Hi there, i was using Akea visual weapons and it works great when only a character is using the visual weapon, but if two characters in the team use the same weapon, the weapon duplicate the character too, overlapping them.
I put here an exemple ( the battle bars are still in developing, just...
So i am making battle animations, some of em involve pausing on a big hit to enfazice the force of the hit
i want to add some extra flare on em, for example, one of em is a dropkick in wich the sprite pauses and turns into a siloutette the moment it hits and i want to turn the whole background...
Title is pretty self explanatory, but just in case I would like to change invert the position of the enemies and characters, usually the characters are on the right side, I'd like it so they would be on the left instead
Im developing my first game in RMMZ, currently designing some enemies. And i have a question
What do your prefer?
Animated SV enemies like actors? or the classical static image with a breathing effect?
Why?
I've been going through the battlers I have on my folders again to see what I'll use on my game, and since I've been trying to complete some game since like 2015 on VX Ace, I've collected a lot of battlers around the internet ever since I was a young foolish boy. Now that I care about credits...
This is probably a big request, but I'm not experienced with scripting, and figured I'd post this here to see if anyone would be willing to help or give advice.
Anyway, I'm using Galv's Animated Battlers to add animations to my side-view battle system. However, there are a few things I need it...
I'm trying to make my battle system resemble the original Final Fantasy on the NES. As you can see here, the enemies are positioned on a grid. I'm trying to emulate this look, however it's not as easy in the RMVXA troops tab.
To begin with, the grid that RM uses is bigger than the grid I've...
I've been playing around with Unity, learning how to develop in VR (once you know what you're doing, it's not much different than developing in regular 3D). Decided to take some of the Unity animations (from Mixamo), export them as WebM, and use them in RPG Maker for battler animations.
Hiya !
I am here to share my drawings (& my DeviantArt).
I will try to keep this thread updated, but I can't promise anything ! Don't hesitate to check my DeviantArt for the latest updates.
https://www.deviantart.com/shadenswill/gallery
My terms of use :
• You are allowed to use my creatures...
Hello,im using Dragonbones battlers and i want to know if there is a way to replace my main character's battler in some point of the game,for example i get a better armour and i want the character show it in battles,in normal mv is just to replace battler sprite but dragonbones plugin work with...
Hi all so together with @spillycup we decided to release some fun Halloween-themed assets for anyone to use if they want.
Optimized for RPGZmaker MZ/MV
Included are 15 static battler graphics aimed mostly at frontview use
- Chair Mimic
- Pumpkin Boy
- Piano Mimic
- Scarecrow
- Slime
- Clock...
I'm making a game like earthbound, and I made these. (Also, I used a base by MortMort, none of these are stolen or anything.) I'll be posting new stuff as soon as I make it. (The base only has the front stand animation. So I have to make my own.)...
Hi Everyone,
I'm noticing on the internet that people have really amazing and visually exciting Battle Systems in their games. Mainly having larger battlers and more frames per animation for example when casting spells. Unfortunately, I can't find anywhere tutorials on how to implement that...
To start: I would like several different things for use in a small project. This project will be free and available on Newgrounds when I'm finished. It's a small game (I'm aiming for about an hour of story content). Since there are several requests, I will make individual forms for each in...
NOTE: Updated as battlers I'm looking for are found and crossed off the list.
Seeking some battlers for RMMZ, preferably as close to the RTP style of the game as possible. If these battlers already exist, please link me to them, or if there's anyone interested in creating them, please let me...
I tried doing one of these long ago. Let's see if I can keep this going for a while!
Lately I have been creating a lot of enemy sprites and have put together a small collection so far. I'll hopefully be adding a new one weekly! Fully animated sprite sheets for now. I may package up a static...
Hi folks,
Do you know if there a script to allow characters as side-view battlers for fights? (ennemies and players)
Like this : (RMXP)
Many thanks for your answers.
So some of you might know that I recently (after a runt of almost 15 years) got back into enjoying making art. Spurred on by some great ppl from the forum I decided to make some frontview battlers and quickly decided to start with Goblins and after a community poll the theme was decided to be...
So I personally prefer making frontview battlers - it's easier and I like it more (personal preference I know lol) but I'm wondering if ppl still even use them.
Every request I see on these forums is for SV battlers so that makes me think there is no use in making my battlers public anyway but...
My shrink has me trying to limit 30 mins a day for each of my personal projects so I can have a healthier life. But lately the rpg making in particular has been hard to pull away from and I keep getting lost in it.
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