BattleSplashFade - Sep 20, 2016
Creator name: Sasuke KANNAZUKI (thx to Mokusei Penguin)
Set splash fadeout/fadein effect at launch for battle.
Note: this plugin cannot be used with other plugin for fadein effect.
- Parameters to set FadeOut/Fadein Effect
- and you can...
EscapeLostGold - 2016.05.16 ver1.1
Creator name: kotonoha*
You lose your gold when you run away in battle
Amount of gold lost is calculated 25% of total gold amount from monsters in battle.
Note1: Since escape rate has been modified, it may conflict with other battle plugins.
I'm just curious what people think. You can vote more than one, if you like more than one.
I'd vote for 3, 4, 5 and 6, as I think I can like those four. I have played at least two games with two party members in a turn base battle RPG Maker game, and have enjoyed them, but they still are not my...
So, I have this theory brewing on managing lag in battles when you have various things going on in maps (looping animations, lots of events, maybe parallaxes, etc). But I want to ask how this works before getting too deep in this "Battle Manager" map idea/trick that I am experimenting with.
Hi guys! I have a question that I'm curious about that I haven't seen answered on this forum...
As the title says, I'm wondering how I can make the HP of an enemy remain the same after the player has escaped from a battle, instead of it going back to full health again.
If there isn't a plugin...
How do you feel about the concept of making regular battles in games somewhat longer and more involved (with appropriately scaled rewards), but reducing the overall frequency of encounters in exchange?
I want to talk a bit about my own project for context, but then open it back up to a more...
How to: Create Randomized Troops
How to not need to make almost 30 Troops in the 'Troops' header for one friggin' dungeon just to create the illusion of variety!
For this project, we're not going to need any special knowledge about scripting. This can all be done using the Battle...
BattleLayoutClassic - Version 1.2.0 (2018/09/19)
Creator name: Triacontane
Battle layout resembles to RPG Maker 2003
- Able to hide all gauges with a parameter. (true, by default)
- Party command window shown at all times in battle, if ShowCommandAlways set 'true'. (Status...
Turn Window - 2012.06.23 (Ver1.01)
Creator name: prico
Displays the current amount of turns on the battle screen.
The number of turns is displayed up to 3 digits (limit 999 turns)
- By default, it'll appear in semi-transparent window.
- Position of Turn Window can be change...
MPP_SmoothBattleLog - 2018/06/07 (ver. 1.0)
Creator name: Mokusei Penguin
Battle logs with scroll display and faster battle progress.
Note: It's not a fast-skipping plugin
- Battle log with smooth scrolling text
- Party command "BattleLog" recorded confirmed actions
MPP_EnemyEntryAfterStart - 2018/03/23 (ver. 1.0)
Creator name: Mokusei Penguin
Enemy will appear after the battle begins.
When the Enemy image loaded completely,
- Enemy appear by falling from the top in Front-view battle.
- As well appear from the left in Side-view battle...
I am using the YEP_ActorPartySwitch plugin to swap out characters in battle. But it seems that the only characters that get EXP are the ones that are actively in the party when the battle ends. How can I make it so all the characters that participated in the battle get EXP, but any that did not...
Hey everyone! I have no idea if this is possible, and if so, how it would be accomplished, which is why I am asking here, lol!
I would like to have an area of my game in which the player encounters both friendly and non-friendly enemies in random encounters. Not like the FFIX mechanic of having...
ok if im being honest.... i dont really see the appeal of sideview..... it increases the file size of the game, and the graphics for it are hard to come by/make, well not really hard but time consuming, i mean other than offering some visually pleasing effects, whats the point
now i'm not...
Update: While it might not be possible to edit the hit rate formula, so it can include a variable, what you CAN do is create an common event, put in the value your variable holds and increase or decrease the evasion rate of the characters.
Is there a way to include variables in the hit rate...
Hi everyone! So what makes manga worth reading for you. Is it the explosive battles? Maybe the romance between characters? It could be the overall nature of the story laid out. Or maybe the it's awesome artwork. So tell me what makes manga awesome for you?
For me it's the art and the battles...
Oh boy, this one could take a bit.
I'm trying to create a skill similar to to the "Tattle" ability from Paper Mario and Paper Mario Thousand Year Door. For those who don't know, using the ability would provide a short bit of information on the targeted enemy. This would typically include stats...