So I'm going to be making my own graphics for the game I'm just now getting into (in all honesty I'm still working out the plot) and I was wondering what the dimensions of the battlebacks are? On their own and the 'full' versions (so both the background and foreground put together).
So I recently spent the last hour struggling with a thing in the program. I was following along in Kelsper's excellent Beginner's Guide and ended up with a problem. At one point my world map battlebacks had changed to the swirly abstract look and I couldn't figure out what I'd done wrong.
[Called Horrow Studio but there're only me :P ]
First,Here's a drawing I working on for a game (Hand-drawing before scan it to computer and do more work.
First,Rule of my shop:
-I accept many kinds of graphic.From Portrait,Faces,background,battlers,etc...
-Credits me if you use,I deserve to...
class Map Battleback(version 1.1)
Very simple edit. Allows you to use the map as you battleback no settings just have fun.
Uses $game_map for the battleback image.
def How to use:
This script is Plug & Play
1.) I will be posting all my custom graphics here for all to use in any Non-Commercial game.
2.) The resources I create will all be for RPG Maker VX Ace, feel free to edit them for use in other rpg maker versions.
3.) Please give credit where due, and do not re-upload...
Please click each thumbnail for the full Animated Battler XP, VX, VXAce sheet.
Happy Christmas everyone, this may just be a few variations of a grass field but it took quite some time to get right. This is also the...
Our upcoming project, VoltAge, has a kind of steampunk/post apocalyptic setting, and we are having a bit of trouble finding resources we can use. We already have the "Futuristic" pack available from the store, but if anyone knows of any treasures in the way of icons, battlers, etc. that are...
Welcome to my first release!
A Naga themed warrior set for all to use. Made with VX Ace in mind, these resources can be used in whatever way you see fit.
With that being said, if you do decide to use the sprite set, don't feel the need to credit me as it was an edit for Loose Leaf...
So say I want to make a boss so big they them selves are the background and I make the enemy invisible so you just see the background. Is there a way I can make the background turn into something else or fade off when the boss is defeated? And also is there a way to change it before the battle...
Some people have too strong of an opinion about what maker is the best, I've seen discussions like:
- I prefer VXAce because I like the style of the RTP better than the older releases
- You're worse than Hitler
My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.