Hello! It is my first time posting a thread so forgive me if I didn't do this right.
So I made a custom Slime enemy and I just want to share it. I haven't gotten to making a sv_battler yet, maybe I'll get to it soon, Here's a preview of the sprite. It has 4 colors, pink, violet, blue, and...
My brother and I have been working on a personal RPG Maker MV project.
We have decided to go on a design overhaul on all our battlers.
So we decided to release the ones that we currently have!(not all poses are finished)
We hope you enjoy!
Dimensions for the characters are 184,202...
I used PixaTool to convert VX Ace Battlers to pixel art with minor sharpen effect. no anti-alias
Pixel art style looks a bit reminiscent to older Shin Megami Tensei however not as smooth.
In addition, death animations are made from Juice FX with Thanos Effect. 20 frames long
Thanos Effect is...
dsJobChange - ver1.11.5
Creator name: Douraku
Job change system
- Use Note tags to set for Actors (levels) or Classes (graphics)
- Possible to add job requirement based on conditions/ stat values
- There's a plugin command to open the job change menu
- Alternate layout with...
Enemy Scale/Invert - 2012/1/19
Creator name: mo-to
Scale / Invert effect can be used without directly editing the enemy graphics.
In the enemy Note box, put this note tag <scale>
If you use <invert> inside the enemy Note box, the enemy graphic is flipped horizontal. Can be...
I went ahead and made an SV Battler of the, SF_MechaSuit, enemy for the game I am working on right now. (It's not perfect but I did my best on it). I thought others might be able to use it as an enemy in their games as well. Additionally, this battler is not really meant to be used as a main...
Battle Mist - 2018/11/28 (Version: 2.1.0)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Displays a fog in a battle scene.
Require an image file in img/system folder-
image is mist.png
If you need to change name of the file, change the name of the file through mistImage...
Hello, I'm using Victor Engine to try to apply custom animated sprites. I've read the "help us to help you" thread and have tested this by Playtesting the game, not a Battle Test.
Scripts used -
VE Basic Module: [page] [script]
VE BattlerGraphicSetup: [page] [script]
Currently my sprite...
by Kyonides Arkanthes
The following script is an overhaul of the skill menu. It is intended to show the same information the original provided plus a couple of details like skill power and a battler to test the skill on it! That battler even changes if the skill...
1. I'm looking for taller battler sprites(not in-game sprites, only battle) of course if we could work together to create a generator would be nice ( I can help with graphic)
2. I do not have sprite characters ready, so it's a work that need to be made throughout the way.
3. the style...
Hello all, I spent some time working on a sci-fi cyborg soldier battler for a while and thought some people here might find some use for it. Base sprite was first generated then heavily altered in Photoshop.
Use however you see fit.
Credits: Bokou for his cyborg parts and tank-on-back pieces...
Resource Type: (SV Battler)
Maker Format: (MV)
Art Style: (Cartoon similar to aekashics art)
Description: (My game has a boss who is a fallen knight who's soul has been imprisoned inside an ice golem, the battler should be composed of shades of blue or white with sections of it's body that...
The typical story. Was making stuff for my game and thought they could be shared, then I started making other stuff just for sharing. Hope they are useful, I’m no pixel artist so go easy on me!
Because these are mainly RTP edits, they can only be used in RPG Maker games and you...
I need some ways to implement battler character(enemies or allied) that follow the mv generator rules to be bigger only in battles, for better animation and conformity, there are resources about that?
maybe not only flat enlarge but a script that make dynamically more detailed an enlarged...
Battlers based on characters sprite. For those who are looking for alternate style.
For actors there are two views- front or back. They're in separate folders.
Includes: 50 actors, 50 enemies
If you own a copy of RPG Maker XP- you can use them for RPG Maker...
Hi, I'm trying to make a custom battle system a bit more similar to pokemon than FF games, but I'm having an issue
I've been able to move the enemy troop easily to the top right, however, I'd like to load a backsprite of my team members a bit the same way the enemy sprites work (a simple image...
I searched and I didn't find a topic related to this.
I would like to know if there is a way to move an enemy battler in the same way that you could move an image, by just manipulating its x and y?
After a good two hours of searching for an answer and trying to fix this issue myself, I have given in and decided to ask for help.
Alright, so, I downloaded Yanfly's plugin for animated sideview characters. Mostly, I just wanted it so I could have actor sprites as sideview enemies.