http://www.rpgmakerweb.com/a/graphics/sci-fi-battler-pack
http://www.rpgmakerweb.com/a/graphics/sci-fi-battlers-2
Could someone tell me what exactly is in these packs? I want to know what enemies there are. I am not asking to download them for free, I will pay full price. I just want to know...
Hello, I'm doing a D&D (5e) style game and I'm looking for a large amount of monsters. I'm trying to fill out a list of something akin to the d&d (5e) monsters manual. There are quite a few monsters in there so if i have to leave a few out it's not too big of a deal, but I'm looking for a pack...
Update (10/21/18):
All of my battlers will have their full health image and half health/beaten pose for those who might want to use them with Yanfly's Weak Enemy Pose Plugin. All my battlers are sized for RPGMaker MV but one day, in the FAR future, I may find a way to size them for ACE, or...
Thomas' VX/Ace Resources
Hey! I'm going to start posting any VX/VX Ace resources I make here. This is a work in progress so far and will be updated often. I am only starting to make resources, so please, no criticism. :wink:
All resources except for the charsets were made in GIMP. The battler...
I need some of the naruto cast, mainly Kakashi, Naruto, Sauske, Iruka, Sakura, And some of the other characters like rock lee Ino Choji Shikimaru Kiba Neji Hinata but mainly the first ones, i need battlers faces and sprites, for RPG Maker MV
How can I easily make it so that an enemy ignores actors with a specific state? I see some way s that this can be achieved but they don't seem okay to me:
1. Use Yanfly AI Core and make all attacks on all enemies check if the target has this state. This is absolutely not an elegant solution...
Engine: RPG Maker VX Ace
Type: Battler/Animation (ish)
I'm looking for a script that would give Frontview Battlers a little oomph besides staying completely immobile.
Particularly, a script that would allow them to bob up or down as if they were breathing.
I feel the scenes are very static at...
Hey, everyone!
I've been working on releasing free art for Game Designers to use for some time now, and I recently discovered this forum while trying to solve some issues I was having with scripting. I would like to share that art with you as well!
I mainly post my stuff on Open Game Art and...
Hello everyone, this is Moonlight Daemon, and I'm finally ready to hand out some enemy battlers! I do take requests, but keep in mind that I have other things to work on here and there, so it may take some time. I reserve the right to ban you from using my resources if need be, though hopefully...
Arcanus RTP Dragonbones Battlers
(WARNING: Contains Heavy Images)
Creator's Log
8/19/2017 - RTP01-Harold - Released
8/24/2017 - RTP24-Marsha - Released
8/26/2017 - RTP09 - Animating...
Hi, I'm Arcanus. I'm new to the forum but I'm familiar with RPG Maker Series for years now. I want to share...
Wassup guys, My names John.
I'm quite new to this RPG maker MV and i plan on making a game.
Already got an idea for the plot and I have seen a lot of tutorials on how to build maps, creating events, switches, house interiors etc.
But i'm having one issue.
In my game I don't want to have...
This is an RPG VX game and I would appreciate someone's help ><
I need 1 custom Battler by September 1st 2017. It will be used in the demo released with the game trailer.
Now, I'm aiming for an anime-ish style. There is NO need of duplicating the art style of VX Ace.
(This only needs drawn...
I hope I am going about this in the right way but ya know how battlers appear in the animation editor like you can see an animation on a wind sprite or a fanatic or whatever well is there a way to make animations look like they're on a player sprite specifically? I want to customize animations...
just some edits I made of MV battlers (you must own MV to use there, therefore) including dark elves! free for commercial and non commercial use credit me if you want and kadokawa.
Monsters:
Dark Elves
Greetings RPGM forums,
I am here to inquire on Animated battlers, I am aware the size difference with actors and events and am curious about Animated battlers to, is there a way to make them larger?
I really do not feel like making tanks the same size, that is just silly, I'm not interested...
I recently bought the full version of rpg maker vx ace and I transferred a game I was working on from the lite version to it. How can I use the graphics from the full version in the game that I'm making that came originally from the lite version?
Hello!
I am making an RPG called Fairy In The Woods on RPG Maker MV. It is about a fairy who receives a message through a dream that a king is attempting to capture and exterminate the
fairies in the woods. I have the YanFly Animated Enemies script, and I would like to use the Side View...
lol Sorry about the snappy title; just watched a segment of Larry the Cable Guy and it's stuck in my head now... :/
Resource Type: Character Sprites, Battlers
Maker Format: VX Ace
Art Style: As long as it doesn't look like it belongs in an NES game...but to have it look like it came...
RMMV Battlers By Thomas
Hi! :kaohi:
Which of you have RMMV, but feel that maybe the battlers are a bit lacking? I was sick of the default skeleton which looks terrible, so I made a skeleton warrior who looks a lot better! It came out so well, I made several. They looked good and I made a few...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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