battlers

  1. captainproton

    Captain Proton's Graphics

    Hi there! I figured, since I've made use of the amazing resources members have contributed here, I should start sharing some of the stuff I've made, too. I will have more to come, but right now I just have some faceset edits I've made for my game. Some are edits I made from the RTP facesets, and...
  2. Titan_12

    8D Characters

    Can someone give me an 8D Character of all Actors in Actor4 and Actor5 :) Sorry for Asking too much.. Also, Sorry if I don't have anything to give in return.. In advance Thanks you so much :D  
  3. Tsukihime

    Action Speed Formulas

    This script allows you to specify action speed formulas for your database objects. An action speed formula allows you to use a formula to calculate a battler’s action speed. For example, suppose you had a “Haste” state that doubles your action speed. In the default battle system, action...
  4. sprites as battlers

    I was wondering since I was hovering around on youtube at the Lets Play hub section of the forums.. I noticed some games got Sprites as battlers like your own characters as battlers since I am using the YES battle engine and when you have these enormous battlers its not nice in the game. So my...
  5. onewingedangel666

    Large Monster/Animal sprites for battle.

    Hi I've been seahing for these for days but can't find any good sprites that are large enough for what I want. I would just resize the RTP but that makes them look like crap. I can't even find professional resizes of RTP monsters (So sprites don't look blurry) So if anyone could show me where I...
  6. Treegen

    Holders animated monster problems.

    So i recently go the victors actor battler, animated battler and basic module for my project and i watched a tutorial on how to get your battles up and running (side view) and everything works pefectly. slimes hornets scorpions bats & rats all work but the moment i try to plug in the "MudSlime"...
  7. yanfly visual battlers party location

    Hey, I'm using the yanfly visual batters script  Link: https://dl.dropboxusercontent.com/u/17078211/Scripts/YEA/Visual_Battlers.rb and I was wondering, how can I make it so they are facing up and are at the bottom of my screen shown...
  8. BlackRoseMii

    2 Problems with Victors Animated Battlers script

    (I'm asking too many questions these days...) I'm using Victors animated battle script (This is it: https://dl.dropboxusercontent.com/u/27014140/Scripts/Victor%20Engine%20-%20Animated%20Battle.txt) and I have two problems right now. 1. No matter what I do, the default attack animation stays as...
  9. Lunarea

    Tyler Warren RPG Battlers 2 | The Adventurer's Journey 2 | Fantasy Music Mini Pack

    Today, we have 3 great new products to share with you. Tyler is back with a brand new batch of battlers. Inspired by classic games like Dragon Quest, this set features 50 new battlers - from creepy fish from the depths of the oceans to trolls and dragons, and more! Check out some great...
  10. Lunarea

    Fantasy Hero Character Pack

    We have an exciting new product for you today! Fantasy Hero Character pack is a high quality and unique pack that is filled with amazing characters -- and matching resources! Character sprites, facesets, portraits and battlers are included in this set of 16 heroes, two for each class. Inspired...
  11. Lunarea

    Monsters Legacy 1

        We are happy to announce the newest in the line of high fantasy resources: Monsters Legacy!   This massive pack contains hundreds of monsters and characters to fill all your enemy needs. To read more about the pack, see screenshots and a video, click here.   Bonus! This week, use the coupon...
  12. Tsukihime

    Conditional States

    This script allows you to create "conditional states". A conditional state is simply a placeholder for other states, depending on the conditions at the time the state is applied. For example, suppose you have a skill that adds a Weak Poison state to a target if it is not already poisoned, and...
  13. Paladin-Cleric of Awesome

    Paladin-Clerics Edits of Awesome!

    Please find the Edits I have done below. Please credit me if you use them as well as Enterbrain.   Battlers I took a bit of a notion to make some new battlers, and went a little wild. I figured It would be nice to give back to the community after taking so much.   Be advised, you must own...
  14. David Bergström

    Artist needed for Battler creation! Dungeon Crawling RPG.

    Hey everyone, I'm currently working on a game project that takes a form reminiscent of the Japanese Dungeon Crawling genre, such as the games Etrian Odyssey, Recettear, and Kamidori: Alchemy Meister. The game, only given the working title 'Project: Dungeon' for now, will centre around a young...
  15. Silent Darkness

    RTP Actor Battlers

    I can't seem to find any battlers for the actors in the RTP. I would love to see something like that. Like, say, for a project where you play the villain rather than the hero.
  16. KieronGryph

    Make Forced Action the Only Action Within the Turn

    I want to make my boss use one specific attack at one point in the battle. But, when I use the 'Forced Action' command, my boss also attacks normally on top of the Forced Action. I want him to only use the Forced Action. I figure this'd have to be done with a script. Some scripts I'm...
  17. New - Need Help with importing

    Hello all! I'm sorry if I'm writing the wrong place, but I'm new and have no idea where to look. I've been looking around the forum, but couldn't find something close to my problem, so I really hope someone can help me! Not so many days ago I bought and downloaded two dlcs to RPG Maker VX Ace...
  18. Tsukihime

    Cover Conditions

    This script allows you to specify custom cover conditions. The cover condition determines whether a battler is eligible to be covered. By default, this means that the battler must have under 25% of its max HP and the current action being performed by an attacker is not a “certain hit” item...
  19. Tsukihime

    Cover Targets

    This script provides a "cover target" effect for your states. When a battler uses a skill that adds a state with a special "cover target effect" to a target, the user will receive the state instead. While this state is active, the user will cover the target if the cover conditions are met. By...

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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