1. SV Battlers or static images for enemies?

    Im developing my first game in RMMZ, currently designing some enemies. And i have a question What do your prefer? Animated SV enemies like actors? or the classical static image with a breathing effect? Why?
  2. Phantasmagoric

    Help finding the original artists

    I've been going through the battlers I have on my folders again to see what I'll use on my game, and since I've been trying to complete some game since like 2015 on VX Ace, I've collected a lot of battlers around the internet ever since I was a young foolish boy. Now that I care about credits...
  3. BrickleYourFrickle

    Need help editing Galv's Animated Battlers

    This is probably a big request, but I'm not experienced with scripting, and figured I'd post this here to see if anyone would be willing to help or give advice. Anyway, I'm using Galv's Animated Battlers to add animations to my side-view battle system. However, there are a few things I need it...
  4. BrickleYourFrickle

    [Solved] How can I more precisely position enemy battlers?

    I'm trying to make my battle system resemble the original Final Fantasy on the NES. As you can see here, the enemies are positioned on a grid. I'm trying to emulate this look, however it's not as easy in the RMVXA troops tab. To begin with, the grid that RM uses is bigger than the grid I've...
  5. jigida70

    Having fun with RPG Maker, Unity, and Daz Studio

    I've been playing around with Unity, learning how to develop in VR (once you know what you're doing, it's not much different than developing in regular 3D). Decided to take some of the Unity animations (from Mixamo), export them as WebM, and use them in RPG Maker for battler animations.
  6. KurayamiBlackheart

    Kurayami Blackheart's Battlers (Statics)

    Hiya ! I am here to share my drawings (& my DeviantArt). I will try to keep this thread updated, but I can't promise anything ! Don't hesitate to check my DeviantArt for the latest updates. My terms of use : • You are allowed to use my creatures...
  7. DarielZer0

    RMMV Dragonbones replace character's battlers rpg MV

    Hello,im using Dragonbones battlers and i want to know if there is a way to replace my main character's battler in some point of the game,for example i get a better armour and i want the character show it in battles,in normal mv is just to replace battler sprite but dragonbones plugin work with...
  8. Finnuval

    Halloween 2021 Collab Pack

    Hi all so together with @spillycup we decided to release some fun Halloween-themed assets for anyone to use if they want. Optimized for RPGZmaker MZ/MV Included are 15 static battler graphics aimed mostly at frontview use - Chair Mimic - Pumpkin Boy - Piano Mimic - Scarecrow - Slime - Clock...
  9. FighterBlade

    Earthbound Style Graphics (CANCELLED 4EVER)

    I'm making a game like earthbound, and I made these. (Also, I used a base by MortMort, none of these are stolen or anything.) I'll be posting new stuff as soon as I make it. (The base only has the front stand animation. So I have to make my own.)...
  10. Kage

    RMMZ / Need Help. How do you add Custom Size Side View Battlers with an Extra Animation Frames - any tutorials?

    Hi Everyone, I'm noticing on the internet that people have really amazing and visually exciting Battle Systems in their games. Mainly having larger battlers and more frames per animation for example when casting spells. Unfortunately, I can't find anywhere tutorials on how to implement that...
  11. MonsterMMORPG

    Looking for static PNG battlers

    Could you guys link me sources of such files? I am looking for static PNG battlers If they are bigger resolution would be awesome Thank you very much
  12. Aslanemperor

    VX Ace; In need of a few small things

    To start: I would like several different things for use in a small project. This project will be free and available on Newgrounds when I'm finished. It's a small game (I'm aiming for about an hour of story content). Since there are several requests, I will make individual forms for each in...
  13. Jyger85

    Seeking RMMZ RTP-Style Battlers (List Inside)

    NOTE: Updated as battlers I'm looking for are found and crossed off the list. Seeking some battlers for RMMZ, preferably as close to the RTP style of the game as possible. If these battlers already exist, please link me to them, or if there's anyone interested in creating them, please let me...
  14. Low

    Low's Animated Sprites

    I tried doing one of these long ago. Let's see if I can keep this going for a while! Lately I have been creating a lot of enemy sprites and have put together a small collection so far. I'll hopefully be adding a new one weekly! Fully animated sprite sheets for now. I may package up a static...
  15. Elgigante94

    RMMZ [BATTLE]Characters as Side-view battlers

    Hi folks, Do you know if there a script to allow characters as side-view battlers for fights? (ennemies and players) Like this : (RMXP) Many thanks for your answers.
  16. Finnuval

    Finnuval's FrontView Battlers

    So some of you might know that I recently (after a runt of almost 15 years) got back into enjoying making art. Spurred on by some great ppl from the forum I decided to make some frontview battlers and quickly decided to start with Goblins and after a community poll the theme was decided to be...
  17. Finnuval

    Frontview Battlers : Yay or Nay?

    So I personally prefer making frontview battlers - it's easier and I like it more (personal preference I know lol) but I'm wondering if ppl still even use them. Every request I see on these forums is for SV battlers so that makes me think there is no use in making my battlers public anyway but...
  18. RoseRainblood

    Is there a way to have an image layer (e.g. a weapon) above side-view battlers?

    Hello! I'm currently adding weapons to each frame for my side-view battlers in their spritesheets. I think it'll look really cool to actually see them holding their weapon in battle! However, my dilemma is that I have 100's of possible versions of my "hero" character, because there is a custom...
  19. ovate

    RTP VX Ace Battlers (SMT-Pixel) + Battler Death Animations (Thanos Effect)

    I used PixaTool to convert VX Ace Battlers to pixel art with minor sharpen effect. no anti-alias Pixel art style looks a bit reminiscent to older Shin Megami Tensei however not as smooth. In addition, death animations are made from Juice FX with Thanos Effect. 20 frames long Thanos Effect is...
  20. cheef

    (VictorEngine) SV Battlers failing for actors, working for enemies. [Solved]

    Hello, I'm using Victor Engine to try to apply custom animated sprites. I've read the "help us to help you" thread and have tested this by Playtesting the game, not a Battle Test. Scripts used - VE Basic Module: [page] [script] VE BattlerGraphicSetup: [page] [script] Currently my sprite...

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The forum stalled for a second and I thought I got banned for using 1 swear word. :kaoswt2:
Today years old when I realized I can track Last Skill ID used as a variable... natively in engine....

*sighs in reconstructing skill system*
Well, another class starts tomorrow. About 2 weeks of teaching them virtually and then they arrive on campus for about 4 weeks of in-person instruction. The next batch of Snorlax Acolytes is hopefully ready to go!
I notice that my examples are so often based on what Fallout and Skyrim did.
Yet none of my games have anything based on anything Fallout or Skyrim did.
Isn't that funny?

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