I'm trying to make my battle system resemble the original Final Fantasy on the NES. As you can see here, the enemies are positioned on a grid. I'm trying to emulate this look, however it's not as easy in the RMVXA troops tab.
To begin with, the grid that RM uses is bigger than the grid I've...
I've been playing around with Unity, learning how to develop in VR (once you know what you're doing, it's not much different than developing in regular 3D). Decided to take some of the Unity animations (from Mixamo), export them as WebM, and use them in RPG Maker for battler animations.
Hiya !
I am here to share my drawings (& my DeviantArt).
I will try to keep this thread updated, but I can't promise anything ! Don't hesitate to check my DeviantArt for the latest updates.
https://www.deviantart.com/shadenswill/gallery
My terms of use :
• You are allowed to use my creatures...
Hello,im using Dragonbones battlers and i want to know if there is a way to replace my main character's battler in some point of the game,for example i get a better armour and i want the character show it in battles,in normal mv is just to replace battler sprite but dragonbones plugin work with...
Hi all so together with @spillycup we decided to release some fun Halloween-themed assets for anyone to use if they want.
Optimized for RPGZmaker MZ/MV
Included are 15 static battler graphics aimed mostly at frontview use
- Chair Mimic
- Pumpkin Boy
- Piano Mimic
- Scarecrow
- Slime
- Clock...
I'm making a game like earthbound, and I made these. (Also, I used a base by MortMort, none of these are stolen or anything.) I'll be posting new stuff as soon as I make it. (The base only has the front stand animation. So I have to make my own.)...
Hi Everyone,
I'm noticing on the internet that people have really amazing and visually exciting Battle Systems in their games. Mainly having larger battlers and more frames per animation for example when casting spells. Unfortunately, I can't find anywhere tutorials on how to implement that...
To start: I would like several different things for use in a small project. This project will be free and available on Newgrounds when I'm finished. It's a small game (I'm aiming for about an hour of story content). Since there are several requests, I will make individual forms for each in...
NOTE: Updated as battlers I'm looking for are found and crossed off the list.
Seeking some battlers for RMMZ, preferably as close to the RTP style of the game as possible. If these battlers already exist, please link me to them, or if there's anyone interested in creating them, please let me...
I tried doing one of these long ago. Let's see if I can keep this going for a while!
Lately I have been creating a lot of enemy sprites and have put together a small collection so far. I'll hopefully be adding a new one weekly! Fully animated sprite sheets for now. I may package up a static...
Hi folks,
Do you know if there a script to allow characters as side-view battlers for fights? (ennemies and players)
Like this : (RMXP)
Many thanks for your answers.
So some of you might know that I recently (after a runt of almost 15 years) got back into enjoying making art. Spurred on by some great ppl from the forum I decided to make some frontview battlers and quickly decided to start with Goblins and after a community poll the theme was decided to be...
So I personally prefer making frontview battlers - it's easier and I like it more (personal preference I know lol) but I'm wondering if ppl still even use them.
Every request I see on these forums is for SV battlers so that makes me think there is no use in making my battlers public anyway but...
Hello! I'm currently adding weapons to each frame for my side-view battlers in their spritesheets. I think it'll look really cool to actually see them holding their weapon in battle!
However, my dilemma is that I have 100's of possible versions of my "hero" character, because there is a custom...
I used PixaTool to convert VX Ace Battlers to pixel art with minor sharpen effect. no anti-alias
Pixel art style looks a bit reminiscent to older Shin Megami Tensei however not as smooth.
In addition, death animations are made from Juice FX with Thanos Effect. 20 frames long
Thanos Effect is...
Hello, I'm using Victor Engine to try to apply custom animated sprites. I've read the "help us to help you" thread and have tested this by Playtesting the game, not a Battle Test.
Scripts used -
VE Basic Module: [page] [script]
VE BattlerGraphicSetup: [page] [script]
Currently my sprite...
Who waaaaants resources! Reap the rewards of my madness.
7/31/2020 update: Completed my custom sprites, finished all 24 Actor faces, & finished editing Warm Sugar Gradients eyes to polish the file off. I've cut DS sprites; they'll return in another pack at later date.
Terms of use:
-Credit...
I was wondering if anyone was aware of exactly how to request a motion from a sideview battler using a state. I was wanting to use something other than Abnormal. I saw code for plugin using guard as the motion during a state. I tried something along those lines of wording and it didn't work. I...
Hello all. I'm using custom sprites in my game and my main issue I'm running into is that I'd like to use different sprites for each weapon the player equips. The problem is, I can't find a plugin that supports that.
Currently, I am using VE (Victor Engine)'s Battler Graphic Setup for more...
I've been working on my own RPGmaker project for the last couple of months (It will be a year in October), and I've been enjoying the process a lot. I still have a ton of things to do, but seeing things slowly come to life feels rewarding.
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