle Processing command...
As the title, i wanna ask about how to modify battleback picture. In the picture below, i just wanna make the Battleback 2 (The bridge + stream) a bit higher so the actors will have more space to stand.
Is there a way to do it via RPG Maker (Through scripts or something)?
So I'm going to be making my own graphics for the game I'm just now getting into (in all honesty I'm still working out the plot) and I was wondering what the dimensions of the battlebacks are? On their own and the 'full' versions (so both the background and foreground put together).
So I'm resuming work on the Shadowstar Trilogy. I've decided that it will take place between the end of G4 and the start of G5, and two of the Lost Rulers will be Twilight Sparkle and Sunset Shimmer (who is the moon princess in my AU).