battles

  1. tale

    RM2k RTP Animations, Battlebacks, and Monsters for XP

    Some scale work are involved to fit in with RPG Maker XP. Animations are scale 2x with nearest neighbor. These animations are suitable for projects with pixel aesthetics. Contains- Arrow, Axe, Barrier, Bite, Blow, Breath, Buff, Claw, Dark, Debuff, Earth, Explosion, Fire1-2, Holy, Ice, Other...
  2. RoseRainblood

    Just a couple of escape issues during battles

    Hi RPG fans! I have a couple of issues I'm trying to figure out to do with escaping during battles. I'm posting on here just in case someone knows and can help solve these issues quicker. 1) I've disabled the party menu in my game and have added "escape" as a skill that appears on the main...
  3. tale

    Splash Encounter Fadeout/Fadein Effect

    BattleSplashFade - Sep 20, 2016 Creator name: Sasuke KANNAZUKI (thx to Mokusei Penguin) Overview Set splash fadeout/fadein effect at launch for battle. Note: this plugin cannot be used with other plugin for fadein effect. Features - Parameters to set FadeOut/Fadein Effect - and you can...
  4. tale

    kotonoha* - Escape Lost Gold (Escape Penalty)

    EscapeLostGold - 2016.05.16 ver1.1 Creator name: kotonoha* Overview You lose your gold when you run away in battle Amount of gold lost is calculated 25% of total gold amount from monsters in battle. Note1: Since escape rate has been modified, it may conflict with other battle plugins. Note2...
  5. tale

    sabakan - Enemy Battle Effects

    Enemy Battle Effects - 10/03/19 (version 0.32) Creator name: sabakan Overview Changes enemy battle effects with appearance, damage shake, and when enemy attacks. Settings: - Enable appearance - Sound effect when enemy appears - Shake when damage is done to enemy - Enable movement when enemy...
  6. atoms

    Do you have a preference on how many party members you like in turn based battles?

    I'm just curious what people think. You can vote more than one, if you like more than one. I'd vote for 3, 4, 5 and 6, as I think I can like those four. I have played at least two games with two party members in a turn base battle RPG Maker game, and have enjoyed them, but they still are not my...
  7. Twisted Crow

    How are maps managed when battles are processed?

    So, I have this theory brewing on managing lag in battles when you have various things going on in maps (looping animations, lots of events, maybe parallaxes, etc). But I want to ask how this works before getting too deep in this "Battle Manager" map idea/trick that I am experimenting with. To...
  8. RoseRainblood

    How can I make enemies HP remain the same after escaping battles?

    Hi guys! I have a question that I'm curious about that I haven't seen answered on this forum... As the title says, I'm wondering how I can make the HP of an enemy remain the same after the player has escaped from a battle, instead of it going back to full health again. If there isn't a plugin...
  9. Soryuju

    Longer But Fewer Normal Encounters

    How do you feel about the concept of making regular battles in games somewhat longer and more involved (with appropriately scaled rewards), but reducing the overall frequency of encounters in exchange? I want to talk a bit about my own project for context, but then open it back up to a more...
  10. empresskiova

    Creating Randomized Troops

    How to: Create Randomized Troops ...or... How to not need to make almost 30 Troops in the 'Troops' header for one friggin' dungeon just to create the illusion of variety! For this project, we're not going to need any special knowledge about scripting. This can all be done using the Battle...
  11. TreyAwesomeGamer03

    Change the Battle Background for a Specific Troop?

    When I go into the database to change the battle background for a troop, it changes the battle background for all of the troops. Is there a way to fix that and if so, how do I that?
  12. tale

    Battle Layout Classic

    BattleLayoutClassic - Version 1.2.0 (2018/09/19) Creator name: Triacontane Overview Battle layout resembles to RPG Maker 2003 Features - Able to hide all gauges with a parameter. (true, by default) - Party command window shown at all times in battle, if ShowCommandAlways set 'true'. (Status...
  13. tale

    Turn Window for Battle

    Turn Window - 2012.06.23 (Ver1.01) Creator name: prico Overview Displays the current amount of turns on the battle screen. The number of turns is displayed up to 3 digits (limit 999 turns) Features - By default, it'll appear in semi-transparent window. - Position of Turn Window can be change...
  14. tale

    Smooth Battle Log

    MPP_SmoothBattleLog - 2018/06/07 (ver. 1.0) Creator name: Mokusei Penguin Overview Battle logs with scroll display and faster battle progress. Note: It's not a fast-skipping plugin Features - Battle log with smooth scrolling text - Party command "BattleLog" recorded confirmed actions -...
  15. tale

    Dynamic Encounter Effect

    MPP_EncounterEffect - 2019/06/24 (ver. 2.0) Creator name: Mokusei Penguin Overview Alters an appearance of battle start with dynamic effects. Note: Ver. 2.0 is compatible with RPG Maker MV v.1.6.2 Features - 3 Encounter effects (default, screen breaks into glass shape triangles or...
  16. tale

    MPP_EnemyEntryAfterStart

    MPP_EnemyEntryAfterStart - 2018/03/23 (ver. 1.0) Creator name: Mokusei Penguin Overview Enemy will appear after the battle begins. Features When the Enemy image loaded completely, - Enemy appear by falling from the top in Front-view battle. - As well appear from the left in Side-view battle...
  17. Craig

    EXP for Party Members Participating in Battle/YEP_Actor Party Switch

    I am using the YEP_ActorPartySwitch plugin to swap out characters in battle. But it seems that the only characters that get EXP are the ones that are actively in the party when the battle ends. How can I make it so all the characters that participated in the battle get EXP, but any that did not...
  18. Craig

    Enemy Battlers that act as Allies???

    Hey everyone! I have no idea if this is possible, and if so, how it would be accomplished, which is why I am asking here, lol! I would like to have an area of my game in which the player encounters both friendly and non-friendly enemies in random encounters. Not like the FFIX mechanic of having...
  19. Crimson Dragon Inc.

    side view vs front view

    ok if im being honest.... i dont really see the appeal of sideview..... it increases the file size of the game, and the graphics for it are hard to come by/make, well not really hard but time consuming, i mean other than offering some visually pleasing effects, whats the point now i'm not...
  20. TheObermotz1

    Can the hit rate be based on a variable?

    Update: While it might not be possible to edit the hit rate formula, so it can include a variable, what you CAN do is create an common event, put in the value your variable holds and increase or decrease the evasion rate of the characters. Is there a way to include variables in the hit rate...

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