behind

  1. OcRam

    OcRam - Passages plugin (for MV)

    Introduction This plugin uses region IDs to determine a player 'floor level'. Even autotiles can be drawn ABOVE players (if player is on lower ground). I have tried to find this type of plugin for a long time, then decided to code one my self. I know you can use different tilesets or events to...
  2. Jory4001

    State Icon displaying Under Battler [SOLVED]

    I am using the newest, unmodified version of Yanfly's Animated Sideview Enemies. When an ability adds a state to an enemy it appear under the enemy graphic. This is a problem with the Anchor. Changing the anchor to put the Icon in a correct position moves the Status Overlay, Shadow...
  3. Torqus

    Walk behind Tile A

    Hi. First, I would like to know if there's a way to allow the player to walk behind tiles in tileset A, probably with regions. If there isn't it would be a nice plugin. I have a really annoying problem with that, I made my entire house graphics from tiles A to E and they fit perfect in the 3...
  4. KitsuneKokuen

    Help Passing behind buildings.

    I've built a map that's a modern city and one thing that I find unacceptable is that I can't find a way to have the character pass behind tiles that should be in the air, such as the top half of a sky scraper. I've looked through various forums and search results and haven't been able to get any...
  5. FenixFyreX

    In-Depth Maps v2.0

    Fyx In-Depth Maps Version 2.0 Introduction This script is not exactly plug-n-play. You have to mark tiles that you want above the player with a region. Then, you have to surround those tiles with the non-passable region. It sounds complicated, but it really isn't. Check out the demo :D...

Latest Threads

Latest Profile Posts

Woo! Getting another xray today. Much fun, very irradiated.
If the universe is so big then why won't it fight me?
Does anyone know the name of the game where you play as someone called the batter? I can't remember the name of the game...
Got my R-Tree working /o/


Also here's what it looks like in memory (kind of):


The label on the nodes is the bounding box for all the objects it contains (in this case, the rectangles that make up the walls on the room).
"He, who wields the Excaliburn, will shine brighter than the sun itself, only his will can light up the flames of life"

Forum statistics

Threads
107,351
Messages
1,029,021
Members
139,432
Latest member
OhMeGa
Top