I currently have very basic Dragonbones characters working for actors and enemies. (walk and skill but it's all I need for now)
For the sake of visualization: Imagine an enemy that uses a skill to place a player in a black hole. This should disappear the character and skip the...
Hey guys I have a question I'm in the process of making a sci-fi game and was wondering since it's kinda rare you never really see many games with guns in the RPG Maker MV SV engine is it possible to have a battler use a Sniper Rifle or any form of 2 handed guns without having to make a custom...
Resource Type: Character, Monster and Animal Sprites. Monster Battlers. More Tilesets.
Maker Format: RPGVX Ace
Makers I Own: RPGVX Ace
Art Style: Ace's art style as a base, but with an original flare to it.
Description: I'm in need of certain sprites, battlers and tilesets. The base style I...
Hey there, I'm using animatedSVEnemies by Rexal (v. 1.16a) and so far I didn't have any problems with it.
What I have been doing so far was setting an ex-parameter for the dodge rate to 100% and just went full ham on the enemy. They would always dodge my attack and the evade animation would pop...
Such a powerful D&D creature and it has no version of in RPG Maker, it would be really interesting for a big Tarrasque battler, not only for me! What I'm thinking to use it on is RPG Maker MV.
If anyone is willing to do it, thanks!
I want to request a plugin that can suddenly flip or set an actor/enemy's angle in battle.
like the picture from the attachment.
**It's not rotate, just flip angle** like a script call to flip picture's angle.
$gameScreen._pictures[id]._angle = Value;
If someone or anyone could do what's below, I will forever worship the ground you walk on xD.
Resource Type: Animated SV_Battler
Maker Format: MV
Art Style: MV RTP
Description: I would love to have an animated sv battler for the RTP goddess battler. In addition, I've already seen the...
I have the Steam version of Fantasy Pack 1, linking this version just to show which one I mean. https://us.degicashop.com/products/fantasy-battler-pack-1
So previously I was able to load the battlers from this pack. I have since deleted some of my previous projects as I was just learning the...
I am here to share my drawings (& my DeviantArt).
I will try to keep this thread updated, but I can't promise anything ! Don't hesitate to check my DeviantArt for the latest updates.
• You are allowed to use my creatures...
I've used Victor Engine Better Graphic Setup to allow me to use the static battler images as actors but now I don't know how I would manage to flip them to be facing the opposite direction in battles. I don't know if there's a simple way to do it using one of the many Yanfly plugins. I used...
I extracted frames from animated gif into sideview battler sheet. Credit is not necessary.
Licensed under Public Domain
Free Foes to use from my project.
This asset pack contains:
5 original enemies graphics from Euphorya Game;
Animated for RPG MAKER, compatible with Visustella/Yanfly;
Static graphics too;
More enemies will be added soon;
Baby Leopard, Sploomy, Karakoly, Gray Wolf and Toucan;
Edit: Found them. Link here https://forums.rpgmakerweb.com/index.php?threads/tigerawrs-mv-stuff-mostly-characters.112403/
While looking through the resources on this site some time ago I found a thread where some of the VX RTP, at least one of the evil actors and one of the monsters, was created...
I'm having issues with a game I'm developing where enemies always die in five hits, no matter their HP. If their HP is depleted in less than five hits they will still die but bigger tougher enemies always die in 5 hits. I've counted damage and it's nowhere near their HP level...
Resource Type: Sideview Actor Battler
Maker/Art Format: RPG Maker MZ
Description: Hi there! I'm hoping to request sideview actor battlers of the Nature_1 and Nature_6 characters from MZ, a.k.a. the dog and fairy characters. I have tried making them from edits to mixed results which is why I...
The title says it all: I want the character's battler file change during an action sequence.
I want this because i draw my battlers myself, and i want to use that so i can expand the range of motions i have available for action sequencing.
I've checked Yanfly's Tips and Trick video for...
I'm not sure there's already a plugin for that, but i figure not so i'm requesting it here.
I wanted to know if there are any ways that i could control the battler motion depending on specific moments. It might sound strange but let me explain with the video capture some examples of what i'd...