1. OcRam

    OcRam - Passages plugin (for MV)

    Introduction This plugin uses region IDs to determine a player 'floor level'. Even autotiles can be drawn ABOVE players (if player is on lower ground). I have tried to find this type of plugin for a long time, then decided to code one my self. I know you can use different tilesets or events to...
  2. Jory4001

    State Icon displaying Under Battler [SOLVED]

    I am using the newest, unmodified version of Yanfly's Animated Sideview Enemies. When an ability adds a state to an enemy it appear under the enemy graphic. This is a problem with the Anchor. Changing the anchor to put the Icon in a correct position moves the Status Overlay, Shadow...
  3. Torqus

    Walk behind Tile A

    Hi. First, I would like to know if there's a way to allow the player to walk behind tiles in tileset A, probably with regions. If there isn't it would be a nice plugin. I have a really annoying problem with that, I made my entire house graphics from tiles A to E and they fit perfect in the 3...
  4. KitsuneKokuen

    Help Passing behind buildings.

    I've built a map that's a modern city and one thing that I find unacceptable is that I can't find a way to have the character pass behind tiles that should be in the air, such as the top half of a sky scraper. I've looked through various forums and search results and haven't been able to get any...
  5. FenixFyreX

    In-Depth Maps v2.0

    Fyx In-Depth Maps Version 2.0 Introduction This script is not exactly plug-n-play. You have to mark tiles that you want above the player with a region. Then, you have to surround those tiles with the non-passable region. It sounds complicated, but it really isn't. Check out the demo :D...

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