$bigmonster_2 rotation walk

  1. Big Monster Sprites?

    Hi everyone! I'm really new here so not really sure if I'm doing this right. So I'm making the biggest game of my life, pretty much my magnum opus, but I need some help. I need about four big monsters to have a normal walking cycle (you know, down, up, left, right) I'll post which ones I need...
  2. Marquise*

    Hullo? Anyone care for some basic set extension?

    This was my initial post with a Hullo? only title (I kinda learned since Thanks to the community and Andar -Thank-you!-); Is there a particular protocol (set of rules) used to post or brag or store some sprite sets? I saw that if I started a post I could join something like THIS probably...

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Today *Fix the game UI
RMMZ maxRows make me tired.
The game supports real-time language switching (really interesting).




Swag collecting in the new randomly generated area. Now the mini map also shows the randomly generated features... And even illustrates the whole "bubble" system" that I made to manage memory... Though that part's inadvertent. We'll just call that "the fog of war"... Yes, that's what we'll do. Nobody will be the wiser! :kaopride:
not me being not lazy for 5 seconds and drawing another char portrait (her name is hazel)
Been a while since the last time I made a song remix. Had a blast making this
One thing those jp developer still get wrong about boob physic is that... men's muscly hard pecs can jiggle too.

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