Now For MV!
With permission and at the request of several others in the original thread, I am publicly releasing my quick-and-dirty MV...
Just what's in the title. I uploaded a custom BGS file that I exported to an .ogg, and the audio is only looping for about five seconds. Looking at the other files that come packaged by default with RPGM, there are files that stretch over 1:47 seconds, so I can't imagine why this one would be...
I'd like the game to play the same BGM & BGS that i put in autoplay section of the map
Here's what i'd like to do:
I've made a common event with a choice
--> when "Turn off", the BGM and BGS (that the game was playing) stop and then the game plays the tracks i chose for autoplay...
MUSH Audio Engine [v.1.06]
Download link: https://kamo-studio.itch.io/rpg-maker-mz-plugin-mush-audio-engine
This is my core plugin that revamps the existing audio in RPG Maker MZ. It is the first in a series of plugins that will aim to improve the audio in RPG...
Hey there, I hope you take the time to read my request.
I'm currently trying to build a game and I have a very specific type of combat music I'd like to achieve. That system is the same system that a game called "The Caligula Effect" uses. When walking normally through a dungeon, an...
Save BGS - 2018/08/05 (Ver.1.0)
Creator name: kido0617
Use the following script call to save or replay bgs:
to Save BGS-
to Replay BGS:
Paste this script above Main...
So I'm trying to make it so that when the player transfers to a certain room that has a baby, a BGS will play of the baby crying. If you choose to kill the baby, upon re-entering the room, the BGS won't play. If you don't kill the baby the BGS will play when you re-enter.
Right now I have it...
SaveBGS - 2018/06/19 (Ver.1.0)
Creator name: kido0617
Able to save or resume BGS with a plugin command
- It's possible to save/ replay BGS
- Short code
To save BGSSaveBGS
Im having an issue in my rpg maker vx ace where none of my SE and BGS work except for the audio ive imported. This is very frusterating because my game has no se and bgs. I have checked some of the SE that doesnt work and when I open it I dont hear anything so maybe theres an issue with my audio...
Hello. Is there a script command that can return the filename of the currently playing bgm/bgs/me?
Edit: I'm aware of $dataMap.bgm.name but there are songs that would not be called through map properties.
(??I Don't know if this should go in tools or tutorials or ??)
Stagelight (Mac, Windows, Android)
Stagelight = DAW
A digital audio workstation or DAW is an electronic device or computer software application for recording, editing and producing audio files such as songs...
Consistent Audio (CA) v1.01
Author: Michael Morris @Blue Booth Studios
Hailed by some as "the most useful plugin of all time," Consistent Audio (CA) is one of two planned plugins for consistent map state between map transitions, saves, and loads (the second being Consistent...
I am in need of a really simple plugin/script that plays a bgs of choice on the title screen, i tried adding it in myself in the core MV files but it likes to reset the set bgs when I change the title bgm in any fashion.
If anyone is up to this that would be great ^_^
Creator name: Ru/むっくRu (Rutan) | (English Translation by tale)
A script that allows you to set the volume. It can be added as an option to the title screen and/or main menu.
You can adjust the volume （0：Mute～100:Max） ← Decrease ／ Increase →...
I hope I post this in the right section.
Is there a way to combine bgs?
Like for example the general bgs of a map is "wind" but there also is a river so you want to use "river" too.
But because RPG maker Mv only can play one bgs at a time I thought there may be a...
Hello everyone! I'm a long time lurker, but first time contributor to the forums. To get the point, I've been playing around with a weather system that relies on temperature, dewpoint, and weather chance. Basically, if the temperature is lower than the dewpoint and the weather chance is above...
Ok so what I'm looking for is a script that will play the background sound for a waterfall. The catch is that the waterfall sound should play at a volume proportional to the players distance from the waterfall. perhaps 6% volume for each step away, maxing out at 60%. The sound should be...
I'm new to RPG Maker (currently using MV) but in the time i've used it I soon became disillusioned with the musical offerings.
So I decided to make some of my own. It can be found on Soundcloud
2. Space Drone
5. Sci-Fi Drone