bitmap

  1. Astfgl66

    Drawing text using a picture

    Hi everyone! I'm trying to draw text on the map. I did it by using a picture: here is how I do it: Get the picture id Create a new bitmap for the picture if there is none. The bitmap will be the size of the screen. Display the picture at 0,0 Modify the picture bitmap by first...
  2. Player chooses from list of sprites?

    This isn't the ideal place to ask Pokémon Essentials-related questions, but no one is helping me over at Pokécommunity so... Anyway, there's an event in my game that activates a quest as long as the player has a certain pokémon in his party. The player chooses the specified pokémon and his...
  3. Mycael

    Rotate images - Change Center of Rotation

    Hi all, I have a problem with an animation I'm working on for my mv project. I use this code: this.rotation =  angle * Math.PI / 180; But my image rotates following the top left corner. I need my image to rotate at it's center. My image is a bitmap I need something like...
  4. King Gerar

    Problem with "bitmap.drawText"

    Hi, everybody! I'm creating the my project's menu, but came across with a problem. I did this code: this.menuHeaderImg = new Sprite(); this.menuHeaderImg.bitmap = ImageManager.loadPicture("System - MenuHeader"); this.menuHeaderImg.anchor.x = 0.5; this.addChild(this.menuHeaderImg)...
  5. SilverDash

    Can't seem to clone a bitmap

    function cloneObject(x){    return Object.create( x ); // still doesn't work...// return Object.assign({}, x); // does not work...// Afaik JQuery is not supported in RPG Maker so all those solutions are a no-go anyway.};I also found this: Object.extend = function(destination, source) { for...
  6. SilverDash

    Bitmap.DrawText align parameter bugged?

    From helpfile: So okay that looks simple. Does not work: this.drawText(text, x, y, width, height, 'center');Does not work: this.drawText(text, x, y, width, height, 1);Does work: this.drawText(text, x, y, width, 'center');Can someone explain to me why it only works when leaving out the...
  7. Script 'Cache' line 106: RGSSError occurred. failed to create bitmap

    I know something with the same error had been posted before, but in that post, it was about taking something from the Graphics folder. In my case though, now whenever I go into a room, the error "Script 'Cache' line 106: RGSSError occurred. failed to create bitmap" appears. Can anyone help? Thanks
  8. Zalerinian

    [SOLVED][VXACE]Changing a map sprite's bitmap makes it disappear?

    When trying to set an event's sprite through a custom script call, I have a bitmap loaded and prepared based on what the arguments for the method are. However, even though I know the bitmap is good, setting it as a pre-existing Sprite's bitmap causes it to disappear. The bitmap works perfectly...
  9. HumanNinjaToo

    [ACE]Multiple Bitmaps? for Basic Damage Popup by Vlue

    This is a link to Vlue's Basic Damage Popup. I've posed this question in the script's thread but I figured I'd ask here as well: Is there a way to use multiple bitmaps within this script? My idea is to use bitmaps with different fonts for each element. For instance, if fire elemental damage...
  10. Yin

    Proportionate scaling of an image using blt stretch.

    I need help trying to figure out if this is possible. I don't see any methods for it. My code is this, but I noticed that it stretches the whole image to fit the box.     image = Sprite_Base.new    image.visible = false    image.bitmap = Cache.image(image_name, 0)    rect = Rect.new(0, 0...
  11. Derahex

    Problem Exporting Game...

    HELLO WORLD. I'M GOING TO GREET YOU LIKE BY SAYING I NEED HELP AND RELEASING CAPS LOCK. On a more serious note, I'm going to do like so many before me and create an account for the sole purpose of begging for help on a notion answered countless other times! Yay! Now let's get this over with...
  12. Mahoken

    Script 'Cache' line 106: RGSS Error (Failed Bitmap)

    My game has been working fine, but whenever I try to play it now, it gives the "Failed to create Bitmap" error when I try to open the menu or go into a battle. Does it have anything to do with my scripts?. I haven't added anything new since the last time I played. It just decided to give me the...
  13. Napoleon

    bitmap fonts

    Is there already some (build-in) code that allows me to use bitmap fonts? Like I have the numbers 0-9 in a 32x32 grid in a bitmap and I want to use that to display numeric values like scores, hp, mp, etc. Yes I could code one myself but I was wondering if it didn't already exist. Or perhaps it...
  14. Engr. Adiktuzmiko

    Bitmap methods query (opacity)

    Is there a way using scripts to set the opacity of the results of these following bitmap methods? blt, stretch_blt, color fill and gradient fill PS: I know that I can simply create an image opacity sheet (multiple copies of the image in varying opacity in the same file), but that will result...
  15. [ACE] Disposed Bitmap error

    (important note: I got the topic title wrong. Should be "Disposed Sprite") Still fairly new to Ruby here. I suspect I've gone about this completely backwards, but... I've been working on a script to display images on the background of menus. It's working pretty well. Character select screen...
  16. PK8

    Changing the tone of bitmaps?

    If you abuse Hue Change enough, the bitmap begins to turn greyscale. Try setting the hue in the hue_change call to 960 and see if you get any results.

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so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
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Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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